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Steampunk: Air Pirates [Future Pinball]


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#1 saecrow

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Posted 31 March 2013 - 05:19 PM

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File Name: Steampunk: Air Pirates

File Submitter: saecrow

File Submitted: 31 Mar 2013

File Category: Future Pinball

Author(s): saecrow
Thanks to Glxb for the "flipper kill" code assist!
Manufacturer: Original
Year: 2015
Permission to MOD?: Yes, with approval


Simple and straight forward with a Steampunk theme. . . score points and don't let your steam generator overheat (you'll know when it's about to).
 
Prepare Steam Lock by hitting the three drop targets on lower right of table.
Hit each target on lower left of table to light the three upper right drop targets which will then allow access to the kicker to lock the ball (if lock light is flashing) or send the ball down the ramp back to playfield. Repeat the cycle to lock 3 balls and the 4th cycle rewards 4 ball multiball.
 
 
-apologies to non-cab players: edited on my cab and didn't realize backglass lights added would be viewable in the desktop mode (primarily seen when viewing the backglass but not too bad - it's just a lot of lights to readjust and line up again)


Click here to download this file



#2 faralos

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Posted 01 April 2013 - 07:05 PM

thanks for the steampunk table! looks killer!


"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#3 saecrow

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Posted 25 May 2015 - 02:35 PM

Version 2.0 now available... Hope you enjoy it.

 

**********EDIT***********
 
Found a few bugs (most notably if you reach a lock mode completion and the playfield ball drains, when the lock ball(s) drain to reset for the next ball, the flippers are still active!) Fixed that and a couple other minor issues (ball saver when balls locked wasn't always working) and hope to have v2.1 uploaded after work. 
 
 
**********EDIT***********

Edited by saecrow, 27 May 2015 - 11:52 AM.