
Nice to have found this forum..
as you can see in the picture, i'm working on my own first pinball.. slightly "widebody"as it is 1150x2000
If you think:"hey that table layout looks like Embryon".. Yup.. that's true.. i sort of "borrowed" that layout, cause i can't seem to get bored with it...
but.. i used a "TRON" Theme.. and i spiced up the design by adding some ramps, with kickers.. there's a kicker on the playfield, and after a timer is run, the bottomkicker destroys the ball, and the top one, on the ramp creates and kicks one..this makes it look like the ball is kicked up.
effects used are lightsequencers to light the discs in a circular fashion, like the playfield in the "Frisbee Game"in the film
i also used multiple colored lights to give them a 3D look, like the "Bit"lights, and the "Solar Sailer" light
Furthermore, i "spiced up"the playfield with some lightcycles and 2 recognizers.. those were quite easy to make. i put a"target"in the playfield, put a Recognizer image on it, with transparency set to black, and made the target invisible and not collidable so the ball runs through it, as if it isn't there.. (there are walls in the legs however)
at the moment i'm scribbling code to make all rules applied.. hitting the T-R-O-N Droptargets in the center lights T-R-O-N lights at the bottom of the playfield, hitting the center captive ball after completing T-R-O-N kicks up the 2 other balls, lighting a ring of the disc.. if the disc's 3 rings are lit, a multiball is awarded after hitting the centerball again..
Top Droptargets "BIT YES" and BIT NO" lights the solar sailer and unlocks the righthand ramp, after that ramp is hit, the solar sailer is reset, and the ramp is locked again..
the top ports "B-I-T"are the bonus multipliers, completing them gives 2x, 4x and 8x BITBONUS (for the Top Droptargets)
Hitting the "recognizer Captive Balls advances "recognizer Bonus" awarded when the lefthand ramp is hit..
some of the targets also light the PACMAN on the right apron.. just for laughs, as there is a PACMAN blinking on one of the Controlpanels in Sark's Carrier in the film..
If the Table is finished, i will make it available for download



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