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compiling pinmame from source code
Started By
unclewilly
, Dec 26 2012 06:25 PM
18 replies to this topic
#1
Posted 26 December 2012 - 06:25 PM
Does anyone know how to do this or could maybe point me in the direction of a tutorial.
Also trying to figure out how to edit the roms available.
Any help is appreciated
Also trying to figure out how to edit the roms available.
Any help is appreciated
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#2
Posted 27 December 2012 - 01:45 PM
damn man!
where have u been?
Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater
Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.
Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th
Table Releases- Royal Flush Trilogy
Backglasses- Over 255 Remastered in Hires
http://www.arcadecru...ables/hyperpin/
By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater
Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.
Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th
Table Releases- Royal Flush Trilogy
Backglasses- Over 255 Remastered in Hires
http://www.arcadecru...ables/hyperpin/
By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]
#3
Posted 01 January 2013 - 10:35 PM
grab a copy of visual studio, directx2007 sdk
download the pinmame source from the svn repo
hit build ![]()
then spend hours figuring out all the compile errors ![]()
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com
#5
Posted 02 January 2013 - 02:01 PM
There is when u set the project up wrong lol. Which i some how manage to do every time i swap to a new version of visual studio lol
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com
#6
Posted 08 February 2013 - 03:06 AM
How do you "set it up right"?
I "grabbed a copy of Visual Studio" (2010 Pro in my case)
Installed the DX7 SDK.
Am staring at 80+ odd warnings most from file C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets
Most for things not declared or elements in namespaces with invalid children.
The only error is: "
Error 89 error MSB3073: The command "@echo off
if ".%VPIN_DIR%" == "." set VPIN_DIR=C:\UPin\VisualPinball\data\exe
echo VPIN_DIR="%VPIN_DIR%"
if not exist "%VPIN_DIR%" mkdir "%VPIN_DIR%"
copy "C:\Users\Spektre\Documents\Visual Studio 2010\Projects\VisualPinball\Debug\VBATest.exe" "%VPIN_DIR%"
:VCEnd" exited with code 1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets 113 6 VBATest"
Hmm, it compiles OK, but the executable name is VPinball.exe. It is looking for a VBATEST.exe to copy...
Edited by Spektre, 08 February 2013 - 03:32 AM.
#8
Posted 08 February 2013 - 10:58 AM
toxie did you see guess game thread - there is a bug in vp914 in parsing command line
looks like command line option /play is taken even from table name, so table name is cut off two characters after the word play - so every table that has play in the name fails to load
My paper cab
core.vbs with better nudge
FPLaunch with exit menu, instructions, flyer - local vpf copy
VP with support for analog nudge and plunger with any gamepad
#10
Posted 08 February 2013 - 12:46 PM
great, tnx!
My paper cab
core.vbs with better nudge
FPLaunch with exit menu, instructions, flyer - local vpf copy
VP with support for analog nudge and plunger with any gamepad
#11
Posted 08 February 2013 - 03:12 PM
toxie did you see guess game thread - there is a bug in vp914 in parsing command line
looks like command line option /play is taken even from table name, so table name is cut off two characters after the word play - so every table that has play in the name fails to load
It's probably present in anything after 9.1.2 as I believe I ran into that issue when I added the gamepad stuff (not just 9.1.4), as I was using my "preview" builds on my cab from that point on and ran into that issue with the playboy table. I didn't think much of it at the time, I just renamed it and forgot about it.
#12
Posted 08 February 2013 - 06:08 PM
yup 912 works ok, after that it doesn't
My paper cab
core.vbs with better nudge
FPLaunch with exit menu, instructions, flyer - local vpf copy
VP with support for analog nudge and plunger with any gamepad
#13
Posted 09 February 2013 - 04:15 PM
Ok, toxie has updated to rev346 which is said to fix this issue. I have compiled it and made it available in my sig.
#14
Posted 09 February 2013 - 05:41 PM
tnx guys, great job - this fixes "cut at play" bug - but now any game won't load
looks like it needs quotes around the name
there is one "-" on the start of the name - don't know where it came from, command line is:
..\vpinball.exe /play "Antar (Playmatic System 2) (1979) (Mickey) (1.1.0).vpt"
and error message is Error loading -pathtogame\gamaname.vpt
Edited by blur, 09 February 2013 - 05:52 PM.
My paper cab
core.vbs with better nudge
FPLaunch with exit menu, instructions, flyer - local vpf copy
VP with support for analog nudge and plunger with any gamepad
#17
Posted 10 February 2013 - 06:01 PM
Well, I compiled the latest changes and 439 is in my main folder (the 'all daily builds' link) but there is still an issue with command line parsing with a similar error message as above.
#18
Posted 12 February 2013 - 03:07 PM
Do you update a changelog with these builds? I enjoy trying the builds, but I'd like to know what changes from build to build.
Thanks for keeping this program fresh and new!
Well, I compiled the latest changes and 439 is in my main folder (the 'all daily builds' link) but there is still an issue with command line parsing with a similar error message as above.
#19
Posted 12 February 2013 - 05:00 PM
You can always see all changes done per revision here: http://sourceforge.n.../commit_browser
The official changelog (updated from time to time only) is here: http://sourceforge.n...k/Changelog.txt



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