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Lights...Camera...Action!


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#1 kristian

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Posted 03 February 2009 - 02:45 PM

Lights...Camera...Action!



Version: 1.2
Category: VPinMAME 9.x Recreations

Author(s): Kristian, Destruk, Mnpg

Description:
VP9 Fix for Lights Camera Action
VP9 Fix

View File

Submitted by kristian, on Feb 3 2009, 10:45 AM

Edited by kristian, 08 February 2009 - 03:36 AM.


#2 humid

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Posted 07 February 2009 - 05:53 AM

I've had a few games in a row with the same problem. The ball goes through the spinner at the top right where the cards are awarded but misses the kickout hole. Many times it did hit the hole and was ejected, but 3 games I've had the ball just roll around up there and couldn't shake it back into play. The kicker beneath it in the loop area seems to work fine every time.
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#3 TuNk77

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Posted 07 February 2009 - 08:57 AM

QUOTE (humid @ Feb 7 2009, 06:53 AM) <{POST_SNAPBACK}>
I've had a few games in a row with the same problem. The ball goes through the spinner at the top right where the cards are awarded but misses the kickout hole. Many times it did hit the hole and was ejected, but 3 games I've had the ball just roll around up there and couldn't shake it back into play. The kicker beneath it in the loop area seems to work fine every time.


I have encountered the same problem, I also managed to get the ball stuck between the right bumper and the wall, it look likes it too narrow between the wall and the bumper(?)
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#4 kristian

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Posted 07 February 2009 - 12:12 PM

Ok...please check it out now and retry....I tried to fix these problems...!!


#5 humid

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Posted 07 February 2009 - 05:20 PM

Played a few games and all seems fine, no balls hung up anymore Kristian.
I tawt I gawt a weepway

#6 TuNk77

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Posted 07 February 2009 - 07:23 PM

Yup, it all seems to be fine now, thanks Kristian biggrin.gif
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#7 kristian

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Posted 08 February 2009 - 03:22 AM

Thanks....please make the script change to Defender (that I suggested) and give it a go....if it works I'll upload a version with decent playsounds...!!


#8 dielated

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Posted 05 December 2020 - 11:10 PM

Deleted

Edited by dielated, 05 December 2020 - 11:11 PM.


#9 IOIIOOO

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Posted 17 April 2023 - 04:35 PM

Is there a way to make the 5 key accept a coin on this one? Only seems to take from 3 which is not mapped on my cab.



#10 Joe

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Posted 20 April 2023 - 04:24 AM

Is there a way to make the 5 key accept a coin on this one? Only seems to take from 3 which is not mapped on my cab.

You can change the settings or just put it on free play



#11 Gravy

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Posted 22 April 2023 - 01:03 AM

Is there a way to make the 5 key accept a coin on this one? Only seems to take from 3 which is not mapped on my cab.

Thought I'd add what I mentioned on facebook here for others to read.
 

Press 7 in game to start the setup menu, then work your way through to game adjustments, then where it says "credit button loads", you want to change this to "English" instead of factory settings. I think you move around the menu with 5 plus left shift/flipper or something similar.

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#12 xenonph

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Posted 22 April 2023 - 04:18 AM



Is there a way to make the 5 key accept a coin on this one? Only seems to take from 3 which is not mapped on my cab.


You can add this to table script right at the top of the Keydown Sub...

 

    If keycode=AddCreditKey then vpmTimer.pulseSW (swCoin1)

 

capture478_t.png

 

Now credits are added with the 5 key.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR