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Firepower BMPR / PhysMODv5 Hybrid Flipper Tricks Video

BMPR PhysMOD Flipper Tricks

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19 replies to this topic

#1 jimmyfingers

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Posted 20 September 2014 - 03:33 AM

Here is a video I produced for a soon to be released BMPR / PhysMODv5 Hybrid MOD where I've extensively worked on tweaking the native PhysMODv5 flippers but tuned the table in combination with some milder BMPR usage and some utilization / modification of my other physics based routines / helpers.  The general game play is depicted well enough, however, with capture software things are always a little less fluid and stutter introduced (as much as I tried to limit that with the techniques used to capture the raw video).  The actual release topic / link will have more details.
 

Edited by jimmyfingers, 20 September 2014 - 03:50 AM.


#2 bodydump

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Posted 20 September 2014 - 03:52 AM

Impressive.  Can't wait to try it out.



#3 LoadedWeapon

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Posted 20 September 2014 - 03:52 AM

Thats awesome JF welcome back :)

#4 The Loafer

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Posted 20 September 2014 - 03:58 AM

Super impressive!

#5 dark

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Posted 20 September 2014 - 04:30 AM

That's the first time I've seen that kind of subtle 'flipper tricks' type control where you can barely release the flipper to get the ball to bounce, this is particularly handy for backhanded shots....love it.



#6 dazzadasha

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Posted 20 September 2014 - 04:34 AM

My favorite pin of all time- HELL YEAH


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I still cant believe that we have


#7 arngrim

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Posted 20 September 2014 - 05:10 AM

omg excellenf work i want to have that in dracula and scared stiff :)

#8 unclewilly

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Posted 20 September 2014 - 10:48 AM

Sweet jimmy. Glad to see you got some time to play with vp some more

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#9 Slydog43

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Posted 20 September 2014 - 10:53 AM

Great video, very realistic flipper action.  I hope you have some say in VP10 development



#10 zany

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Posted 20 September 2014 - 10:54 AM

Looks perfect JF! :)



#11 Xirmaze

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Posted 20 September 2014 - 08:22 PM

Realy nice

#12 Arcade4

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Posted 20 September 2014 - 09:35 PM

very Impressive. And I just picked up a real Firepower last month. :)



#13 freneticamnesic

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Posted 20 September 2014 - 09:53 PM

That flipper catch at 2:34..... omfawk :juggle:



#14 boiydiego

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Posted 20 September 2014 - 10:09 PM

would like that flippermovement in all my tables jimmyfingers :otvclap:


Edited by boiydiego, 20 September 2014 - 10:09 PM.

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#15 mpad

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Posted 21 September 2014 - 06:57 AM

AWESOME! That has to be the standard for all tables! And of course for VP 10.

#16 boiydiego

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Posted 21 September 2014 - 09:42 AM

mpad you are right , lots of the tricks i can do allready now old and new physics but some just dont look right in the movie the look all right and smooth..


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#17 jimmyfingers

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Posted 22 September 2014 - 03:52 AM

In the next few days I'll try to get the underlying table from this video released for everyone to try out, at least like how most of the other PhysMODv5 tables were (dropbox, quick links, etc.).  I've made a few discoveries while working on it and have two main posts I plan to compose at the same time as one would have a potential impact on all other tables and aspects with even VP9.9 as it has to due with input lag and ways to assess and tweak the USB interface to potentially achieve more precise flipper timing.  These tweaks can result in more points of reference (1000 vs. 125 Hz standard / locked for Windows 7 USB polling) for interaction that will allow a greater realism result as more refined timing samples for input increases and allows for more points between what typically would only be a max of 8 ms factors between any press and release flipper action / interaction.  

 

More to come on that...



#18 randr

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Posted 22 September 2014 - 03:59 AM

Looks amazing! Don't know how you do the physics so well? It's probably the most frustrating thing but when it's right it feels so right! And that looks very nicely done. Looking forward to testing it thanks for sharing!

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#19 blashyrk

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Posted 22 September 2014 - 06:49 AM

Wow that's so amazing :D I haven't played any pm5 tables yet because I'm afraid that once I try them I will "hate" the normal physics, as non of my favorite tables are available in pm5. I've been watching a lot of Papa videos and been trying to use the flipper tricks seen in the videos but most can't be done in the normal physics :(

#20 jimmyfingers

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Posted 27 September 2014 - 09:17 PM

The table in this video is now available and discussed / detailed in this new topic:

http://www.vpforums....246#entry283381







Also tagged with one or more of these keywords: BMPR, PhysMOD, Flipper Tricks