I am having a bit fun with (trying to) recreating an old DOS-table into VP (Android) and currently experimenting a bit with minimum wall/ramp-heights. The reason for that is that I wanted the walls as small as the original table as possible.
However, with VP 9.1.5, I've found that a ball can at any speed pass a wall from above and below as long as the bottom height is not below 37,50something
, before getting trouble. However, when the ball hit's the ramp, get some airtime and then lands on the table again, the ball suddenly cannot pass under the same wall again, the ball simply rolls above it unless the bottom height is 37,71. It seems like we're loosing some decimals here...
![]()




Top













are all trademarks of VPFORUMS.