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VP10 table testing - available right here!


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#1921 dark38

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Posted 05 October 2015 - 06:13 PM

Hello,
Thanks for the beautiful table TOTAN.

I have this error too with last VBS files.

Edited by dark38, 05 October 2015 - 06:13 PM.


#1922 Sindbad

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Posted 05 October 2015 - 10:12 PM

@Sinbad : Zelda won't work for me.

 

I don't use UltraDMD, so I set UseUltraDMD to False.

I launch the game, and when I press the 5 key to insert a coin, I've got "Error at line 1765 : Required object 'UltraDMD'".

If I press the 1 key to start a game, even if I can't insert coin, I've got "Error at line 2156 : Required object 'UltraDMD'".

 

I putted the UltraDMD files you provide to my Vpinball\Tables_VPX\UltraDMD\Legend of Zelda", just in case they were needed, to no avail.

 

Am I doing something wrong ?

 

Thanks for the great work ;)

 

++

 

Thanks for reporting the problems. I forgot to implement some UltraDMD availability checks. Problems are fixed now. New version can be found here: https://drive.google...iew?usp=sharing



#1923 hauntfreaks

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Posted 05 October 2015 - 11:27 PM

JP's VPX TOTAN and bassgeige B2S , what an awesome combo!!....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1924 darkangel359

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Posted 06 October 2015 - 01:06 AM

Getting same error here also with latest files.

 

TOTan_error1.jpg

 

totan_error2.jpg



#1925 shadowshd

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Posted 06 October 2015 - 08:36 AM

Thanks for reporting the problems. I forgot to implement some UltraDMD availability checks. Problems are fixed now. New version can be found here: https://drive.google...iew?usp=sharing

 

Very nice Sinbad, now Zelda is running fine :love39:

Now I just can't wait tonight to test it on my cab :otvclap:

 

++



#1926 toxie

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Posted 06 October 2015 - 02:02 PM

TOTAN errors: Do you guys also use the latest VPM alpha/beta builds? Cause this uses the "new" (introduced some months ago) DMD functionality of VPM 2.6.



#1927 darkangel359

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Posted 06 October 2015 - 03:09 PM

Yes, I have all the latest files.  I tried this on my PC @work and get the identical error(s).



#1928 fuzzel

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Posted 06 October 2015 - 03:31 PM

I think it's a VP issue but the crash dump didn't show something. Maybe we have to play TOTAN under a debug environment to see what's really wrong. I'm not home for the rest of the week so it has to wait till next week or Toxie find some time to check it out.

#1929 darkangel359

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Posted 06 October 2015 - 03:49 PM

Ok fuzzel, thanks for the update.  Appreciate the help.  Is there anything maybe I can do to test and find the problem.  I am pretty decent with the understanding of this stuff.  This is one of my favorite Pins and I think this is by far the best version so far.   I appreciate all the hard work done on this conversion.  My thanks to everyone involved.


Edited by darkangel359, 06 October 2015 - 03:52 PM.


#1930 fuzzel

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Posted 06 October 2015 - 04:08 PM

It could help to isolate the core of the issue. The crash dump Clarkkent posted points to the lights but it doesn't make sense for me. A test table where you can reproduce the crash would help, otherwise I have to play TOTAN under the debug which isn't fun at all.

#1931 hauntfreaks

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Posted 06 October 2015 - 04:18 PM

so far I've played it a dozen times... with no errors... i'm not a strong player, but have gotten a reply score, I dont know if thats deep enough into the game.... but again no errors

newest VPX build,

newest VBS files

newest BASS.dll

newest VpinMame.dll


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1932 Les73gTx

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Posted 06 October 2015 - 04:25 PM

I have also played it about a dozen times since I first posted the error, and it has played fine so far. I did redownload the latest files and installed them again but I already had the current ones. Overwriting the previous files seem to be the obvious thing to do.

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#1933 Outhere

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Posted 06 October 2015 - 04:30 PM

I got the error once and I can not get it to repeat
 



#1934 JMG

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Posted 06 October 2015 - 06:01 PM

wow! TOTAN plays reeeeaaally well, amazing job!

oh...after 45min or so, i also got the same error. but i could reproduce it (sporadically) and tracked it down to some sort of event that gets triggered when the ball travels through in the left/upper loop, which leads to the jet bumpers/harem. although i have no idea why the error message took so long to initially appear...


Edited by JMG, 06 October 2015 - 07:08 PM.


#1935 toxie

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Posted 06 October 2015 - 09:10 PM

i also triggered it once now, seems to be related to get_ActiveBall().

i commited some potential fixes, will test play more (so far couldn't reproduce, but then again it seems to be really rare).



#1936 zany

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Posted 06 October 2015 - 11:30 PM

I also got the error shooting the left loop, and somewhere around the bumpers.



#1937 toxie

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Posted 07 October 2015 - 07:50 AM

i also triggered it once now, seems to be related to get_ActiveBall().

i commited some potential fixes, will test play more (so far couldn't reproduce, but then again it seems to be really rare).

 

still happens after these changes.. :/

if somebody can find a way to trigger it quick & systematically by changing the table or script, that would be highly appreciated.



#1938 jpsalas

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Posted 07 October 2015 - 11:29 AM

I made a test table to test the activeball, and it seems to work very well. So maybe is not the activeball.

 

In this table I use the same sound routines to position the sound on the table, only that now there are many more triggers, and as many ball as you wish (just press a flipper to shoot a new ball). All the triggers are of the kind triggerwire, just like in the totan table. When the ball goes on top of a trigger it will make a sound using the activeball function to change the volumen, pan and pitch of the sound. I think this is a good test of the activeball.

 

But I haven't been able to reproduce the error, but in the table you'll see another error :) The trigger metal doesn't come up all the times (but this is a known bug)

 

 

 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#1939 jpsalas

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Posted 07 October 2015 - 12:10 PM

I made two other test tables to test the activeball and at the same time turn on lights or flashers, In case any of those functions is the one which triggers the error.

 


Edited by jpsalas, 07 October 2015 - 12:33 PM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#1940 ClarkKent

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Posted 07 October 2015 - 12:12 PM

I also mainly get the error when shooting the left orbit...