Download a test build of the physics mod and the accompanying default table below.
Press F11 to get a visualization of ball spin.
Old VP tables will not work with this version unmodified!
New version. Changes:
- The following flipper parameters are now configurable: friction, return speed
- Playfield friction is now configurable (Backdrop > Physics & Graphics)
- Fixed a long-standing collision bug on very steep/curved ramps (e.g. AFM right ramp)
- Fixed ball jumping on flipper resting in up position
Crash course to adjusting physics parameters for this version (numbers are rough starting values):
- Backdrop > Physics & Graphics: set Gravity to 1; set Playfield Friction to 0.1
- Make sure the table slope is correctly set (6-6.5 on most modern tables)
- Select the flippers and adjust the physics parameters: Mass 1-2, Strength around 1000-3000, Elasticity 0.8-0.9, Friction 0.8, Return Strength Ratio 0.10
- Due to the extra energy needed to get the ball rolling, plungers, slingshots, bumpers, etc., typically all need to have their force upped by 20-40%.
- Tables which use BMPR or other physics scripts like the light tap script probably won't give very good results.
Lower playfield friction will produce a more "slippery" ball.
Higher flipper friction makes shots with rolling balls angle more to the center.
Lower Return Strength Ratio makes the flipper return slower. This also makes light taps for flick passes and cradle separations easier.