Thanks for the beautiful table TOTAN.
I have this error too with last VBS files.
Edited by dark38, 05 October 2015 - 06:13 PM.
Posted 05 October 2015 - 10:12 PM
@Sinbad : Zelda won't work for me.
I don't use UltraDMD, so I set UseUltraDMD to False.
I launch the game, and when I press the 5 key to insert a coin, I've got "Error at line 1765 : Required object 'UltraDMD'".
If I press the 1 key to start a game, even if I can't insert coin, I've got "Error at line 2156 : Required object 'UltraDMD'".
I putted the UltraDMD files you provide to my Vpinball\Tables_VPX\UltraDMD\Legend of Zelda", just in case they were needed, to no avail.
Am I doing something wrong ?
Thanks for the great work
++
Thanks for reporting the problems. I forgot to implement some UltraDMD availability checks. Problems are fixed now. New version can be found here: https://drive.google...iew?usp=sharing
Posted 06 October 2015 - 01:06 AM
Posted 06 October 2015 - 08:36 AM
Thanks for reporting the problems. I forgot to implement some UltraDMD availability checks. Problems are fixed now. New version can be found here: https://drive.google...iew?usp=sharing
Very nice Sinbad, now Zelda is running fine ![]()
Now I just can't wait tonight to test it on my cab ![]()
++
Posted 06 October 2015 - 03:09 PM
Yes, I have all the latest files. I tried this on my PC @work and get the identical error(s).
Posted 06 October 2015 - 03:31 PM
Posted 06 October 2015 - 03:49 PM
Ok fuzzel, thanks for the update. Appreciate the help. Is there anything maybe I can do to test and find the problem. I am pretty decent with the understanding of this stuff. This is one of my favorite Pins and I think this is by far the best version so far. I appreciate all the hard work done on this conversion. My thanks to everyone involved.
Edited by darkangel359, 06 October 2015 - 03:52 PM.
Posted 06 October 2015 - 04:08 PM
Posted 06 October 2015 - 04:25 PM
Posted 06 October 2015 - 06:01 PM
wow! TOTAN plays reeeeaaally well, amazing job!
oh...after 45min or so, i also got the same error. but i could reproduce it (sporadically) and tracked it down to some sort of event that gets triggered when the ball travels through in the left/upper loop, which leads to the jet bumpers/harem. although i have no idea why the error message took so long to initially appear...
Edited by JMG, 06 October 2015 - 07:08 PM.
Posted 07 October 2015 - 07:50 AM
i also triggered it once now, seems to be related to get_ActiveBall().
i commited some potential fixes, will test play more (so far couldn't reproduce, but then again it seems to be really rare).
still happens after these changes.. :/
if somebody can find a way to trigger it quick & systematically by changing the table or script, that would be highly appreciated.
Posted 07 October 2015 - 11:29 AM
I made a test table to test the activeball, and it seems to work very well. So maybe is not the activeball.
In this table I use the same sound routines to position the sound on the table, only that now there are many more triggers, and as many ball as you wish (just press a flipper to shoot a new ball). All the triggers are of the kind triggerwire, just like in the totan table. When the ball goes on top of a trigger it will make a sound using the activeball function to change the volumen, pan and pitch of the sound. I think this is a good test of the activeball.
But I haven't been able to reproduce the error, but in the table you'll see another error
The trigger metal doesn't come up all the times (but this is a known bug)
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 07 October 2015 - 12:10 PM
I made two other test tables to test the activeball and at the same time turn on lights or flashers, In case any of those functions is the one which triggers the error.
Edited by jpsalas, 07 October 2015 - 12:33 PM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters