Thanks for getting back to this, but no, I only use windowed full screen ever since the first DX9 test version. I can't even play in full screen at all because then the table refuses to start with a "Machine terminated before intialized [sic] .." error.
Anyway, I played for hours on the same table and some others without any crashes. No complaints from me for sure. I even beat my highscore
I'll report back if I can ever reproduce that crash again.
Hm, that's weird, that error code (provided you didn't misquote it) means "device lost" which only ever happens in fullscreen mode to my knowledge. Do you have b2s or something of the sort running in fullscreen?
I assume we are still quite a few months off from the dx9 compatibility release.
I'm trying to update everything soon but want to wait and use dx9 renderer.
Would you recommend starting these updates with these test builds
It depends on what you are doing:
- backwards compatible changes, like setting black to transparent on light textures, are obviously fine to do now and can be used in an incremental table update.
- non-backwards compatible things, like using a single light with multiple textures instead of layered lights, will of course break your table in the DX7 builds. So I would only recommend using such stuff for new tables which you plan to release exclusively for the new DX9 renderer, not as an incremental update. But I think there is no doubt at this point that the DX9 renderer is the future of VP, so you wouldn't waste any effort using these techniques on new tables.
- don't mess with object heights to fix ordering issues, we will provide a way to tweak this more directly.
- anything else you want to do?
I plan to write a DX9 upgrade guide for table authors at some point, but probably closer to the stable release.
well like slydog says wont go to dx9 till its stable (no stutter) and good working , but keep up the good work !
Heavens. Nobody is forcing you to switch, these are clearly labeled as tests, not finished versions.
Edited by mukuste, 07 March 2014 - 06:17 PM.