Jump to content



Photo
- - - - -

Two screens really slows down the simulation


  • Please log in to reply
11 replies to this topic

#1 nabby2020

nabby2020

    Hobbyist

  • Members
  • PipPip
  • 13 posts

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 17 April 2014 - 01:33 AM

Does anyone else have an issue where it runs perfectly when on one screen but when you activate the translite on another monitor it lags unbelievably?

Sent from my SAMSUNG-SGH-I747 using Tapatalk



#2 ASOT

ASOT

    Enthusiast

  • Members
  • PipPipPip
  • 84 posts

  • Flag: Australia

  • Favorite Pinball: Mata Hari

Posted 17 April 2014 - 02:28 AM

Does anyone else have an issue where it runs perfectly when on one screen but when you activate the translite on another monitor it lags unbelievably?

Sent from my SAMSUNG-SGH-I747 using Tapatalk

 

I get that problem also



#3 NextoPin

NextoPin

    Enthusiast

  • Members
  • PipPipPip
  • 82 posts

  • Flag: United States of America

  • Favorite Pinball: Black Knight 2000

  • 360 Gamer Tag: nextonex

Posted 17 April 2014 - 02:58 AM

Make sure your backglass monitor is on the same video adapter as your playfield, don't use the onboard video. 


Edited by NextoPin, 17 April 2014 - 02:59 AM.


#4 BilboX

BilboX

    Enthusiast

  • Unit3D Pinball Team
  • 433 posts
  • Location:French Polynesia

  • Flag: France

  • Favorite Pinball: Metallica, Addams Familly, Scared Stiff, White Water

Posted 17 April 2014 - 08:35 AM

- MOVED FROM ALPHA THREAD -  

 

Does anyone else have an issue where it runs perfectly when on one screen but when you activate the translite on another monitor it lags unbelievably?

Sent from my SAMSUNG-SGH-I747 using Tapatalk

Hi. Please post this on "bug report" section. This is a "common" problem and there can be a lot of reasons:

- Don't use two video cards for the moment

- Check your screens refresh rate => should be the same, otherwise, disable "vsync"

- Put down some options because this means two renders => which video adapter do you have?


Edited by BilboX, 17 April 2014 - 08:40 AM.

UP2


#5 nabby2020

nabby2020

    Hobbyist

  • Members
  • PipPip
  • 13 posts

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 20 April 2014 - 12:49 AM

I have the two screens on the same graphics card and turnes v sync off but it just chugs. After playing around the setting force full screen all seems to just kill it, any ideas? It runs no problem without it on

Sent from my SAMSUNG-SGH-I747 using Tapatalk



#6 jorro666

jorro666

    dam typos with auto correct on tablet sorry for jibba jabba

  • Members
  • PipPipPip
  • 138 posts
  • Location:multiverse universe milkyway earth europe netherlands noord holland zaandam

  • Flag: Netherlands

  • Favorite Pinball: sttng ,addams fam.,attack from mars jurassic park,enz.

Posted 20 April 2014 - 03:37 PM

@ nabby

have you tried to set the slider for; Pixel lights count. to low or off?
try that and see if it makes any difference.

grteetz

#7 nabby2020

nabby2020

    Hobbyist

  • Members
  • PipPip
  • 13 posts

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 22 April 2014 - 02:42 AM

@ nabby

have you tried to set the slider for; Pixel lights count. to low or off?
try that and see if it makes any difference.

grteetz


Thanks for the advice jorro666! I tried that but it didn't make a difference. Not sure if this is important but when I bring up the debug fps option it's running at 50-55 fps. I'm not an expert but that should be pretty smooth although it's super laggy, everything from the visuals to the flipper reaction. Could this just be a "fake full screen all" bug?

#8 BilboX

BilboX

    Enthusiast

  • Unit3D Pinball Team
  • 433 posts
  • Location:French Polynesia

  • Flag: France

  • Favorite Pinball: Metallica, Addams Familly, Scared Stiff, White Water

Posted 22 April 2014 - 10:53 AM

Thanks for the advice jorro666! I tried that but it didn't make a difference. Not sure if this is important but when I bring up the debug fps option it's running at 50-55 fps. I'm not an expert but that should be pretty smooth although it's super laggy, everything from the visuals to the flipper reaction. Could this just be a "fake full screen all" bug?

 

Maybe. This is experimental as Unity is not made for multiscreen rendering: we kind of "hacked" the rendering area.

The feedback we have is that it is really harware related... If we can use B2S for future release, that should enhance performances.

Maybe Unity5 will also fix it.

 

As reference, here is my screen setup, all plugged on a NVidia Geforce GTX 680:

1) iiyama, 27'' in Full HD, 59 Hz

2) AOC, 23.5'' FULL HD, 59Hz

3) Rift Development Kit HMD

4) 15'' Packard Bell, 1024x768, 60Hz

 

1, 2 and 3 are set to one screen using "clone" in NVidia panel, 4 is on the right.

 

 Screen relative positions is also important: the "enclosing" area must be as small as possible..


UP2


#9 nabby2020

nabby2020

    Hobbyist

  • Members
  • PipPip
  • 13 posts

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 24 December 2014 - 10:59 PM

Will the new release hopefully fix this problem?

#10 PinballShawn

PinballShawn

    Enthusiast

  • Members
  • PipPipPip
  • 343 posts
  • Location:Pittsburgh, Pa.

  • Flag: United States of America

  • Favorite Pinball: Changes Daily

Posted 07 January 2015 - 02:07 AM

Sounds like the video is underpowered. I'm running 3 hd screens at 60hz off of one GTX 660. I consider that underpowered, but I don't get choppiness or lag.


Edited by PinballShawn, 07 January 2015 - 02:07 AM.


#11 nabby2020

nabby2020

    Hobbyist

  • Members
  • PipPip
  • 13 posts

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 12 January 2015 - 05:15 AM

I have a 660 as well. When I play multiple monitor I still get 60 fps, it's just slow to respond and it doesn't appear to be 60

#12 xxTheGoDxx

xxTheGoDxx

    Hobbyist

  • Members
  • PipPip
  • 28 posts

  • Flag: Germany

  • Favorite Pinball: The Bride of Pinbot

Posted 16 February 2015 - 10:40 PM

Wild guess,  try to lower the prerendered frames to one in the per app settings of your gpu driver. If you get relatively high frames but it's still laggy that could help a bit.