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What should I do?


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Poll: What type of tables should I make? (223 member(s) have cast votes)

What type of tables should I make?

  1. 4:3 Rendered EMReel image tables. (44 votes [18.64%])

    Percentage of vote: 18.64%

  2. 16:9 Wide Screen Rendered EMReel image tables. (62 votes [26.27%])

    Percentage of vote: 26.27%

  3. New style VP angle independant tables. (130 votes [55.08%])

    Percentage of vote: 55.08%

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#1 scapino

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Posted 07 April 2011 - 02:22 AM

Hi all!

I'd like to get back into making VP tables. I'm leaning towards continuing my fixed angle, emreel image type tables, because frankly, JPSalas and many others are doing such a terrific job with the angle independant tables, I don't think I could improve on them much.

I have tried my hand at using rendered images, applied to an angle independant table, but I ran into sort of a dead end with translucent plastic posts (mad with many transparent ramps each). They seem to slow down a table even on a killer machine, too much.

Here's a wip image of my Super Sonic table in the new VP angle independant style.



I'd like to make the posts transparent as they are in real life, using alpha transparence, but VP isn't up to the task yet speed wise.

My fully rendered tables have all of the pretty-ness of real tables but aren't angle independent.

As I said, I'm leaning towards just continuing on with my fully rendered, emreel tables, as I'm still the only one making them that way, the question is, would anybody play them? ; or would I just be wasting my time?

Thanks for your time, and I look forward to the poll results.

Kurt Herman
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#2 Bob5453

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Posted 07 April 2011 - 02:52 AM

You need to make tables the way you want to, but I'd like to see you try to make a new angle independent table. The thing about your tables compared with JP's tables, is no one can change anything on your rendered backglass reel tables. They are beautiful, the greatest looking VP tables of all-time, but in a hanging on the museum wall way, whereas VP comes with an editor and many of us want to make those little personal adjustments. This doesn't mean we make the table better, it just means we can edit them to our own preferences.

I obviously voted for angle independent tables. smile.gif

Looking forward to a new table by you in whatever way you choose to build it. You were my first "favorite" author and have always been a gentleman and a scholar.


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#3 Sabbat

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Posted 07 April 2011 - 04:19 AM

Bob pretty much said it best, whatever you choose to do, your tables are beautiful and have brought a lot of enjoyment and i look forward to what the future brings smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#4 Sheltemke

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Posted 07 April 2011 - 05:17 AM

QUOTE (scapino @ Apr 7 2011, 04:22 AM) <{POST_SNAPBACK}>
Hi all!

I'd like to get back into making VP tables.



Amazing news Scapino you come back! This is how today must start smile.gif

Personally(becouse you ask us) i ONLY play FS tables, thats why i am playing VP day by day.
Since 2010 June i not played 4:3 at home(only at my workplace hehe).

Again:

Great welcome scapino, i cannot wait to try your tables Worship.gif

Edited by Sheltemke, 07 April 2011 - 05:26 AM.


#5 kruge99

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Posted 07 April 2011 - 10:57 AM

Hi Kurt,

While there are an aweful lot of Fullscreen proponents here, the download statistics still suggest that 4x3 (and now Widescreen landscape orientation) tables are downloaded way more than their Fullscreen counterparts.
From a table building perspective, I can build my table in "Fullscreen portrait orientation" and since I also try to build using the angle independent techniques, it's an easy conversion using the exact same table to make a 4x3 or Widescreen landscape version simply by adjusting the rotation, FOV, and inclination.
Whereas, you would have to decide from the very beginning what your viewing angle is going to be and build one table for 4x3, a second table for Widescreen landscape, and a third table for Fullscreen portrait. That seems like an aweful lot of work in my humble opinion.
That being said, your fixed view, pre-rendered EMreel tables have some of the best visuals I've seen!

As for using transparent ramps for the posts, try dragging the slider to the left for the alpha ramp accuracy, under video options.


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#6 faralos

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Posted 07 April 2011 - 11:42 AM

Since this looks to be an Em table I have a white post that while not translucent is made with far less ramps than the see through ones and IMO(!) think looks better than those see through ones and because of the less amount of ramps (as shown in the pic), it will take far less time to render numerous ones all over the pin. ya' can take always use this one in something else, but here it is anyways...

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#7 Shooby Doo

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Posted 07 April 2011 - 01:30 PM

Just yesterday I was thinking "I hope Scapino isn't out of the game, he's made some amazing looking table in a way no one else does." Then I see this post. So I say, go with EM reels, it's your signature style. I chose 4:3 though because it's easier to fit non-angle independent tables on a widescreen monitor than vice-versa.

#8 scapino

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Posted 07 April 2011 - 10:59 PM

Thanks for the feedback, ya'll.

I did do the angle independant thing with the Supersonic wip I posted, and I could make the table run fine if I took alpha transparency off of the posts.

With alpha trans on the posts it slowed WAY down, even on my WIn 7 64bit, 8 gigabyte, dual core 3 ghz with a NVidia 470 1.2 gig video card.

I'll wait a bit to see which way the wind blows.

Did you notice the holes on my screenshot? I was able to make the actual playfield raised up, on a table sized ramp with the playfield image using transparency (where the holes are), and then I used reversed walls (top lower then bottom) beneathe the playfield/ramp to make the sides of the holes.

Works pretty good and is angle independant.

Well, back to experimenting.

Thanks all!

Kurt


My re-creations are...

Visual Pinball: RoundUp, Swinger.

Visual PinMAME: Mata Hari, Star Trek, Close Encounters, CountDown, Fireball Classic, CFTBL, Eight Ball, Twilight Zone, Xenon, Cirqus Voltaire, Playboy,Operation Thunder, Fathom, Strikes & Spares, Evel Knievel, Flash Gordon, Future Spa, SuperSonic and Eight Ball Champ.

Future Pinball: Close Encounters, Eight Ball Champ.

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#9 rob046

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Posted 08 April 2011 - 12:13 AM

I vote 4:3 tables, classic style. Everybody does angle independent tables these days, & of course that creates limitations to what can be done visually. I miss the days when we saw lots of EM reels & decals to render things that otherwise can't properly be rendered. I like tables like JP's but it sure would be nice to have more Scapino tables to add to the mix which offer things the angle independent tables can't.
As for 4:3, I think that is the way to go because people can play 4:3 easily no matter what monitor they have. But if you make a 16:9 table, then people with 4:3 or 16:10 monitors might have issues. I see people talk about widescreen tables & converting 4:3 to widescreen, but it almost seems like people forget that not even all widescreens are the same. I have a 16:10 monitor. Many PC monitors are still 16:10. I prefer 16:10. There probably isn't much distortion if you play a 16:9 table on 16:10 or vice-versa. Not sure how the scaling & all of that might work. I'll have to check out some 16:9 WS tables & see how that works on my 16:10.
I say the easy solution is just to make the table 4:3 & you can easily adjust it & release it for WS as well.

As for the alpha ramps problem. There might be an easy fix for that. Just set all the ramps that make up your post to "solid". As long as they have a transparent PNG image mapped to them, you should still get the exact same effect but with none of the slow down. The only difference would be that the ball will not be visible behind the post, but even in real life you can hardly ever notice a ball moving behind a transparent post. They are usually a bit cloudy anyhow, plus with the bolt running down through the post that blocks out much of it anyhow.

Most people certainly do still download desktop versions of tables, by far. The FS cabinet people always get their special versions of tables that cater to their needs. So a nice rendered desktop table would be a long overdue treat for the desktop users who don't care much about angle independence.
I think when you look on these forums, FS tables just seem more popular than what they really are. Well for one thing this site advertises & sells FS cabs & parts, & this is where all the cabinet people gather to talk about their stuff & issues. They post more often than desktop users because they are dealing with cabinets & all the different moving parts & things that go along with that, which are things desktop users don't have to deal with. Desktop users don't have all these different elements to deal with, & so you don't hear as much from them.

Plus of course all the more casual VP'ers out there, sooo many of them may not even post on these forums at all. They just want some simple, free pinball tables. They come & grab the latest stuff every now & then & we don't hear from them.
Say maybe 75% of all the desktop players out there don't even post much, if at all, on these forums. Meanwhile, nearly 100% of cab people post on these forums. I can't imagine doing all the things that need done to have a proper cab & not posting on these forums to show off pics, share ideas, get ideas, or whatever.
& things will probably continue to be this way, I think that forever that most users will be desktop users looking for an easy pinball fix, since obviously most pinball people aren't into it enough to spend thousands on cabs, or others might be like me & use their money to buy real pinballs & have VP as a nice side hobby. Most users just want simple, free, desktop pinball goodness with no hassle, whether we hear from them or not.

So Kurt, your thought that hardly anybody would play your tables if you kept doing rendered tables I think can be thrown out the window. I think as many people as ever would be playing your tables. Even if I had a cab I'd still play your 4:3 tables on my desktop, as I'm sure most other cab users would as well. It's hard to pass up such nicely done tables & not play them just because they aren't angle indepenent. I just think it would be refreshing to see a new rendered table, which I've always been a fan of & tried my hand at myself doing some photo realistic decal tables.
However, I've never seen what you can do with an angle independent table, so its hard to say which I would like better. You could certainly try your hand at it, & if you enjoy it & others enjoy it, then that is fine, but I know many of us will play whatever type of table you want to put out there.

Maybe you should decide based on the table you are doing? For example, some tables you may have made years ago can now be done angle independent quite well. However there are still certain tables out there that might be better off if rendered. Tables with more complex shapes, models, or objects that still have some limitations when done in VP. The list of tables that fall under this category is much smaller these days, but they are still out there. I can think of some Gottlieb's. For some reason I also have Zaccaria on my brain, since some of their tables have complex plastics or 3D plastics that would greatly benefit from a rendering. Your Operation Thunder is actually still a good example of a table that might be tough to do really well as an angle independent.

#10 Itchigo

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Posted 08 April 2011 - 12:49 AM

I voted for angle independant. I always stood "over the machine" so the most tables are too low for my taste. Being able to adjust it is a plus for me but you have to do what you want. Love your stuff, glad to see your getting back into it again.

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#11 TheManFromPOST

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Posted 09 April 2011 - 09:38 PM

Over the years I have been associated with VP, the thing I have realized is that many authors are not here to create tables, they are looking for a challenge

Whether it be using reels, rendered playfields, photo realistic, authors are looking to push their ability


You have shown what is possible rendering your playfields

Take the next challenge


#12 bent98

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Posted 16 April 2011 - 10:07 PM

I'd love to see a FS angle independant of Johnny Mnemonic

#13 studmuff

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Posted 16 April 2011 - 10:20 PM

Whatever is easier for you. smile.gif

#14 faralos

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Posted 17 April 2011 - 01:02 AM

IMO I think the reason the cab owners post is to show off their cabs! sure we are all proud of what we build so they would be posting as they build too. Whereas a casual downloader who just plays, unless he or she is having a problem with that specific pin (or maybe with a version of vp) that is when we finally see one of their posts (after their initial howdy-do anyway) ah well whatcha' gonna' do...
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#15 Bob5453

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Posted 17 April 2011 - 01:21 AM

The poll is giving an interesting result. smile.gif Of course all of the members who had basic laptops and old pc's have been replaced by a more sophisticated computer geek, who is more capable of modding an angle independent table to their own preferences. smile.gif

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#16 jibmums

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Posted 17 April 2011 - 02:09 AM

Kurt, is there a reason you haven't included Future Pinball tables in your poll?

#17 templarjh

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Posted 17 April 2011 - 09:49 AM

I could just copy and paste rob046's post, since I agree with all of that tongue.gif
I voted for 16:9, but after reading the posts I'd change that vote to 4:3.

You do what feels best wink.gif Your Fathom and Flash Gordon tables, especially, get played by me almost every day. Thanks!

#18 jimmyfingers

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Posted 17 April 2011 - 08:15 PM

I am a FS pseudo cabinet user (2 screen set-up) and as such would love to see one of the masters make / update tables that I could play on this set-up. But beyond my personal taste, I still believe the best approach would be angle independant because it could be more applicable and easier to adjust for all modes and user types (from 4:3, wide, to FS / cabinet).

It seems that if one of the only hang-ups is the transparent posts that there has been some work arounds as suggested to make them with transparent .PNGs but not set to alpha (I think Unclewilly also discussed this technique) or even worst case scenario as using non-transparent post until the technology or hardware catches up. Having the rendered look applied and working as you've done in the past but usable in and angle independant would be a dream come true and a fantastic addition to all the wonderful new changes that VP has going on right now. I would love to see Close Encounters and some of the other 70s gottlieb tables get an update so I could get a chance to play them in my set-up.

Like everyone says, do what you want to do as it's your time and project but i think more people would be able to play and fully enjoy the tables if you were able to make the switch to angle independant and somehow keep a similar visual quality as your past tables.

#19 rob046

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Posted 17 April 2011 - 09:15 PM

How would more people be able to play & enjoy his tables if they were angle independent? That doesn't make any sense to me, EVERYBODY can easily play 4:3 rendered.
Kurt's attempt at a angle independent table would probably end up looking like a JP table since you really can't raise the bar with angle independent more than he has, especially with all the people helping with the redraws & such, providing the best possible images. As a 4:3 user I almost never even mess with the angle independent settings, I like to just go with the author's original vision for the table. In fact I can't imagine many users have much issue with the default angle on most tables.

So why not have a rendered table that can do things visually that we can't see from angle independent tables? I think the VP scene could really use the spice of something new & different.
I think the pro's outweigh the con's here.
Not sure why people want Kurt to make the change to angle independent & lose all the great things about a rendered table just to be able to tweak the angle a bit or play it in FS. Seriously? I'm sure Kurt can make a nice angle independant table, but I'm sure it won't blow me away like his rendered tables do. That is his specialty, he is very talented with it, so we should encourage him to do what he does best.

I also wonder if some of the users here truly understand just what Kurt can do. I mean, of course his old tables are beautiful, despite the fact they were made pre-VP9 & when he was limited to 1024x textures & didn't have many of today's fancy features. For example I would love to see kurt's renderings combined with alpha plastics/ramps. & I think everybody else would too, whether they know it or not! Also I know some of Kurt's older tables weren't even very high resolution despite still being pretty. Where his renderings used to be 1024x768, they can now possibly be 1920x1200 or 1600x1200.
Just saying we already got top notch angle independent tables we are spoiled by, so why wouldn't we want to see what Kurt can do with decals/reels & VP 912+? Considering what he was able to do even with VP6!

#20 Bob5453

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Posted 17 April 2011 - 11:02 PM

Rob.... He asked us for our choice and we are giving it to him. smile.gif What makes you think we don't know what type of tables we want? Everyone can play any type of table, but do they? I don't. I can see what your opinion is, but you want to change our opinions.... If Kurt made an angle independent table, it would not be a JP clone, it would have Kurt's personality.

Everyone has said for him to create the type of table he wants to create, but if he's asking for a preference, then everyone's opinion is one vote, no matter how many words they use to place their vote. smile.gif

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