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Elvira and the Party Monsters [VP 9.x Cabinet FS MOD]


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#1 LoadedWeapon

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Posted 20 January 2014 - 02:54 AM

Posted Image


File Name: Elvira and the Party Monsters

File Submitter: LoadedWeapon

File Submitted: 19 Jan 2014

File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): JP
Loadedweapon
Manufacturer: Williams
Year: 1989
Permission to MOD?: Yes, with approval


This is a Visual Update to one of the great tables that JP has created. It is one of my fav tables and I was just kinda updating it for me then I decided to share it.
So first of all All credit goes to JP because without him we wouldn't have this...
 
This includes 2 versions.. a day mod and evening mod... <---not night just a little darker than the day version :)
And this includes the db2s backglasses for both.. 1 brighter than the other..
 
Thanks and I hope you enjoy it :)
 1.2
Sry update already.. fixed missing ramp side and fixed water on the ramp.. thx ICPjuggla :P
 
1.3
Fixed plunger and Ramps as best I could.. :)


Click here to download this file



#2 LoadedWeapon

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Posted 20 January 2014 - 04:51 AM

Sry updated to 1.2 fixed missing rail on ramp..(must be missing in the orignal) and fixed water on the ramp to png.. thx ICPjuggla for pointing out..

fixed in both tables


Edited by LoadedWeapon, 20 January 2014 - 04:51 AM.


#3 ICPjuggla

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Posted 20 January 2014 - 04:51 AM

Awesome work...... Thank you :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#4 DreamTrap

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Posted 20 January 2014 - 09:20 AM

whats different to jps release?


My wheels CHECK THEM OUT HERE.

Fantasy Tarcisio style Popper Wheels

Cab specs:

Spoiler

 


#5 LoadedWeapon

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Posted 20 January 2014 - 10:26 AM

Just reworked all the pictures and textures and new boogies. Just the looks no change in gameplay..

Edited by LoadedWeapon, 20 January 2014 - 10:27 AM.


#6 LoadedWeapon

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Posted 20 January 2014 - 11:53 AM

I just want to say I lay no claim to this table JP did all the work and its one of my fav to play. My cab is a 40" screen 2 foot from my face in 1080 even with the glass so maybe I see more. I just started messing with this table for fun first putting in new boogies then messing with the layfield etc just to see if I could get it looking little cleaner. Once I finished I thought it looked pretty good and maybe someine else would like it. So i decided to ask JP if I could share it. Being the great person that he is he said yes and here it is. If you have a smaller screen you might not even notice im not sure but its free so enjoy it if you like..

#7 stevegooner123

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Posted 20 January 2014 - 12:06 PM

Many thanks for this update & thanks to JP for the original table  :otvclap:



#8 BlackPredator72

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Posted 20 January 2014 - 12:30 PM

Thnx! Great job! :otvclap:


43327.png?1581090420

 


#9 gogo69

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Posted 20 January 2014 - 12:47 PM

thanks for all the work :)


my cab : click!


#10 bolt

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Posted 20 January 2014 - 01:36 PM

Thank you for release this nice table Mod.


Posted Image

#11 Ark Malmeida

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Posted 20 January 2014 - 02:17 PM

Looks great!  One question though.  Does anyone else still see a second plunger image behind the animated one when it's pulled back?  Was there a new plunger added as part of the update?  If so any tips on removing the old one?



#12 LoadedWeapon

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Posted 20 January 2014 - 02:20 PM

Looks great!  One question though.  Does anyone else still see a second plunger image behind the animated one when it's pulled back?  Was there a new plunger added as part of the update?  If so any tips on removing the old one?


is it on both tables? I had to move some stuff to color the plunger lane.. might be just in wrong layer i will look tonight?

#13 Ark Malmeida

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Posted 20 January 2014 - 04:35 PM

It's on the day mod.  Not sure about the night mod because I don't have that one running.  Thanks for taking a look!



#14 LoadedWeapon

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Posted 20 January 2014 - 04:47 PM

Yea I play the darker one so thats prob why I dident notice.. but I will look.. :)

#15 lolo33

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Posted 20 January 2014 - 05:23 PM

Yes it's just on the day mod.

But i have this little bug on both tables:

 

 

 

XhlPoyP.png


Edited by lolo33, 20 January 2014 - 05:29 PM.

Locate a Pinball machine in France:

http://geoflipper.fr/


#16 Sir Cheddar

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Posted 20 January 2014 - 09:44 PM

Yea I play the darker one so thats prob why I dident notice.. but I will look.. :)

I edited pf.jpg and put a  black rectangle over the plunger area. Did work for me.

 

Thanks for the mod :)



#17 DJRobX

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Posted 20 January 2014 - 10:19 PM

Nice graphical update!    I was pretty happy with the old one, but this is noticeably sharper and clearer.   Nice work!

 

Here's some code for folks with analog plungers.       Look for the Elvira_Keydown sub and replace everything up until the '****  Nudge system comments in green.   You can also change the plunger object's timer interval to 40 in the table editor to make it update a little smoother, but it's not really required. 

 

*Edit* This is for the "night" mod.    The day version has completely different plunger code!  :)

 Sub Elvira_KeyDown(ByVal Keycode)
    If keycode = RightFlipperKey Then Controller.Switch(57) = 1
    If keycode = LeftFlipperKey Then Controller.Switch(58) = 1
    If keycode = LeftTiltKey Then LeftNudge 80, 1.2, 20:PlaySound "nudge_left"
    If keycode = RightTiltKey Then RightNudge 280, 1.2, 20:PlaySound "nudge_right"
    If keycode = CenterTiltKey Then CenterNudge 0, 1.6, 25:PlaySound "nudge_forward"
    If keycode = 45 Then LeftNudge 80, 2, 30:PlaySound "nudge_left"
    If keycode = 52 Then RightNudge 280, 2, 30:PlaySound "nudge_right"
    If vpmKeyDown(keycode) Then Exit Sub
    If keycode = PlungerKey Then Plunger.TimerEnabled = 0:Plunger.Pullback:Pcount = 0:PTime.Enabled = 1
    If keycode = KeyRules Then Rules
End Sub

Sub Elvira_KeyUp(ByVal Keycode)
    If keycode = RightFlipperKey Then Controller.Switch(57) = 0
    If keycode = LeftFlipperKey Then Controller.Switch(58) = 0
    If vpmKeyUp(keycode) Then Exit Sub
    If keycode = PlungerKey Then Plunger.TimerEnabled = 1:Plunger.Fire:PTime.Enabled = 0:Pcount = 0:PTime2.Enabled = 1
End Sub

'********
'Plunger
'********

dim POldPos:POldPos = -1
dim PCount:Pcount = 0

Sub UpdatePlunger(Pos)
    if Pos <> POldPos then
        ResetPlungers
        Select Case Pos
        Case 0:p1.state = 1
        Case 1:p1.state = 1 : p1.state = 0
        Case 2:p2.state = 1
        Case 3:p2.state = 1
        Case 4:p2.state = 1 : p2.state = 0
        Case 5:p3.state = 1
        Case 6:p3.state = 1 : p3.state = 0
        Case 7:p4.state = 1
        Case 8:p4.state = 1 : p4.state = 0
        Case 9:p5.state = 1
        Case 10:p5.state = 1 : p5.state = 0
        Case 11:p6.state = 1
        Case 12:p6.state = 1: p6.state = 0
        End Select
        POldPos = Pos
    end if
End Sub

Sub PTime_Timer
    UpdatePlunger(Pcount)
    if Pcount = 12 then Me.Enabled = 0
    Pcount = Pcount + 1
End Sub

Sub PTime2_Timer
    Select Case Pcount
    Case 0:UpdatePlunger(0):PlaySound "plunger"
    Case 1:UpdatePlunger(1)
    Case 2:UpdatePlunger(0):Me.Enabled = 0
    End Select    
    Pcount = Pcount + 1
End Sub

Sub ResetPlungers
    p1.state = 0
    p2.state = 0
    p3.state = 0
    p4.state = 0
    p5.state = 0
    p6.state = 0
End Sub

If Plunger.MotionDevice> 0 Then
    Plunger.TimerEnabled = 1
    Plunger.MechPlunger = 1
End If

Sub Plunger_Timer()
    If Plunger.MotionDevice> 0 Then
        UpdatePlunger(int(Plunger.Position / 2))
    End If
End Sub

Edited by DJRobX, 21 January 2014 - 03:55 AM.


#18 slashbot

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Posted 20 January 2014 - 10:54 PM

Thanks a lot for all the work u did cleanup the gfx for this table.

r0sqir-4.pngslashbot.jpgttzReplay.gif

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#19 Sir Cheddar

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Posted 20 January 2014 - 11:43 PM

 

Nice graphical update!    I was pretty happy with the old one, but this is noticeably sharper and clearer.   Nice work!

 

Here's some code for folks with analog plungers.       Look for the Elvira_Keydown sub and replace everything up until the '****  Nudge system comments in green.   You can also change the plunger object's timer interval to 40 in the table editor to make it update a little smoother, but it's not really required. 

Ah, looks interesting :)

 

I did consider to replace the plunger but your change looks easier

 

I get an error in the resetplungers sub:

Line:212 Object doesn't support this property or method: 'p1.state'

 

Any idea? Perhaps I should try again on a unmodified version of the table...

 

Edit: Did try on day mod


Edited by Sir Cheddar, 20 January 2014 - 11:44 PM.


#20 LoadedWeapon

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Posted 21 January 2014 - 12:18 AM

Just fixed the plunger and ramps... Updating to 1.3 .. Sorry some things had to be from original because i dident mess with it... but it has been nice learning to fix it..  :)


Edited by LoadedWeapon, 21 January 2014 - 12:24 AM.