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Whirlwind VPX full graphics rebuild WIP


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#161 krel01

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Posted 18 November 2021 - 11:47 AM

Can you tell what percentage of work is left?



#162 flupper1

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Posted 23 November 2021 - 07:14 AM

Yes sure, about 0.1%. It is in closed beta now and Fleep and I need to do some cleaning still. I expect to release in the coming weeks.

#163 mrjcrane

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Posted 23 November 2021 - 07:37 AM

Yes sure, about 0.1%. It is in closed beta now and Fleep and I need to do some cleaning still. I expect to release in the coming weeks.

Great news Flup, we can't wait but will have to, I may just have to add a blower fan to my PinCab if the revised table makes the DOF call to trigger the blower fan. Appreciate all you table developers do and create, thanks big time !!



#164 3rdaxis

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Posted 23 November 2021 - 07:04 PM

 


Edited by 3rdaxis, 24 November 2021 - 03:19 PM.


#165 gear323

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Posted 02 December 2021 - 06:17 PM

Whirlwind was one of if not the sole table that got me interested in pinball 30 years ago.  Really looking forward to this one and boy does it look like it will be amazing.     


Edited by gear323, 02 December 2021 - 06:17 PM.


#166 TNT2

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Posted 02 December 2021 - 08:26 PM

I have not had the good fortune of playing this table in the wild.



#167 Rawd

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Posted 16 December 2021 - 07:49 AM

This table is something amazing.  Flupper and the gang have really outdone themselves here.  i really can't say enough about how this table looks and plays. You will see for yourselves that it is a work of art.  3rdAxis and Leojreimroc and I put this VR room together for it, and it will be released as a hybrid.  (I hear VERY soon)  :)

 


Edited by Rawd, 16 December 2021 - 07:50 AM.


 


#168 htamas

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Posted 16 December 2021 - 09:05 AM

"Epic" doesn't even start to describe how good this is... incredible.



#169 R4ND0M

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Posted 16 December 2021 - 09:14 AM

looks wonderful indeed! :love39: :lusty:



#170 BrandonLaw

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Posted 16 December 2021 - 09:32 AM

Y'all ever drool on yourselves when you watch the progression of this table because you forgot your mouth was open in awe?

 

 

Me either.


Edited by BrandonLaw, 16 December 2021 - 09:32 AM.

"S...O...S"  /repeat


#171 Darkiller

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Posted 16 December 2021 - 09:33 AM

it looks absolutely incredible. just wonderful. the REAL thing.

no words.



#172 gear323

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Posted 16 December 2021 - 01:53 PM

Being one of the many guys that used to play VPX on a 3 screen cab and have now converted to VR only, I'm super happy to see that Flupper's work of art is going to be a VR hybrid release!   This table looks and sounds great and the VR room looks awesome as well.  Can't wait to try it out!   



#173 flupper1

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Posted 19 December 2021 - 08:42 PM

Chapter 10: finishing & cleaning up
 
Last chapter of this build, the nasty details when a table is almost finished. What I typically do at that point in time, I just run it on my cabinet in 4K resolution and play or just look at the table until I see something which looks off, is not done yet or I don't like. I write that down on a long to do list. After that I start fixing all of that. This was my list:
 
Add:
Done Flashers effects incl decal on ramps either normal or just reflection
Done Lights on top of cellar
Done Williams bats with shadow
Done Ball shadow 
Done Rails with script option
Done Lut changer (test on backbox monitor)
Done Droptarget coding
Done Target movement when hit
Done Moving ramp scripting and shadow underneath ramp
Done Ramp divider scripting
Done Texture for plunger
Done white discs below flasher domes
Done Rotating wiregate add texture and flashing effect
Done DT background
Done DMD
Done Slingshot animations
Done Add more gi lamps for ball reflection
 
Fix:
Done Call changelut with default
Done Droptarget3 flasher when all flashing after cellar save multiball
Done Depth bias upper red bumper vs flasher
Done Trigger outline slingshot lane when gi is off
Done Gi lights for ball switch off when gi is off
Done Some flashers not working middle top white target and center lower playfield
Done Droptarget not triggered next to red bumpers
Done Ask fleep no sound when ball bumps on bats
Done Bottom left flasher pf image flash refine
Done Add fading flash prims bottom right flasher
Done Rotating Discs have side color, should be uniform
Done Bumper bulbs are too bright when bumper is off
Done Test for half GI off to make playfield transparent for half where GI is on (ball reflection)
Done White outline bumper discs
Done hApron cards dont react to GI
Done Flashers red effect on pf less bright
Done Shadows bats
Done GI red flasher right low on plastic
Done increase back wall flashers lighting strength
 
After all of that, I sent a version to the VPin Workshop crew for some testing. I gathered all their comments and went back to fixing things:
 
Sixtoe:
Fixed - the plunger pull is too fast to be able to hit the skill shot (using a keyboard)
Fixed - OK, yeah, I just changed my POV to overhead and it's nowhere near as bad, I think the problem is that with a desktop pov the white flasher lamps on the top of the table all overlap each other and just turn everything blinding white
Fixed - gi zones dark when starting , it's weird, maybe try setting it to both off on tableinit, maybe somethjing to do with the flasher cacheing?
 
Lumi:
Fixed - the drop targets are reversed
 
Apophis:
Fixed - Played a couple games while sitting on a conf call . It's awesome... and visually overwhelming at times.  would you consider a user option for lowering the flash intensity? I know those are options in your dome code, but I have no idea what to set them to for a good balance that is a little less flashy. Maybe some good preset values could be provided? Just a thought
 
Pinstratsdan:
Fixed - I also can't do a skillshot as on other tables where the duration of you holding in the launch button determines how hard it launches. Here it just goes full power.
Fixed (added a second ball texture) - The ball is quite dark. It is not difficult to see per se, but you do need to concentrate quite a bit more. I can't remember which LUT setting I use, but it is not the default as I find that too dark.
 
Tomate:
Fixed - Slingshots animations are too slow imo
Fixed - It would make the plunger slower so that those of us who do not have a physical plunger can do the skillshot
 
Practicedummy:
Fixed (use flasher intensity settings) - One critique on the table is that the flasher just left of the leftmost red bumper is flashing in a way that blinds me from seeing the ball coming down the right side towards the upper right flipper. I constantly miss the ramp shot as a result. Now it may be because of my brightness/contrast settings (will mess with those soon), but just wanted to bring it up in case it may be a thing.
 
Rik:
Fixed - Out of me counting shots to the left ramp fromthe right flipper 4 out of 50. 22 rolled back down. I would ball control drop it above the flipper and shoot
I know how it works I owned the real one for 11 years. Its not a hard shot
I wasn't dropping it on the flipper. I was making it roll. I'm just trying to make it as close as possible to the real one. I should hit 6 out of 10 roughly
 
Rawd:
fixed - Flashers lights outside of table for vr fix
fixed - Bumpertops look wrong in VR
 
Also Rawd & 3rdaxis & leojreimroc implemented their VR room in the table. Fleep & Rothbauerw updated their sound & physics stuff as well and now I am ready for release...
 
so: ... Release!
 


#174 robertms

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Posted 20 December 2021 - 12:35 AM

 

Chapter 10: finishing & cleaning up
 
Last chapter of this build, the nasty details when a table is almost finished. What I typically do at that point in time, I just run it on my cabinet in 4K resolution and play or just look at the table until I see something which looks off, is not done yet or I don't like. I write that down on a long to do list. After that I start fixing all of that. This was my list:

 

UNBELIEVABLE! Flupper you are the undisputed King of VPX. Thanks a million to all involved in this extraordinary release!


Edited by robertms, 20 December 2021 - 02:54 AM.

Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#175 gear323

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Posted 21 December 2021 - 06:06 PM

Plays, looks and sounds really great.  Thank you Flupper!   Really enjoying this one   :otvclap:   

Thank you as well to the rest of the gang that helped test, updated sounds and physics, and for bringing it into VR!  


Edited by gear323, 21 December 2021 - 06:06 PM.


#176 cv2065

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Posted 21 December 2021 - 07:19 PM

I have another Whirlwind version and played it before opening up yours Flupper. I usually flip back and forth between table upgrades a couple of times to see which one I like the best. Your table blew the other one out of the water in about 2 seconds. Everything really stands out in this masterpiece and the light show is phenomenal. Thanks for all the time you put into this, as it paid off in dividends for everyone. You rock!!



#177 shannon1

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Posted 22 December 2021 - 12:11 AM

Your work is always amazing and worth the wait. Thank you for sharing!



#178 mrjcrane

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Posted 23 December 2021 - 04:12 AM

I have to admit those pop bumpers look totally amazing !!!!!!! probably some of my favorites I've ever seen.



#179 TT11

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Posted 23 December 2021 - 04:26 AM

All we as a community can say is....... AWESOME.  Thank you for all your effort and hard work.  Masterpiece.



#180 kiwiBri

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Posted 01 January 2022 - 08:14 PM

This table is something amazing.  Flupper and the gang have really outdone themselves here.  i really can't say enough about how this table looks and plays. You will see for yourselves that it is a work of art.  3rdAxis and Leojreimroc and I put this VR room together for it, and it will be released as a hybrid.  (I hear VERY soon)  :)

 

 

 

 Looks amazing in VR.   So, if there a guide for how to setup VPX for VR? ie. what are the hardware requirements? I seem to have "missed the boat" on this VR VPX stuff but it does look amazing!


Edited by kiwiBri, 01 January 2022 - 08:14 PM.

Completed: (For now ;) )  - My 46/30/DMD Judge Dredd Cab Build