I have this on my ipad and it plays ok. Looks decent running on a pc as well. Anyone else think the end angle of the flippers seems unrealistic?
Wanted to respond to this. I'll re-post something I said a couple months ago:
In my opinion, the PFX2 physics are very good. It's just that the virtual tables themselves are designed for home play, not to eat your quarters. The biggest difference I notice is that the flippers are at a steeper angle when engaged, which makes it a lot easier to catch and hold a ball without it rolling off the end. The flippers are probably closer together, too, and there may be a difference in table angle, but I'm no expert.
Personally, since I'm probably an average player at best, I enjoy it this way. But I'd have to guess that anyone complaining about the physics is actually more likely noticing the table design because it's different from what they're used to in real life.
Side note...the flippers are no where near as bad as in the "Pinball HD" games on iOS, if anyone's played them. I had this on my iPad 1 when it first came out and I was first getting into pinball. Going back to it now, the flippers seem quite ridiculous to me. They are probably 30% longer, really close together and they angle up so far when engaged that the ball barely fits between the flipper and the slingshot. Check it out here and here. I don't know what they were thinking, but it completely ruins the game for me now that I'm not a total noob. The insane angle makes it way too easy to catch balls from the inlane, while actually making it harder to catch balls falling down the middle.
I think Zen strikes a much better balance of difficulty level. I guess you can never please everyone, though. It seemed like everyone hated Zen's Iron Man table because it was so unforgiving, but then later all the good players were complaining that tables like Plants Vs. Zombies were way too easy. Oh well, at least they can design different style tables without the pressure of maximizing quarters per hour or whatever like a real table.
Also, cabinet support is coming later, so I'm going to hold off on messing around with HyperPin and FP launch changes for now. More power to those that can get it to work, though. We may still need some of that knowledge on the "final" version.