Dozer, do you have any timer set to 1 that's doing a lot of work? I'm only sharing my experience with AMH. Remember, VPX's timers run at 1 MHz where as VP9's timers run at 100 Hz (even if you set them to 1; setting a VP9 to 10 and another timer to 1 is the same thing). I just know that I had a timer set to 1 that did a lot of code that was causing Kaan's slow down. Once I adjusted things to have the timer run at 10, it fixed his issues. And my machine was running fairly smooth (not butter smooth, maybe like velour?) prior to the timer adjust (that's on a 4 year old AMD A6 and a 4 year old $50 video card).
Yeah, I'm having the slowdown on AMH on attract mode, when it loads, but as soon as you play the game it's fine. It doesn't really bother me, but I'd like to know why it's happening.
Does it happen, say, a minute after it loads (but still in attract mode)? Does hit happen after a game is done and it goes back to attract mode?
Heya Shoopity, well I have a couple of timers running set to 1 including the pinmame timer.
However, 1 is for a VUK ball animation and only runs for about a second when the VUK fires and the other monitors the deadworld position.
The code in the planet_watch timer is as follows.
Sub Planet_Watch_Timer()
If jdbp = 1 AND Nipple.RotY >= 220 AND Nipple.RotY <=250 AND bout1 = 0 AND magon = 1 AND DeadWorld.enabled = FALSE Then
CX_action = 1:Crane_X.enabled = 1:me.enabled = 0
End If
If jdbp1 = 1 AND Nipple.RotY >= 320 AND Nipple.RotY <=360 AND bout1 = 0 AND magon = 1 AND DeadWorld.enabled = FALSE Then
CX_action = 1:Crane_X.enabled = 1:me.enabled = 0
End If
If jdbp2 = 1 AND Nipple.RotY >= 100 AND Nipple.RotY <=130 AND bout1 = 0 AND magon = 1 AND DeadWorld.enabled = FALSE Then
CX_action = 1:Crane_X.enabled = 1:me.enabled = 0
End If
If jdbp = 0 AND Nipple.RotY >= 220 AND Nipple.RotY <=250 AND bout1 = 0 AND magon = 1 AND DeadWorld.enabled = FALSE Then
CX2_action = 1:Crane2_X.enabled = 1:me.enabled = 0
End If
If jdbp1 = 0 AND Nipple.RotY >= 320 AND Nipple.RotY <=360 AND bout1 = 0 AND magon = 1 AND DeadWorld.enabled = FALSE Then
CX2_action = 1:Crane2_X.enabled = 1:me.enabled = 0
End If
If jdbp2 = 0 AND Nipple.RotY >= 100 AND Nipple.RotY <=130 AND bout1 = 0 AND magon = 1 AND DeadWorld.enabled = FALSE Then
CX2_action = 1:Crane2_X.enabled = 1:me.enabled = 0
End If
End Sub
So it doesn't look too heavy to me but maybe it is? - The thing that I find weird is that the people with problems are getting 5 FPS?
Even with super high resolution timer intervals and the above code, do you think this would be enough to bog the CPU down to that extent?
It is a weird issue.