- Rings and end pieces can be exported from FP
- Rings will look better than 2D walls
- Easy to rotate/tilt rings so they will be easily placed anywhere along the ramp
- Ramps are implemented in the way most people are familiar
- Hard to match textures of 2D flat ramp to 3D rings and end pieces
- Rings and end pieces don't cast shadows
- The entire ramp will be sphere mapped and appear seamless
- Treat the ramp as one piece in VP making the table simpler
- Change the look by selecting a different sphere map on one object
- It is tedious to build a 3D mesh of this complexity
- It is difficult to map the shape from the VP table into a 3D editor
- 3D mesh doesn't cast shadows
- VP: Build a table with 2/4 wire ramp or use existing with flat ramps
- VP: Export table blueprint
- FP: Start a new table, remove all elements from starter table
- FP: Set the playfield image as the VP blueprint
- FP: Build the wire ramp using FP models and end pieces by matching the layout to the blueprint
- Blender: Import the FP table (using a special FP plugin)
- Blender: Remove all elements except the wire ramp, join all meshes of the ramp
- Blender: Scale down to VP scaling
- Blender: Export as Milkshape
- Biturn: Convert of Waveform OBJ
- VP: Import wire ramp mesh, position
Edited by UltraPeepi, 01 November 2013 - 06:05 PM.





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