I believe desktop versions should not use layback as by their nature they already have layback, also the Xscale:Yscale ratio for a WSDT should be 3:4.
Which means the Xscale = Yscale*0.75 for 16:9 ratio displays which are the most common displays these days for example 1920x1080 or 2560x1440...
For 16:10 displays such as 1920x1200 or 2560x1600 the Xscale should be set at Xscale = Yscale*0.833333.
For Scaling, Inclination and Field of view I start at Yscale = 1.2 and Xscale = 0.9 with Inclination/Field of view both set to 50. If this does not fill the screen top to bottom I increase the Xscale and Yscale whilst keeping them in ratio until it does fill the screen top to bottom or is slightly larger, likewise I reduce them if the table appears to be too large.
After this I then increase both the Inclination first and Field of view equally then after if need be until the table fits perfectly top to bottom, whilst not exceeding 54, adjusting the Y Offset to fit. If I exceed 54 then it means the Xscale and Yscale need to be reduced.
This I feel results in the best possible desktop view, filling the screen with as much table as possible whilst keeping it all in the correct aspect ratio so the ball will stay round without having to be adjusted via the VP options.
Whilst doing this often side rails will need to be lengthened in the editor to fit, usually just the upper ramp/rail, though on occasion the underlying side walls will also need to be adjusted.
Also of note: Never, I repeat never just paint the rails/side walls onto the backdrop image as this renders the table completely angle dependent and it cannot be adjusted without having to create a new backdrop image and adding those those elements via the editor.
Edited by StevOz, 09 December 2014 - 09:18 AM.





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