@ mukuste - despite an update / test7 only fixing the depth bias I think it would be nice to still have an update with this fixed as I personally can think of a few dozen tables that need testing after it's release as you say it's got the depth issue fixed but will likely need some testing on a vareity of tables to ensure that it's fixed both problems being witnessed (the old one and now the current one messing up lights / light states and the roll-over animations). The release might be underwhelming to some as you describe but I really think it would be great if you could provide an update so this one key issue around the depth bias could be tested and in the time while other things are being worked on I and others could do some significant / detailed testing. If it's not a lot of trouble, I put my vote in for a test7 if you can and would be happy to spend some time testing it this weekend (along with some promised testing of 921rev930).
Alright, you convinced me. Anyway these things are pretty trivial for me to release, I just wanted to avoid having an inflation of versions which nobody bothered to test anymore. But so far participation has been very good, so it should be fine.
I think after testing this new version you'll agree with me that finding and correcting the root cause (the wrong calculation of the Z planes) was the better approach over just reverting to an "almost" working state. It did take quite a bit more investigation and some broken tables in the meanwhile, but the end result is much cleaner and free of kludgy workarounds since I now actually understand what's going on. And as a bonus we get a fixed camera fitting routine in VP10. So I think it was well worth the effort.
Let me just write up the release post and off we go.
Cool! I totally look forward to testing it - maybe even playing it a bit Glad to hear about how it seems you've got the issue more identified / a cleaner solution and that you are pleased at least for what the digging into it yielded for full understanding and the extra aspects about future camera fitting - that's awesome! Did my findings on the FOV aspect help too on getting to this understanding of what was going on or was it more of a side element? Or was most of what was ultimately discovered from just the shear mount of time you spent on the issue? Cheers to test7!
I'm working on a few more confirmation aspects on that potential food for thought finding I had on the AA blinking issues and something I encountered when observing the flickering. I'll get that post / screen shots (maybe a test table) posted either tonight or earlier tomorrow.