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Wheel of Fortune [WIP]


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#1 FrankT

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Posted 02 April 2011 - 10:55 AM

Preliminary assembly of the cabinet.



Care is being taken to ensure that things will be as true to the actual table as possible. Including the SAM DMD layout! Although any additional help will be much appreciated, since I've never played this table before.

#2 destruk

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Posted 02 April 2011 - 06:37 PM

The actual table has lamps in the playfield that have no purpose, and incomplete rules, and no wizard mode, so as soon as your graphics are done I think it's good to go! smile.gif

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#3 FrankT

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Posted 02 April 2011 - 06:56 PM

Speaking of lamps, I think I found the exact kind in The Dark Knight ULTRA Edition - you think they'd mind if I borrowed them for this purpose?

#4 destruk

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Posted 02 April 2011 - 08:11 PM

It would be a good idea to ask first - if you're talking about the spotlight lamps then those models were created for public use by Steve.

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#5 FrankT

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Posted 02 April 2011 - 08:43 PM

Spotlight lamps, that's the one - I'll have a look.

#6 FrankT

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Posted 07 April 2011 - 05:34 PM

I've redone the cabinet again, and this time it's a little closer - although it's still a bit wonky.



While I'm on it, does anyone know how I can change the textures on the lockdown bars, the legs and the plunger housing?

#7 clamptruck10

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Posted 08 April 2011 - 07:56 AM

cool, looking good so far cool.gif

#8 destruk

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Posted 08 April 2011 - 10:38 AM

You could try using a different model for the plunger. There are 2 or 3 to choose from. For the legs and lockdown bar, you can't change those unless you were to change the cabinet type too, which I think also changes the coin door.

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#9 FrankT

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Posted 09 April 2011 - 07:26 PM

Work continues.



#10 bolt

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Posted 09 April 2011 - 08:12 PM

Thanks for the new WIP picture, looks great.
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#11 humid

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Posted 09 April 2011 - 09:06 PM

That's looking great so far. I played a few games on the real machine, which I found to be more fun than I expected. Guess it's going to be tricky getting the word spelling element into the game. Good luck with bringing it all together.
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#12 FrankT

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Posted 09 April 2011 - 10:53 PM

QUOTE (humid @ Apr 9 2011, 10:06 PM) <{POST_SNAPBACK}>
Guess it's going to be tricky getting the word spelling element into the game.


Exactly my thoughts! Have you any suggestions?

#13 humid

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Posted 10 April 2011 - 12:37 AM

Since I know very little about scripting, I can't offer much. Maybe keep all the words three letters or less. LOL. I'd say Steve is likely the guy to ask.
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#14 FrankT

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Posted 10 April 2011 - 08:13 AM

You're probably right. I'm in contact with him on GoPinball, I'll go and check.

#15 FrankT

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Posted 12 April 2011 - 02:06 PM

A large stride forward yesterday. Er, larger than usual, I say.



The apron now has all its decals, complete with that smart lino touch.



First DMD screen has been created! It wouldn't be possible without Pinball News, so many thanks to them. I have a look at their photos of the DMD, sketch out the images, dot by pixel. I go with what's best.



The miniature DMD, sculpted from hole ornaments and a hologram. Ordinarily it too should be dotted, but since I've switched off the shaders on my rig, this is how they turn out on my end.



The drop targets.



And the LED sign! Haven't worked out how to get rid of the top stripe yet.

#16 Pinbotic

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Posted 12 April 2011 - 04:35 PM

If you are making the LED sign with a wall, just a make a texture with a completely transparent alpha layer and use that for the Top Texture. That should solve the problem.
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#17 Crazy DarnFool Duck

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Posted 12 April 2011 - 08:09 PM

QUOTE (FrankT @ Apr 12 2011, 10:06 AM) <{POST_SNAPBACK}>
A large stride forward yesterday. Er, larger than usual, I say.



The apron now has all its decals, complete with that smart lino touch.



First DMD screen has been created! It wouldn't be possible without Pinball News, so many thanks to them. I have a look at their photos of the DMD, sketch out the images, dot by pixel. I go with what's best.



The miniature DMD, sculpted from hole ornaments and a hologram. Ordinarily it too should be dotted, but since I've switched off the shaders on my rig, this is how they turn out on my end.



The drop targets.



And the LED sign! Haven't worked out how to get rid of the top stripe yet.


<sptake></sptake>Beautiful. You are remaking STERN's take on this, indeed!
Keep it up, T.

Edited by Crazy DarnFool Duck, 12 April 2011 - 08:10 PM.


#18 faralos

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Posted 12 April 2011 - 08:17 PM

boy but those FP tables sure look purty like! Sure wish our vp's looked that good! nice wip so far, It will most likely play better than the real one as that one wasn't the greatest
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#19 FrankT

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Posted 17 April 2011 - 09:00 PM

Work continues.



#20 faralos

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Posted 17 April 2011 - 09:12 PM

never having gotten too far working in FP does that use a floating camera? how do you get those angled shots like that? wish vp could do that but then again it is probably a memory hog looks cool though nice table so far
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs