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primitive template table wip


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#1 unclewilly

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Posted 10 June 2014 - 10:37 AM

Ok this is the template table download link and current ss

 

Attached File  ModelTemplate.png   654.65KB   9 downloads

 

Attached File  PrimitiveTemplate.vpt   12.13MB   103 downloads

 

Mushroom trigger and animation

 

Attached File  Mush.png   8.96KB   7 downloads

 

 Attached File  MushroomTrigger and animation.vpt   220KB   47 downloads


Edited by unclewilly, 06 July 2014 - 08:02 PM.

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#2 mukuste

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Posted 10 June 2014 - 12:27 PM

This is great -- first step to an object library in VP.



#3 freneticamnesic

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Posted 11 June 2014 - 06:30 AM

Will have fire released in a day or two. Been asked a lot for help with primitives.

So hopefully by the end of the week I'll have this completed. It will basically be all the standard fp editor 3d meshes sized for vp and set at 0 so it is easy to set heights. Will also include meshes for building your own primitive rubbers.
Will contain base textures for everything as well. Will have primitive slings and bumpers both coded in the scr it also

 

The rubbers have been the confusing part for me! Excited to see this



#4 Sindbad

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Posted 11 June 2014 - 07:48 AM

Great! This is a very good idea. I believe that will make it easier also for new authors to create realistic tables.



#5 unclewilly

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Posted 11 June 2014 - 10:55 PM

Didn't realize how time consuming this is.
Going through alphabetically the fp models.
Done through the diverters with textures

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#6 unclewilly

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Posted 11 June 2014 - 11:08 PM

not very exciting but here it is.

taking a while because stuff like diverters are in like 4 or 5 sizes for each type

 

Attached File  ModelTemplate.png   250.04KB   19 downloads


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#7 freneticamnesic

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Posted 12 June 2014 - 12:34 AM

not very exciting but here it is.

taking a while because stuff like diverters are in like 4 or 5 sizes for each type

 

attachicon.gifModelTemplate.png

Take your time

but...

I have a release waiting for these :)



#8 unclewilly

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Posted 12 June 2014 - 12:36 AM

Pm me what you need and I'll send them your way

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#9 freneticamnesic

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Posted 12 June 2014 - 12:54 AM

Pm me what you need and I'll send them your way

 

oh I don't know, I can wait like everyone else :) thanks though, I've probably got 2 more weeks work as it is



#10 unclewilly

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Posted 12 June 2014 - 01:08 AM

Which table

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#11 faralos

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Posted 12 June 2014 - 02:48 AM

okay I need a quick lesson... what are primitives?


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And most important, have the courage to follow your heart and intuition.”
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#12 freneticamnesic

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Posted 12 June 2014 - 03:23 AM

okay I need a quick lesson... what are primitives?

 

g1331416940927061680.jpg



#13 randr

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Posted 12 June 2014 - 03:25 AM

Attached File  ImageUploadedByTapatalk1402543571.054782.jpg   236.08KB   12 downloadslol

randr___pinball.png                         


#14 arngrim

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Posted 12 June 2014 - 08:44 AM

they were there long before vp8

 

1219.jpg



#15 unclewilly

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Posted 12 June 2014 - 10:46 AM

Farlos. 3d models that are imported into vp. So rather than having 50 ramps to make a ribbed peg you would just have a peg object

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#16 faralos

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Posted 12 June 2014 - 01:06 PM

okay thanks! and as for that is there a (FREE) program that lets us add planes or facets then meld them as one piece?

 I had one in my older atari computer years ago it was in a cad 3d program where it let you

add two different pieces then joined them where they touched to make one object

is this similar?


they were there long before vp8

 

1219.jpg

um...is this our dev. team?


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And most important, have the courage to follow your heart and intuition.”
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#17 unclewilly

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Posted 12 June 2014 - 01:23 PM

These are all fp models.
But blender is a completely free and powerful 3d program, that will do what you are ask8ng. And a lot of info is available online on how to use it

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#18 Shoopity

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Posted 12 June 2014 - 02:59 PM

I think the best thing about primitives is that they make the table angle independent.  Using them, gone are the days of having to create graphics at the correct angles and have to recreate them just to get a different angle.

 

And Blender is very powerful (especially compared to the fact that it's free), but it's also non-standard in its use.  Its interface was designed with efficiency in mind, not common practices.  Once you get the hang of how it flows, you'll find that the way they do stuff is actually better.

 

Unfortunately, I have yet to successfully create something in Blender, export it as an .obj and have it work in VP (says there's an issue with normals).  I've always had to follow Fuzzle's steps (save as an MS3D, then change the file type using Biturn).



#19 freneticamnesic

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Posted 12 June 2014 - 03:02 PM

I think the best thing about primitives is that they make the table angle independent.  Using them, gone are the days of having to create graphics at the correct angles and have to recreate them just to get a different angle.

 

And Blender is very powerful (especially compared to the fact that it's free), but it's also non-standard in its use.  Its interface was designed with efficiency in mind, not common practices.  Once you get the hang of how it flows, you'll find that the way they do stuff is actually better.

 

Unfortunately, I have yet to successfully create something in Blender, export it as an .obj and have it work in VP (says there's an issue with normals).  I've always had to follow Fuzzle's steps (save as an MS3D, then change the file type using Biturn).

 

Are you checking "export normals" and "triangulate faces" at the export screen?



#20 Shoopity

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Posted 12 June 2014 - 03:19 PM

Are you checking "export normals" and "triangulate faces" at the export screen?

 

Apparently I'm not, I will make sure to try that next time I'm playing with something, thanks.