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The Pinball Arcade DX11 Open Beta is now running!


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#1 chinzman93

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Posted 17 April 2015 - 11:05 PM

FYI....The open-beta for TPA DX11 is up and running. Details are over at the Pinball Arcade Fans forum.



#2 vampirolatino2

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Posted 18 April 2015 - 01:32 AM

link: http://pinballarcade...a-Now-Available



#3 Slydog43

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Posted 18 April 2015 - 02:33 AM

I can't get portrait mode to work, can you chinzman93? or any1 else run in a cab?



#4 sliderpoint

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Posted 18 April 2015 - 02:49 AM

I can't either. I see it reported in the bug thread by multiple people.

#5 chinzman93

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Posted 18 April 2015 - 02:56 AM

Yeah....it was not working for me as well. I am sure they will have it knocked out fairly quick. There is also someone over there working on a mod that will unlock the camera so that you can fix Farsight's poor camera settings in portrait until a cab version is out. You can also setup something similar to the VP hybrid view. Sounds like that should be out fairly quickly no that DX11 is out.


Edited by chinzman93, 18 April 2015 - 02:57 AM.


#6 Slydog43

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Posted 18 April 2015 - 03:06 AM

The camera angle stuff looks amazing.  BAM for FarSight basically.  



#7 mpad

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Posted 18 April 2015 - 07:43 AM

Yes lighting is great, although a bit inconsistent. But that can be sweetfxed maybe.
The camera mod is the best thing (after dx11). Was able to beta test it and it's great.
This makes it a little easier until real cab support comes out.

#8 The Loafer

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Posted 18 April 2015 - 06:47 PM

Got a chance to try out the beta, wonderful lights overall, kudos for the lighting that seems to come from within the saucer in AFM.  Quite a nice upgrade, hopefully they will get Portrait mode fixed on Monday or that new camera mod will get released soon :)



#9 chinzman93

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Posted 18 April 2015 - 07:14 PM

Agreed....Overall it is really pretty nice. Not a lot of major graphical glitches....at least not as many as I was expecting. I wasn't to surprised that portrait wasn't working yet. It sounded like that was a last minute add before the beta came out to the public. Once that is working and the camera mod is out, should be pretty good til full cab support comes. I saw a post in the cab thread at PA Fans that said it was next on the list. 



#10 kruge99

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Posted 18 April 2015 - 08:37 PM

I just played AFM and High Speed and the DX11 does indeed look pretty!


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#11 toxie

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Posted 20 April 2015 - 04:52 AM

are there any vids or screenshots somewhere? i'm interested how the tables look now..



#12 chinzman93

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Posted 20 April 2015 - 06:05 AM

None that I am aware of. Farsight didn't want any posts of the beta.



#13 The Loafer

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Posted 20 April 2015 - 06:32 AM

Yes they have asked to refrain posting vids during the beta phase as bugs could give the wrong impression.

The beta is open to everyone so you can download it off steam (can't remember is there a free version with maybe time limits?).

In my opinion it is fantastic, better than the ps4 or xbone versions. There are some big bugs but as it is, TPA feels more like tpa2 right now. I love how some of the lights light up the plastics. Really needs that portrait fix ASAP though ;)

I forgot for screenshots and vids check out the ps4/xbone vids and understand that the pc version is sharper and has better control of the room lights for a better dark mode (slider while the console versions have a few presets)

#14 toxie

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Posted 20 April 2015 - 09:44 AM

I have the PS4 version, and i got some DX11-screens from a nice member.. The lighting from below of ramps and plastics looks great now!

(and reminds me that VP10 should also have something better there ;))



#15 The Loafer

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Posted 20 April 2015 - 10:43 AM

Ohhh that is EXACTLY what I wanted to hear! :)

#16 toxie

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Posted 20 April 2015 - 11:40 AM

And i already have a plan how to do that. Lets see what comes out of that.  :)



#17 skinooe

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Posted 20 April 2015 - 04:42 PM

Good news to read



#18 mpad

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Posted 20 April 2015 - 05:55 PM

Yeah fuel the competition ;)

#19 vampirolatino2

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Posted 20 April 2015 - 05:59 PM

Yeah, hope VP got the same or better lighting effects. As of now, looking at the Hercules WIP table, it is looking good with GI lights.

 

But on topic .... TPA DX11 have a loooots of bugs :D but it's in the right direction. A lot of low resolution objects or arts/plastic/decals/inserts/etc. Except The Addams Family ofc, NO they wil not give the best for that table! lol that is "their holy grail"



#20 kruge99

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Posted 21 April 2015 - 11:50 AM

After the patch that was released last night, has anyone tested Fullscreen cabinet mode yet?


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