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Black Rose VP9.12 FS Ver.2.1


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#1 Lord Hiryu

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Posted 02 May 2012 - 01:29 PM

Black Rose



Version: 2.1.0
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Lord Hiryu

Description:
-High Res Graphics-Fixed Left Ramp-Fixed Plunger-Added more animations to cannon-Fixed Script error on fading lights-Added Williams logos on flippers-More sounds


View File

Submitted by Lord Hiryu, on May 2 2012, 09:29 AM

Edited by Lord Hiryu, 02 May 2012 - 01:32 PM.


#2 strangeleo72

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Posted 02 May 2012 - 01:41 PM

Great! Thanks!
A question, the canon shoot w magnasave button?
If not.... How i change?

Grande Lord! Gracias
Una pregunta... Pusiste el disparo del cañon con magnasave?
Como lo cambio? Esto lo pongo para q quede registrado aqui como hacerlo!


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#3 bolt

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Posted 02 May 2012 - 02:03 PM

Thanks for the update LH.
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#4 serpiko

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Posted 02 May 2012 - 02:04 PM

thanks for this gem dblthumb.gif dblthumb.gif dblthumb.gif

#5 Wahreez McDermot

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Posted 02 May 2012 - 02:48 PM

I was able to load the old version fine, but, this new version I'd have white areas on the table where the textures were missing. I have 1GB of video ram and 4GB of memory, and in looking in the old thread i saw Koadic mention patching the vpinball.exe to use more than 2GB of virtual memory... at the time I figured I didn't need it, because I don't run many programs on my CPU concurrently anyway.

However, with this new version it is necessary for me to load it properly.

So here is the link to patch your Vpinball.exe to use more than 2GB of virtual memory.
I'm also not sure if it will work on 32-bit OS's. My antivirus was still running though, so maybe shutting that off I wouldn't need this, but, I'd rather just patch exe to use max adress space than have to shut it down and re-enable.

http://www.ntcore.com/4gb_patch.php

Also, the patching process is incredibly easy and simple. So take the 30 seconds it takes to do it and avoid future problems! I'm glad I checked the old thread!

Thx Koadic!

Edited by Wahreez McDermot, 02 May 2012 - 02:49 PM.


#6 lolo33

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Posted 02 May 2012 - 03:10 PM

You can also reduce the "Max texture dimension" to 1024 in Visual Pinball preferences video option.

Locate a Pinball machine in France:

http://geoflipper.fr/


#7 thewool

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Posted 02 May 2012 - 03:34 PM

Lovely updates - cheers Lord!!! They are elevating this table into classic VP status... drinks.gif

p.s. did you see my comment about the plunger shot and the locker ramp in the other thread? From memory I think a full on plunge is supposed to send the ball up the locker ramp and round the top. The skill shit is hitting then hitting the torch targets.

Just found this: http://forums.terrag...topict3229.html

#8 Flying Dutchman

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Posted 02 May 2012 - 03:40 PM

Great! .. as always .. Thanks!! wink.gif

Cheers,
FD.

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#9 htamas

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Posted 02 May 2012 - 03:51 PM

QUOTE (thewool @ May 2 2012, 08:34 AM) <{POST_SNAPBACK}>
The skill shit is hitting then hitting the torch targets.

Skill shit? rofl.gif

Must be a Freudian slip smile.gif


#10 Arcade4

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Posted 02 May 2012 - 04:29 PM

QUOTE (Wahreez McDermot @ May 2 2012, 09:48 AM) <{POST_SNAPBACK}>
I was able to load the old version fine, but, this new version I'd have white areas on the table where the textures were missing. I have 1GB of video ram and 4GB of memory, and in looking in the old thread i saw Koadic mention patching the vpinball.exe to use more than 2GB of virtual memory... at the time I figured I didn't need it, because I don't run many programs on my CPU concurrently anyway.

However, with this new version it is necessary for me to load it properly.

So here is the link to patch your Vpinball.exe to use more than 2GB of virtual memory.
I'm also not sure if it will work on 32-bit OS's. My antivirus was still running though, so maybe shutting that off I wouldn't need this, but, I'd rather just patch exe to use max adress space than have to shut it down and re-enable.

http://www.ntcore.com/4gb_patch.php

Also, the patching process is incredibly easy and simple. So take the 30 seconds it takes to do it and avoid future problems! I'm glad I checked the old thread!

Thx Koadic!

Just applied this patch last week. Very easy to do and it makes a backup .exe just in case.

#11 numiah

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Posted 02 May 2012 - 05:13 PM

QUOTE (Arcade4 @ May 2 2012, 05:29 PM) <{POST_SNAPBACK}>
QUOTE (Wahreez McDermot @ May 2 2012, 09:48 AM) <{POST_SNAPBACK}>
I was able to load the old version fine, but, this new version I'd have white areas on the table where the textures were missing. I have 1GB of video ram and 4GB of memory, and in looking in the old thread i saw Koadic mention patching the vpinball.exe to use more than 2GB of virtual memory... at the time I figured I didn't need it, because I don't run many programs on my CPU concurrently anyway.

However, with this new version it is necessary for me to load it properly.

So here is the link to patch your Vpinball.exe to use more than 2GB of virtual memory.
I'm also not sure if it will work on 32-bit OS's. My antivirus was still running though, so maybe shutting that off I wouldn't need this, but, I'd rather just patch exe to use max adress space than have to shut it down and re-enable.

http://www.ntcore.com/4gb_patch.php

Also, the patching process is incredibly easy and simple. So take the 30 seconds it takes to do it and avoid future problems! I'm glad I checked the old thread!

Thx Koadic!

Just applied this patch last week. Very easy to do and it makes a backup .exe just in case.


But the main question is, does it make any noticeable difference ?

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#12 H4CK3R

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Posted 02 May 2012 - 05:31 PM

left ramp... cant make it up it... played 3 games, never goes up left ramp...

owned the real machine, but got it broken and never got around to fixing it.



#13 koadic

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Posted 02 May 2012 - 05:43 PM

QUOTE (strangeleo72 @ May 2 2012, 08:41 AM) <{POST_SNAPBACK}>
Great! Thanks!
A question, the canon shoot w magnasave button?
If not.... How i change?


I kinda answered this in the old thread, but it was the last post before this update... Just open the script in the editor and change the following (will be in two places, both in KeyUp and KeyDown): change 'keyName(keyCode)="F" ' to 'keyCode = LeftMagnaSave' or 'keyCode = RightMagnaSave' to use one of the magnasave keys, additionally, you could then copy those two lines and change right to left (or vice versa) on the new lines to add the other magnasave key to be able to fire with either.

QUOTE (lolo33 @ May 2 2012, 10:10 AM) <{POST_SNAPBACK}>
You can also reduce the "Max texture dimension" to 1024 in Visual Pinball preferences video option.


But that is a global setting and effects every table you open. I would much prefer it to not need the patch in the first place. I haven't had a chance to load this table on my cab yet and not sure how/if it will work, as my home comp is W7 x64 and the cab comp is XP x32

QUOTE (numiah @ May 2 2012, 12:13 PM) <{POST_SNAPBACK}>
But the main question is, does it make any noticeable difference ?


The difference it makes is being able to open and play the table (if you had problems before) smile.gif


QUOTE (H4CK3R @ May 2 2012, 12:31 PM) <{POST_SNAPBACK}>
left ramp... cant make it up it... played 3 games, never goes up left ramp...

owned the real machine, but got it broken and never got around to fixing it.


This updated version still suffers from the same left ramp problem as the previous versions, follow the instructions from my earlier post in the previous version's thread... LINK Just select the ramp, right click, and 'Add Point' between the bottom and the next control point up.

Edited by koadic, 02 May 2012 - 05:52 PM.


#14 H4CK3R

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Posted 02 May 2012 - 06:11 PM

thanks Koadic, but why not just release it with the fix....

Other then that, table is super sweet, almost makes me wish I didn't trade tales from the crypt for my broken black rose... almost.

graphics are sweet, tho the SINK SHIP is a little too bright for my taste. ball is a little too fast, but maybe that's because I suck at really fast tables..

other then that a perfect table. thanks again.

H4CK3R

#15 arngrim

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Posted 02 May 2012 - 06:30 PM

I can't launch this latest version of your table Lord.

The previous was ok, now I have always "Couln't create offscreen surface", except if I set texture to 512...

Strange because I have a quadcore i5 @ 2.80 ghz, with a geforce 560 2 gb ddr5, with the latest beta driver 301.24, 4 gb of ram and win 7 32 bits.

All my other tables are running fine.

Tried also to patch vpinball.exe with 4gb patch but it didn't help.

#16 koadic

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Posted 02 May 2012 - 07:00 PM

QUOTE (thewool @ May 2 2012, 10:34 AM) <{POST_SNAPBACK}>
Lovely updates - cheers Lord!!! They are elevating this table into classic VP status... drinks.gif

p.s. did you see my comment about the plunger shot and the locker ramp in the other thread? From memory I think a full on plunge is supposed to send the ball up the locker ramp and round the top. The skill shot is hitting then hitting the torch targets.

Just found this: http://forums.terrag...topict3229.html


This intrigued me a little, so I went ahead and made the adjustments to my copy to get it to work as described. If anyone is interested, I have copied the altered wall to a .vpt file (attached below) that you can copy/paste into the existing table after deleting the existing wall. I have also included an altered left ramp that can be copy/pasted for those that may be a little more comfortable with this method, and some instructions in the table script (best place I found to write them out), including some examples written out to assign other buttons to the fire button, to make it a little more cab friendly.

To reiterate, the below is just an empty table file with an adjusted ramp and wall, and some scripting that can be added to this table, set up to be copy/paste friendly (objects have proper x/y coordinates), and nothing more.

Attached File  BRAdjustments.vpt   76KB   48 downloads

#17 lolo33

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Posted 02 May 2012 - 07:11 PM

QUOTE (arngrim @ May 2 2012, 08:30 PM) <{POST_SNAPBACK}>
win 7 32 bits

Tried also to patch vpinball.exe with 4gb patch but it didn't help.

Normal this path is useless on 32 bits system.

Edited by lolo33, 02 May 2012 - 07:12 PM.

Locate a Pinball machine in France:

http://geoflipper.fr/


#18 Bookworm

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Posted 02 May 2012 - 07:19 PM

QUOTE (H4CK3R @ May 2 2012, 06:31 PM) <{POST_SNAPBACK}>
left ramp... cant make it up it... played 3 games, never goes up left ramp...

owned the real machine, but got it broken and never got around to fixing it.



Thanks for the brilliant table mylord
What a pity, the left ramp does not work on my system too.
But nevertheless a real eyecatcher.


#19 htamas

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Posted 02 May 2012 - 07:22 PM

QUOTE (Bookworm @ May 2 2012, 12:19 PM) <{POST_SNAPBACK}>
What a pity, the left ramp does not work on my system too.

To fix it, follow this link: http://www.vpforums....mp;#entry175336

#20 thewool

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Posted 02 May 2012 - 07:41 PM

Brilliant idea on how to make the changes kodiac! dblthumb.gif

I've downloaded the file and will give it a go.

Cheers! drinks.gif

edit: that worked a treat kodiac! to get the plunger to behave like I remembered the release speed needs upping to about 200. We really need someone who has experience with the real thing to check this behaviour. Checked out some YouTube vids and it appears right.



QUOTE (koadic @ May 2 2012, 08:00 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ May 2 2012, 10:34 AM) <{POST_SNAPBACK}>
Lovely updates - cheers Lord!!! They are elevating this table into classic VP status... drinks.gif

p.s. did you see my comment about the plunger shot and the locker ramp in the other thread? From memory I think a full on plunge is supposed to send the ball up the locker ramp and round the top. The skill shot is hitting then hitting the torch targets.

Just found this: http://forums.terrag...topict3229.html


This intrigued me a little, so I went ahead and made the adjustments to my copy to get it to work as described. If anyone is interested, I have copied the altered wall to a .vpt file (attached below) that you can copy/paste into the existing table after deleting the existing wall. I have also included an altered left ramp that can be copy/pasted for those that may be a little more comfortable with this method, and some instructions in the table script (best place I found to write them out), including some examples written out to assign other buttons to the fire button, to make it a little more cab friendly.

To reiterate, the below is just an empty table file with an adjusted ramp and wall, and some scripting that can be added to this table, set up to be copy/paste friendly (objects have proper x/y coordinates), and nothing more.

Attached File  BRAdjustments.vpt   76KB   48 downloads

Edited by thewool, 02 May 2012 - 07:51 PM.