I was in a hurry yesterday when I posted the table so i couldn't put a lot of explanation.
DOF is the brand new software for controlling force feedback events on tables to Ledwiz controller, that controls leds, contactors, shaker, gear motor etc..
here is it's anouncement:
http://www.vpforums....showtopic=25841
It will and it has already replaced Ledcontrol.vbs for a lot of them, just like db2s replaced uvp, there's simply no comparison between ledcontrol.vbs and DOF in terms of performance and capabilities.
The fact is once you use DOF, you need to abandon ledcontrol.vbs totally, the two systems can't be installed at the same time on your computer/cabinet, or you will have conflicts, two systems that will control your Ledwiz at the same time, I spare you the consequences 
Regarding ledwiztoolbox.vbs, once you install DOF, tables modified with toolbox won't work anymore, but I worked on the two best original tables, this one and WOOLY (that I will release soon) and Bent98 made a HUGE effort to convert the b2s tables from toolbox to DOF, even a lot of tables didn't have toolbox and have DOF now 
DOF has the capability to create and send non rom controlled events to Ledwiz, like ledwiztoolbox.vbs, except that once you modified your table script to create events, the mapping can be done on the directoutputconfig.ini (previously named ledcontrol.ini for ledcontrol.vbs)
It is relatively easy to create a DOF non rom controlled event, left flipper example:
If Enabled Then
Controller.B2SSetData 101,1
'LedWSet LedW_LFlipper,LedW_LFlipper, 1, 0 'Enable Left Flipper Feedback Solenoid
PlaySound "fx_flipperup1":LeftFlipper.RotateToEnd
RotateLightsLeft
Else
Controller.B2SSetData 101,0
'LedWSet LedW_LFlipper,LedW_LFlipper, 0, 0 'Disable Left Flipper Feedback Solenoid
tmp = LeftFlipper.Strength
tmp2 = LeftFlipper.Recoil
LeftFlipper.Strength = tmp * 8 'increase return strength to compensate for the slower speed
LeftFlipper.Recoil = 0.1 'decrease the recoil to allow drop catches while the flippers are moving down
PlaySound "fx_flipperdown":LeftFlipper.RotateToStart
LeftFlipper.Strength = tmp 'back to normal
LeftFlipper.Recoil = tmp2
End If
the b2ssetdata allows to communicate with b2s.server and DOF, IF you have a E101 mapped on yor ini file, corresponding to the Controller.B2SSetData 101,1 (1 for ON, and 0 for OFF)
And this is what you need to put on the script in order for DOF to know that Scarface is a "rom" that can be available to the ini file
Set Controller = CreateObject("B2S.Server")
Controller.B2SName = "Scarface"
Controller.Run
And here's my ini line according to my ledwiz configuration, world record of length 
Scarface,E132 Blink fu500 fd550,ON,0,0,E103 60,E104 60,E105 60,E107 60/E118 120/E135 60,E101,E102/E108 60/E118 60/E123 60,E106 60,E109 60/E110 60/E111 60/E112 60/E121 60/E136 60,E134 60,E118 300/E119 300/E120 400 10/E123 300/E133 400 10/E134 300/E137 600 15,0,E122,E105 Magenta 120/E113 White 300/E114 White 300/E115 White 300/E116 White 300/E120 Magenta 1000 6/E128 Red m180/E137 Magenta 1500 20/E203 Magenta m180/E205 Yellow 120/E219 Red Blink 200/E223 White Blink 200,E103 Red 60/E112 Yellow 300/E120 Orange 1000 9/E129 Red m180/E137 Orange 1700 16/E201 Red m180/E206 Yellow 120/E109 Yellow 300/E214 Magenta 2000/E216 Red Blink 200/E217 Yellow Blink 200/E218 Red Blink 200/E220 Magenta Blink 200/E221 White Blink 200/E224 Ye,E106 Magenta 120/E112 Yellow 300/E120 Red 1000 6/E121 Red Blink 200/E133 Red 1000 6/E137 Red 1800 22/E207 Yellow 120/E110 Yellow 300/E217 Yellow Blink 200/E221 White Blink 200,E104 Red 60/E112 Yellow 300/E130 Red m180/E133 Orange 1000 9/E137 Orange 1700 16/E202 Red m180/E208 Yellow 120/E111 Yellow 300/E215 Red Blink 200/E217 Yellow Blink 200/E218 Red Blink 200/E221 White Blink 200/E224 Yellow Blink 200/E226 Red Blink 200,E107 Magenta 120/E126 Yellow 600/E131 Red m131/E133 Magenta 1000 6/E137 Magenta 1500 20/E204 Magenta m180/E209 Yellow 120/E210 Red 1000 8/E220 Red Blink 200/E225 Red Blink 200,E117 600 I32/E126 600 I32
The configuration is available here
And here is the mapping that I created for this table
'E101 flipper left
'E102 flipper right
'E103 Slingshot left
'E104 Slingshot right
'E105 Bumper 1
'E106 Bumper 2
'E107 bumper 3
'E108 ball release
'E109 middle yellow target left
'E110 middle yellow target center
'E111 middle yellow target right
'E112 middle yellow targets drop reset
'E113 B of Bank target
'E114 A of Bank target
'E115 N of Bank target
'E116 K of Bank target
'E117 Central bank hit
'E118 World is yours VUK
'E119 Car eject
'E120 Left Ramp done
'E121 Centerblock open
'E122 Platform rotating
'E123 Autoplunger
'E124 Plunger lane exit
'E125 Plunger lane diverter
'E126 Car hit
'E127 Shooter lane switch
'E128 Left outer lane
'E129 Left inner lane
'E130 Right inner lane
'E131 Right outer lane
'E132 Start button light
'E133 Right ramp done
'E134 Knocker
'E135 Lockpost
'E136 Backdoorpost
'E137 Win event
'E201 rollover middle left
'E202 rollover middle right
'E203 rollover left
'E204 rollover right
'E205 rotation lights from platform 1
'E206 rotation lights from platform 2
'E207 rotation lights from platform 3
'E208 rotation lights from platform 4
'E209 rotation lights from platform 5
'E210 flash when skillshot made
'E211
'E212
'E213
'E214 Bumper flash
'E215 car skillshot light
'E216 left ramp light
'E217 center target light
'E218 center loop lights
'E219 left lane light
'E220 bumper light
'E221 middle white centerblock
'E222 Easter egg beacon
'E223 left bank white light
'E224 Prepare side event
'E225 right lane light
'E226 right ramp light
Edited by arngrim, 03 November 2013 - 08:36 AM.