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Solar Wars FS


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#1 TAB

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Posted 09 November 2011 - 11:47 AM

Solar Wars FS



Version: 1.2.0
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Destruk, TAB

Description:
Fullscreen table
by Sonic
1.2 revision - corrected plastic image on ramp 36

View File

Submitted by TAB, on Nov 9 2011, 07:47 AM

Edited by destruk, 14 November 2011 - 01:28 AM.


#2 JAM0

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Posted 09 November 2011 - 11:51 AM

Thanks TAB, you are amazing how you and Destruk keep pumping these beauties out dblthumb.gif Will try it now.

#3 ced

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Posted 09 November 2011 - 12:06 PM

This table is very beautiful rolleyes.gif THX guys for this one !! dblthumb.gif

ced.

#4 JAM0

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Posted 09 November 2011 - 12:15 PM

Looks and plays fantastic -- physics are great dblthumb.gif

I am getting a graphics anomaly of "frozen ball" images on the left lane that returns the ball to the top. The images change position each time I shoot the ball up there. Attached File  sw1.JPG   118.92KB   19 downloads

Attached Files

  • Attached File  sw.JPG   75.83KB   14 downloads

Edited by JAM0, 09 November 2011 - 12:20 PM.


#5 TAB

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Posted 09 November 2011 - 12:40 PM

Wall 104 seams to be a little bit to the left side.

- but it doesn't happen on my table.

Edited by TAB, 09 November 2011 - 12:43 PM.


#6 ced

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Posted 09 November 2011 - 01:32 PM

Maybe 16:9 or 16:10 ,it's the cause...

#7 aldiode

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Posted 10 November 2011 - 03:56 AM

Until a better one is found, here is a somewhat decent (albeit a little fuzzy) backglass.



#8 destruk

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Posted 10 November 2011 - 04:22 AM



QUOTE (JAM0 @ Nov 9 2011, 05:15 AM) <{POST_SNAPBACK}>
Looks and plays fantastic -- physics are great dblthumb.gif

I am getting a graphics anomaly of "frozen ball" images on the left lane that returns the ball to the top. The images change position each time I shoot the ball up there. Attached File  sw1.JPG   118.92KB   19 downloads


This is because the table scale is a little too big - if the ball gets too close to the sides of the display then it does this. Lower the scale value and re-save and that will fix it.

Build a fire, vipers love the heat.


#9 Rawd

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Posted 10 November 2011 - 04:29 AM

QUOTE (destruk @ Nov 9 2011, 10:22 PM) <{POST_SNAPBACK}>


Thanks Brian. I skewed it and resized for use...



Thanks for the table guys!

Edited by Rawd, 10 November 2011 - 04:35 AM.


 


#10 destruk

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Posted 10 November 2011 - 05:34 AM

Cool.
1.1 revision - improved smoothness of left orbit and ramp exit, added more plastic caps, other layout 'tweaks' for smoother play.

JAM - you should try this one - the scale is a little bit smaller now (slightly).

Edited by destruk, 10 November 2011 - 05:36 AM.

Build a fire, vipers love the heat.


#11 francesco

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Posted 10 November 2011 - 10:47 AM

Very,very beautiful table tup.gif

#12 JAM0

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Posted 10 November 2011 - 11:57 AM

QUOTE (destruk @ Nov 10 2011, 05:34 AM) <{POST_SNAPBACK}>
Cool.
1.1 revision - improved smoothness of left orbit and ramp exit, added more plastic caps, other layout 'tweaks' for smoother play.

JAM - you should try this one - the scale is a little bit smaller now (slightly).

Thanks Destruk, will do and let you know if it fixed it for me

Edited by JAM0, 10 November 2011 - 11:57 AM.


#13 JAM0

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Posted 11 November 2011 - 09:14 PM

QUOTE (destruk @ Nov 10 2011, 05:34 AM) <{POST_SNAPBACK}>
Cool.
1.1 revision - improved smoothness of left orbit and ramp exit, added more plastic caps, other layout 'tweaks' for smoother play.

JAM - you should try this one - the scale is a little bit smaller now (slightly).

That did the trick Destruk dblthumb.gif

#14 settingsons

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Posted 12 November 2011 - 07:57 PM

Thankyou my friends - yet another superb table from you both. Greatly appreciate all your work smile.gif


#15 DedRok_V

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Posted 13 November 2011 - 03:16 PM

QUOTE (Rawd @ Nov 10 2011, 03:29 PM) <{POST_SNAPBACK}>
QUOTE (destruk @ Nov 9 2011, 10:22 PM) <{POST_SNAPBACK}>


Thanks Brian. I skewed it and resized for use...



Thanks for the table guys!

Thanks Rawd, also Destruk and TAB for building this table.

Edited by DedRok_V, 13 November 2011 - 03:18 PM.





Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#16 humid

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Posted 13 November 2011 - 10:43 PM

Great table guys. Love the colors, the video game oriented sound board, and the unique layout.

It's always a treat getting the opportunity to play tables rare in North America. Thanks for your consistent quality TAB and Destruk.
I tawt I gawt a weepway

#17 destruk

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Posted 14 November 2011 - 01:29 AM

Corrected one of the plastic images... it looked odd that the drilled holes didn't line up before. smile.gif

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