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Two screens really slows down the simulation
Started By
nabby2020
, Apr 17 2014 01:33 AM
11 replies to this topic
#4
Posted 17 April 2014 - 08:35 AM
- MOVED FROM ALPHA THREAD -
Does anyone else have an issue where it runs perfectly when on one screen but when you activate the translite on another monitor it lags unbelievably?
Sent from my SAMSUNG-SGH-I747 using Tapatalk
Hi. Please post this on "bug report" section. This is a "common" problem and there can be a lot of reasons:
- Don't use two video cards for the moment
- Check your screens refresh rate => should be the same, otherwise, disable "vsync"
- Put down some options because this means two renders => which video adapter do you have?
Edited by BilboX, 17 April 2014 - 08:40 AM.
UP2
#7
Posted 22 April 2014 - 02:42 AM
@ nabby
have you tried to set the slider for; Pixel lights count. to low or off?
try that and see if it makes any difference.
grteetz
Thanks for the advice jorro666! I tried that but it didn't make a difference. Not sure if this is important but when I bring up the debug fps option it's running at 50-55 fps. I'm not an expert but that should be pretty smooth although it's super laggy, everything from the visuals to the flipper reaction. Could this just be a "fake full screen all" bug?
#8
Posted 22 April 2014 - 10:53 AM
Thanks for the advice jorro666! I tried that but it didn't make a difference. Not sure if this is important but when I bring up the debug fps option it's running at 50-55 fps. I'm not an expert but that should be pretty smooth although it's super laggy, everything from the visuals to the flipper reaction. Could this just be a "fake full screen all" bug?
Maybe. This is experimental as Unity is not made for multiscreen rendering: we kind of "hacked" the rendering area.
The feedback we have is that it is really harware related... If we can use B2S for future release, that should enhance performances.
Maybe Unity5 will also fix it.
As reference, here is my screen setup, all plugged on a NVidia Geforce GTX 680:
1) iiyama, 27'' in Full HD, 59 Hz
2) AOC, 23.5'' FULL HD, 59Hz
3) Rift Development Kit HMD
4) 15'' Packard Bell, 1024x768, 60Hz
1, 2 and 3 are set to one screen using "clone" in NVidia panel, 4 is on the right.
Screen relative positions is also important: the "enclosing" area must be as small as possible..
UP2




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