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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 09 2024 12:54 PM
- Last Updated: Feb 09 2024 12:54 PM
- File Size: 29.19MB
- Views: 1859
- Downloads: 409
- Author(s): Loserman76, GNance, Hauntfreaks, Borgdog, JPSalas, Pinuck, Arngrim, Wildman, Cliffy, Teisen
- Manufacturer: Gottlieb
- Year: 1965
-
IPDB Link:
- Permission to MOD?: Yes, without approval
Download Cow Poke (Gottlieb 1965)_Teisen_MOD 1.0
8 Votes
cow poke gottlieb loserman teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table https://vpuniverse.c...-gottlieb-1965/
For this table I received a lot of help and collaboration from Wildman who made changes to the script so that B2s worked correctly! Thank you very much for your excellent work and for sharing.
Wildman's B2s for this table https://vpuniverse.c...-gottlieb-1965/
New Backdrop created by Cliffy! Thank you friend.
Adjustments made:
- Playfield color correction and touch-ups
- cap bumpers corretion
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- new top tabs
- other small touches
Loserman Description:
Build/Coding by Loserman76
Artwork by GNance
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives
'* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'* JPSalas - gameroom backdrop
'* Pinuck - Gottlieb chimes and score motor routines
'* Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
I've also included a wheel image in the ZIP for your convenience
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
For Cow Poke you can modify line 597 to your preferences if you don't like mine
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table https://vpuniverse.c...-gottlieb-1965/
For this table I received a lot of help and collaboration from Wildman who made changes to the script so that B2s worked correctly! Thank you very much for your excellent work and for sharing.
Wildman's B2s for this table https://vpuniverse.c...-gottlieb-1965/
New Backdrop created by Cliffy! Thank you friend.
Adjustments made:
- Playfield color correction and touch-ups
- cap bumpers corretion
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- new top tabs
- other small touches
Loserman Description:
Build/Coding by Loserman76
Artwork by GNance
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives
'* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'* JPSalas - gameroom backdrop
'* Pinuck - Gottlieb chimes and score motor routines
'* Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
I've also included a wheel image in the ZIP for your convenience
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
For Cow Poke you can modify line 597 to your preferences if you don't like mine
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Great work.