I'm using this backglass:
http://www.vpforums....s&showfile=7705
And look what the last user has to report: Same problem as on my system. It really seem to have something to do with the dB2S server. But on the other side there never was a problem with the official VP releases (DX7). So there must be some problem with interaction of both, don't you think?
I still have heavy stutter in STTNG.
I set vsync to 120 and get the following values:
fps:90 avg
period: 8,3 ms (11,4 avg/48 max)
draw calls: 339
state changes: 1486
texture changes: 429
I never had any problems with ball stutter in the official releases but since the new DX9 was released I have severe problems when dB2S is turned on.
It's interesting that fps is more than enough but ball is stuttering. Weird!
So even the frame limiter doesn't help. The main point here is the huge difference between average and max frame time: almost a factor 5. The FPS itself isn't the biggest factor here. This is clearly caused by db2s, but I don't know if there is anything you can do besides just turning it off.
I'll try without the dB2S and will observe if the average and max frame time still differs that much...