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Cow Poke (Gottlieb 1965)_Teisen_MOD[Visual Pinball X MOD]

Backglass directB2S Backglass Server B2S

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#1 teisen

teisen

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Posted 10 February 2024 - 07:42 AM

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File Name: Cow Poke (Gottlieb 1965)_Teisen_MOD

File Submitter: teisen

File Submitted: 09 Feb 2024

File Category: VPX/VPinMAME - MOD Tables

Author(s): Loserman76, GNance, Hauntfreaks, Borgdog, JPSalas, Pinuck, Arngrim, Wildman, Cliffy, Teisen
Manufacturer: Gottlieb
Year: 1965
Permission to MOD?: Yes, without approval


First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
 
small changes were made only aesthetically
 
small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
 
version used, follow the link to the original table   https://vpuniverse.c...-gottlieb-1965/
 
For this table I received a lot of help and collaboration from Wildman who made changes to the script so that B2s worked correctly! Thank you very much for your excellent work and for sharing.
Wildman's B2s for this table   https://vpuniverse.c...-gottlieb-1965/
 
 
New Backdrop created by Cliffy! Thank you friend.
 
 
 
Adjustments made:
 
- Playfield color correction and touch-ups
- cap bumpers corretion
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- new top tabs
- other small touches
 
 
 
Loserman Description:
Build/Coding by Loserman76
Artwork by GNance
'*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
'*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'*  JPSalas - gameroom backdrop
'*  Pinuck - Gottlieb chimes and score motor routines
'*  Arngrim - DOF coding and information
 
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
I've also included a wheel image in the ZIP for your convenience
 
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
For Cow Poke you can modify line 597 to your preferences if you don't like mine


Click here to download this file


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