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VP10 table testing - available right here!


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#1941 lodger

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Posted 07 October 2015 - 12:49 PM

Hi all-

 

I came across a strange nuance and don't believe this is related to incorrect vbs, etc. I have a wire ramp suspended over a playfied at a height of about 80. when the ball passes under it, the ball changes momentum, at times increasing its y if the ball is heading down. Is there anything about the ramp object itself that imparts momentum to the ball?


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Version 2.0- Released 2/27/16


#1942 toxie

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Posted 07 October 2015 - 08:33 PM

Thanks a lot JP!!

 

Seems like Brandrew (a brandnew VP dev (pun intended)) has found the reasons and i hope i nailed the actual VP code piece that was responsible for it (issue: Harem Kicker destroys active ball, then it is immediately used for panning the sound effect, which is legal, but most likely is/was wrong in the VP core code).



#1943 hauntfreaks

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Posted 07 October 2015 - 10:53 PM

Hi all-

 

I came across a strange nuance and don't believe this is related to incorrect vbs, etc. I have a wire ramp suspended over a playfied at a height of about 80. when the ball passes under it, the ball changes momentum, at times increasing its y if the ball is heading down. Is there anything about the ramp object itself that imparts momentum to the ball?

 

I'm sure this is the same issue when trying to use ramps as walls... the ball will accelerate or climb back "up" the ramp wall.... why? I couldnt tell ya... I make all ramp walls non-collidable and put in invisible real walls... why not just use real wall?.... I guess ramps give a more consistent width?... 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1944 jpsalas

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Posted 08 October 2015 - 02:34 AM

Thanks a lot JP!!

 

Seems like Brandrew (a brandnew VP dev (pun intended)) has found the reasons and i hope i nailed the actual VP code piece that was responsible for it (issue: Harem Kicker destroys active ball, then it is immediately used for panning the sound effect, which is legal, but most likely is/was wrong in the VP core code).

 

UPDATED TOTAN to 1.0.1

(download from my web site)

 

Thanks! I see the error in the script. I wrote:

 

Sub HaremSneak_Hit:Me.DestroyBall:playsound "fx_hole-enter", 0, 1, pan(ActiveBall):SubwayHandler 11:End Sub

 

And it should have been the way around, this is: first play the sound and then destroy the ball. Like this:

 

Sub HaremSneak_Hit:PlaySound "fx_hole-enter", 0, 1, pan(ActiveBall):Me.DestroyBall:SubwayHandler 11:End Sub

 

I have had this error before on other tables, and I always thought it was because of the new lights code and the graphic card drivers, because I used to update the drivers and the error was gone (?!).

But it is good Brandrew found the error! And maybe the error was good for something if the VP code can be fixed so when this happen again the table doesn't quit.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

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#1945 hauntfreaks

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Posted 08 October 2015 - 03:08 AM

great news JP!... I just dont get how you pack this much quality into a 24mb file!!

 

anyone looking for cab settings these are what I used....  EDIT:   Oops...Inclination should be "1"

 

21841699628_a8d1c3c060_o_d.png


Edited by hauntfreaks, 08 October 2015 - 03:31 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1946 darkangel359

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Posted 08 October 2015 - 03:20 AM

Thanks to everyone, I freakin' love this table in VPX!!!



#1947 darkangel359

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Posted 08 October 2015 - 03:44 AM

I am getting these Errors on TOTAN:  LeftSling3.Visible = 1  Line: 274 (Null)

and:  RightSling3.Visible = 1  Line: 292 (Null)

 

 

Never Mine, figured it out. The incline got set to -20 somehow, so I put it back to 0.  Problem Solved.


Edited by darkangel359, 08 October 2015 - 03:53 AM.


#1948 fripounet

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Posted 08 October 2015 - 04:34 AM

TOTAN 1.01

strange textures totan0_t.jpg

 

and why DT remains "activated" , even saving it "deactivated".


Edited by fripounet, 08 October 2015 - 09:41 AM.


#1949 kiwi

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Posted 08 October 2015 - 05:40 AM

TOTAN 1.01

strange textures totan0_t.jpg

 

and why DT remains activated , even saving deactivated.

Try turning off the reflection of the playfield (reflect elements on playfield).
In the video options enable "Rotate for Cabinet Usage".

 

Max



#1950 ClarkKent

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Posted 08 October 2015 - 08:23 AM

I wonder if it is still necessary to destroy a ball when e.g. subway ramps can be realized with VPX...



#1951 fuzzel

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Posted 08 October 2015 - 08:26 AM

I don't think do, but a subway system needs more performance than the old way.

#1952 jpsalas

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Posted 08 October 2015 - 09:36 AM

I thought about adding a real subway, using an elevated playfield and a ramp under the playfield. The idea was fine, and it worked fine to use a kicker with the passthrough to get the ball under the playfield, but I had the problem to kick the ball back to the playfield, and I found out it was easier to use the old method :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#1953 fripounet

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Posted 08 October 2015 - 09:45 AM

 

 

Try turning off the reflection of the playfield (reflect elements on playfield).
In the video options enable "Rotate for Cabinet Usage".

 

Max

 

yeeeessss  :tup:  thanks

totan2_t.jpg


Edited by fripounet, 12 October 2015 - 02:42 AM.


#1954 ninuzzu

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Posted 08 October 2015 - 07:42 PM

I wonder if it is still necessary to destroy a ball when e.g. subway ramps can be realized with VPX...

 

In Tommy I used a subway ramp, the ball travels under the playfield :)

But sometimes..is lost forever ,it litterally falls down into the ground and you need to close vp and restart.


Videotutorials: plastic ramps in blender------>part1     part2


#1955 Vinthar

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Posted 09 October 2015 - 02:52 AM

TOTAN: right after plunging ball stuck on sideline so I can't flip it even once... I have latest vpx and vbs. Someone reported it and posted pic (don't remember who, zany?), so I know I am not the only one with this problem. Any fix for this?


Edited by Vinthar, 09 October 2015 - 02:54 AM.


#1956 Outhere

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Posted 09 October 2015 - 03:15 AM

TOTAN: right after plunging ball stuck on sideline so I can't flip it even once... I have latest vpx and vbs. Someone reported it and posted pic (don't remember who, zany?), so I know I am not the only one with this problem. Any fix for this?

In preferences, video options - adjust your object detail level



#1957 Shoopity

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Posted 09 October 2015 - 03:35 AM

 

TOTAN: right after plunging ball stuck on sideline so I can't flip it even once... I have latest vpx and vbs. Someone reported it and posted pic (don't remember who, zany?), so I know I am not the only one with this problem. Any fix for this?

In preferences, video options - adjust your object detail level

 

That didn't work for me personally, but I did adjust the bottom point on the ramp, it sticks out just a hair too far.



#1958 Outhere

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Posted 09 October 2015 - 03:46 AM

 

 

TOTAN: right after plunging ball stuck on sideline so I can't flip it even once... I have latest vpx and vbs. Someone reported it and posted pic (don't remember who, zany?), so I know I am not the only one with this problem. Any fix for this?

In preferences, video options - adjust your object detail level

 

That didn't work for me personally, but I did adjust the bottom point on the ramp, it sticks out just a hair too far.

 

Thanks for the info that also works...



#1959 Vinthar

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Posted 09 October 2015 - 10:20 AM

 

TOTAN: right after plunging ball stuck on sideline so I can't flip it even once... I have latest vpx and vbs. Someone reported it and posted pic (don't remember who, zany?), so I know I am not the only one with this problem. Any fix for this?

In preferences, video options - adjust your object detail level

 

Does not work for me - max quality and ball still stuck. Can someone post instruction how to "adjust the bottom point on the ramp" - I have never messed with tables beside simple script editing... You mean ramp on layer 5 and points with bottom height 135? What number should I set?


Edited by Vinthar, 09 October 2015 - 10:20 AM.


#1960 Outhere

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Posted 09 October 2015 - 11:41 AM

 

 

TOTAN: right after plunging ball stuck on sideline so I can't flip it even once... I have latest vpx and vbs. Someone reported it and posted pic (don't remember who, zany?), so I know I am not the only one with this problem. Any fix for this?

In preferences, video options - adjust your object detail level

 

Does not work for me - max quality and ball still stuck. Can someone post instruction how to "adjust the bottom point on the ramp" - I have never messed with tables beside simple script editing... You mean ramp on layer 5 and points with bottom height 135? What number should I set?

 

Yes the ramp on layer 5 is too long, what I did is click on it Then click on the circle at the end and push it back a hair sometimes you have to right click it to unlock it