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The VPM alpha/beta thread


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#161 toxie

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Posted 26 May 2015 - 06:35 AM

New build in the first post:

- improvements/tweaks to KingPin and Flipper Football lights (thanks to fren for the experiments)

- improvements in the throttle code (deep investigation and main fix done by mjr)

  -> leading to less sound stuttering, let me know if sound works better now (for example in LOTR), and mjr is working on even more improvements there  :)



#162 dup3d

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Posted 27 May 2015 - 05:21 PM

I´ve tested the latest build and for me the sound on LOTR, Ripley´s and Sopranos is way better than before. Now i can disable the "sampled" sounds and play with what is in the rom :)

For Elvis it´s not better for now the sound is crackling (knacksig) if that´s the right word. 

These are the modified Whitestar games i have on my cab for Nascar and Grandprix i cannot say if it´s better or not atm.

And another thing which happens very rare but from time to time (mentioned on the other place also) on STTNG and Indy (Williams) after a ball drained it set´s the sound to a very low level when the next ball is released. When i play this ball with the lower sound and loose it with the release of the next ball all is ok and the sound becomes it old level. Not a big thing but perhaps you can have a look at it.

thx for your work and i´m looking forward to upcomig things :)

 

greetz dup3d


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#163 toxie

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Posted 27 May 2015 - 07:13 PM

Cool.. mjr is working on even more improvements for the sound there, as said..

 

As for the new STTNG and IJ issues: I forwarded this to mjr..


Edited by toxie, 27 May 2015 - 07:13 PM.


#164 hauntfreaks

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Posted 02 June 2015 - 04:41 AM

no sam in this build?.... hum... back to the old DLL  :tongue3:


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#165 freneticamnesic

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Posted 02 June 2015 - 05:52 AM

The other one (2.11) has all the current vpm commits

#166 arngrim

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Posted 02 June 2015 - 06:36 AM

I make my builds to compensate the lack of SAM, and i will stop doing them once it is officially supported, any news from an official support? Seems that Stern just don't care of it at all



#167 toxie

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Posted 02 June 2015 - 07:24 AM

i don't want to speak for all the VPM devs, but IMHO as soon as all SAM based machines are not being sold anymore we should think about including it into VPM (AFAIK this is not the case yet)..



#168 hauntfreaks

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Posted 02 June 2015 - 07:28 AM

I make my builds to compensate the lack of SAM, and i will stop doing them once it is officially supported, any news from an official support? Seems that Stern just don't care of it at all

 

and I thank you sir... and i didnt realize 2.11 was out and supports ratfink DOF ;)


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#169 sturmmantel

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Posted 10 June 2015 - 08:43 PM

Hi!

 

I want to try VPinMAME_PinDMD1.zip

 

What is the difference between "use DMD" and use "PinDMD" under the Options?

Thank you!



#170 toxie

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Posted 10 June 2015 - 09:52 PM

Use DMD is enabling the 'normal' software DMD window, PinDMD the actual hardware DMD.



#171 toxie

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Posted 11 June 2015 - 11:46 PM

now for something different:

 

an experimental version supporting external sound files! it is currently for example also rudimentary compatible with the PinSound packages..

if you wanna test it:

 

- create an 'altsound' folder in your PinMAME directory

- create a folder inside 'altsound' with the name of the machine/ROM (so for example 'ij_l7' for the latest Indiana Jones ROM)

- dload one of the sound packages from the pinsound webpage and put all the subfolders (sfx,music,jingle,etc) directly into this machine folder (for example the 'Indiana Jones Reorchestration' package)

 

-> so you would have something like c:\pinmame\altsound\ij_l7\jingle\000106-monkey_brain_award\Monkey Brain Award Reorchestrated.wav

(and a ton of other files of course)

 

- play the corresponding VP-table as usual, but decrease the ROM-volume to 0 OR disable the ROM-sound in the script

 

its an early early test version so don't be mad if some games don't work as expected (so far i tested TZ,IJ,T2,AFM a lot, these are close to perfect i think/hope).

Attached Files


Edited by toxie, 11 June 2015 - 11:55 PM.


#172 freneticamnesic

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Posted 12 June 2015 - 12:04 AM

That sounds very cool

I don't know anything about pinsound, it looks complicated and they expect you to make the sounds yourself is that accurate?



#173 Carny_Priest

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Posted 12 June 2015 - 12:26 AM

From what I have seen on that site, a lot of the sounds are ripped from other sources, OST and the like

Slamt1lt's TAF tracks from the FP table were there last time I visited.

#174 hmueck

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Posted 12 June 2015 - 05:32 AM

Is it okay to be a purist who wants the table to look and sound like it did in the arcades?
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#175 toxie

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Posted 12 June 2015 - 06:26 AM

its perfectly okay.. but for example there is also the -original- DCS variant of TZ there, so this is basically how TZ should have sounded in the first place, before the decision was made to not use DCS there.

and alone for this, this was worth the work IMHO..  :)

 

another example would be the great elvis original CD useage that JP did back in the days.. sounded so much better than the downsampled one in the ROMs..

 

and the white water remix that is planned/in the works with support from the -original- voice artist..

 

 

or the ability to use original machine recordings for hardware that has not-so-good-emulation yet (but that would also mean to have support for these machines to handle this new feature, which isn't there yet ;))

 

 

as for pinsound itself: they basically have the normal rips for quiet some games on their site.. then you could basically go from there and start replacing things as you like..


Edited by toxie, 12 June 2015 - 06:55 AM.


#176 toxie

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Posted 12 June 2015 - 06:46 AM

oh, and in addition: the pinmame implementation currently supports for example OGG and MP3, which should also be faster to be played back than WAV (because of the files streaming from disc).



#177 Slydog43

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Posted 12 June 2015 - 11:44 AM

OMG, I just found out about the PinSound.org board and ordered a few as they look to be so incredible.  Can't wait to hear TZ as it was meant to be heard (actually better because of better speakers and such).  Having this will be perfect for testing the sounds out without opening up a real cabinet.  Great job as always Devs (do you guys do anything else, totally amazing)  



#178 ClarkKent

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Posted 12 June 2015 - 01:21 PM

This is just GREAT! Should be in the official release as soon as possible! :)



#179 arngrim

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Posted 12 June 2015 - 01:22 PM

i tried tom and tz

 

tz works as expected, tom i have no sound, i named my folder tom_13 just like the rom used but nothing, and for you?



#180 toxie

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Posted 12 June 2015 - 01:42 PM

could be that there my command parsing is broken, as said, i haven't tested all games.. :/

 

@CK: not yet, might even be that the PinSound guys chime in with a more "official"/more compatible handling of the commands. lets see.. we're working on it..  ;)