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Avengers Pro (Stern 2012) [Visual Pinball X]

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#1 bigus1

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Posted 13 September 2020 - 02:46 AM

Posted Image


File Name: Avengers Pro (Stern 2012)

File Submitter: bigus1

File Submitted: 13 Sep 2020

File Category: VPX/VPinMAME Recreations

Author(s): Bigus1, Gtxjoe, Rascal, steely, sliderpoint, Neo
Manufacturer: Stern
Year: 2012
Permission to MOD?: Unspecified


This challenging table from Gtxjoe, Rascal and Steely is great fun.
This table has a few evolutionary paths, so I hope I've got the credits right.
Big Thanks to all involved in bringing us this beauty.
1.3 has a missing insert light added, new physics and Hulk area layout changes.
Enjoy :)
 


Click here to download this file



#2 clyde

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Posted 13 September 2020 - 05:08 AM

Thanks for the table, it looks great.  :dblthumb:



#3 Viper2005

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Posted 13 September 2020 - 05:51 AM

Thank you for the table! Can’t wait to try it out!

#4 2borG

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Posted 13 September 2020 - 07:41 AM

Wow.. Looks great!



#5 Practicedummy

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Posted 13 September 2020 - 09:24 AM

Greak work on this! :D


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#6 fourbanks

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Posted 13 September 2020 - 09:46 AM

Thank you :) on start up i have 2 pinballs loading is that correct ? 



#7 hitman2304

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Posted 13 September 2020 - 11:06 AM

Downloaded but can't find rom file.



#8 bolt

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Posted 13 September 2020 - 11:21 AM

Thank you so much bigus. Fantastic mod as always.


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#9 fourbanks

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Posted 13 September 2020 - 12:04 PM

Downloaded but can't find rom file.

the rom is built in with the file' so not needed 



#10 BobAlbright

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Posted 13 September 2020 - 12:44 PM

Terrific! Thanks


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#11 hitman2304

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Posted 13 September 2020 - 03:19 PM

 

Downloaded but can't find rom file.

the rom is built in with the file' so not needed 

 

I start the table file and window popup romset not found.


Edited by hitman2304, 13 September 2020 - 03:20 PM.


#12 Jalei

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Posted 13 September 2020 - 04:09 PM

 

Downloaded but can't find rom file.

the rom is built in with the file' so not needed 

 

Is that a new option we don't know about? I always need a rom for Stern tables.



#13 htamas

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Posted 13 September 2020 - 04:35 PM

You need to download the ROM from Stern. Get the appropriate game code and ZIP it.



#14 fourbanks

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Posted 13 September 2020 - 04:43 PM

 

 

Downloaded but can't find rom file.

the rom is built in with the file' so not needed 

 

Is that a new option we don't know about? I always need a rom for Stern tables.

 

no sorry for some odd reason i already had it 



#15 fourbanks

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Posted 13 September 2020 - 08:33 PM

Thank you :) on start up i have 2 pinballs loading is that correct ? 

fault now corrected only one pinball now loading 



#16 STAT

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Posted 14 September 2020 - 07:22 AM

Sounds good, thank you :tup:



#17 Uncle Monkey

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Posted 30 September 2020 - 02:38 PM

I still have the 2-pinballs loading problem



#18 sasa12345

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Posted 30 September 2020 - 05:42 PM

SpBall(0).vely = -0.01

  SpBall(1).vely = -0.01

  SpBall(0).velx = 0

  SpBall(1).velx = 0

  SpBall(0).velz = 0.01

  SpBall(1).velz = 0.01

  SpBall(0).z = 25 'sPostRadius

  SpBall(1).z = 25 'sPostRadius

error

Idea?



#19 mcgrumet

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Posted 04 January 2021 - 05:39 AM

I was having errors like everyone else: missing balls, 2 balls loading, game won't start.

Here is what solved my problem.

Go to Stern site. Go to bottom of page to file 10/26/17. file "Avengers Pro 1.70 Game Code"

Download. File name is AVGV1-70. Zip it, Rename to avs_170.

 

Worked for me. New computer, new programs. I don't have a clue why. TRY IT



#20 sifusun

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Posted 24 February 2021 - 09:03 PM

Hi all.... I have the same issues... ("LINE 216 NULL")...

 

 

 

I can run the JP Avengers (with 170h ROM)

 

I can run a very old version from Avengers LE (rascalV2) with the avs_170c ROM. 

 

But I can´t solve the problem for "Bigus MOD"... (avs_170)....

 

I also tried to change the ROM names, but no success....

Any ideas???  THX a lot  :juggle:

 

SpBall(0).vely = -0.01

  SpBall(1).vely = -0.01

  SpBall(0).velx = 0

  SpBall(1).velx = 0

  SpBall(0).velz = 0.01

  SpBall(1).velz = 0.01

  SpBall(0).z = 25 'sPostRadius

  SpBall(1).z = 25 'sPostRadius

error

Idea?







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