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Terminator 2: Judgment Day VP9 v1.1RC


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#141 rehab

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Posted 06 April 2010 - 07:19 PM

Great!

Thanks alot guys!

#142 bolt

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Posted 06 April 2010 - 08:17 PM

Thanks for the update and thanks light66 for the new things.
Posted Image

#143 njamont

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Posted 06 April 2010 - 08:20 PM

i know of the other thread but is there something special about the table why nobody has FS it yet?

i tryed but i lack way to many skills

#144 Noah Fentz

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Posted 06 April 2010 - 08:25 PM

Probably because once I'm done with my cab, I'll add my lighting effects to the cab version. The two angles require two entirely different versions.

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#145 njamont

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Posted 06 April 2010 - 08:26 PM

Alright cool !

i tryed to FS it and it works only i don't know how to place all things from the backbox like the emreels and two flashers

#146 Noah Fentz

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Posted 06 April 2010 - 08:29 PM

If you move all the reels out of the way, it should be (more or less) angle independent.

The skull and gun will be difficult, and you won't have flashers.

This is one table that's not going to be easy to convert. It'll have to be designed with FS in mind.

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#147 lettuce

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Posted 06 April 2010 - 08:37 PM

Cool, the flippers should be even more realistic now, spot on, cheers noah, ill look forward to the FS version and the overhaul with light66's new PF and plastics in the future. Are we likely to see these new PF and plastic imaged implimented before the end of summer, or are we talking an much longer time??

indiana jones next then noah?

Edited by lettuce, 06 April 2010 - 08:37 PM.


#148 Noah Fentz

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Posted 06 April 2010 - 08:40 PM

We have a couple of things in the works right now, but we'll get around to it soon enough. End of the summer seems optimistic, though, with everything else we have going on.

Let's just say we'll try to get it done before 12/21/2012.

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#149 lettuce

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Posted 06 April 2010 - 08:47 PM

QUOTE (Noah Fentz @ Apr 6 2010, 08:40 PM) <{POST_SNAPBACK}>
We have a couple of things in the works right now, but we'll get around to it soon enough. End of the summer seems optimistic, though, with everything else we have going on.

Let's just say we'll try to get it done before 12/21/2012.

tongue.gif



Understood.

Any ideas if the provocative rom for his tabke was ever dumped?

Edited by lettuce, 06 April 2010 - 08:48 PM.


#150 njamont

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Posted 06 April 2010 - 09:31 PM

i took another shot at it and i know have it displayed good on my cab but

1. the gun like you said does not show

2. balls get stuck

i am really a noob at this so i don't know where to go from here but if anyone can point me i can try for myself



#151 Noah Fentz

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Posted 06 April 2010 - 09:38 PM

Heh. Nice visible triggers! laugh.gif

(My bad!)

I don't know why balls would get stuck, since you should only be changing the view.

FS tables really need to be done with the intent to do FS-style, otherwise toys just don't look right, in my opinion.

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#152 njamont

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Posted 06 April 2010 - 09:42 PM

well it looks ok to me
the ball does not get stuck but the image does

now for the gun can i try to use the
same settings as the other t2 fs by pacdude for the gun

#153 Noah Fentz

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Posted 06 April 2010 - 09:46 PM

Whoah...wait...

The ball image gets stuck but the ball doesn't?

think.gif

Odd. Not sure how to respond to that.

The gun can be replaced by a series of non-collidable dropwalls in FS versions, but the top image of the gun won't be there.


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#154 Mr. Pacman

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Posted 06 April 2010 - 11:59 PM

Thanks for the update guys! I love it!

#155 njamont

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Posted 07 April 2010 - 08:01 AM

pfff well i got the table displayed ok on my setup no more strange ball issues but....

i cannot seem to get the gun image to work, can anyone help out?

#156 lettuce

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Posted 07 April 2010 - 08:46 AM

QUOTE (njamont @ Apr 7 2010, 08:01 AM) <{POST_SNAPBACK}>
pfff well i got the table displayed ok on my setup no more strange ball issues but....

i cannot seem to get the gun image to work, can anyone help out?



Can you import the 'toys' from the other FS version of T2, PacDudes & el_timbo86

http://www.hyperspin...ight=terminator

#157 destruk

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Posted 07 April 2010 - 08:49 AM

QUOTE (lettuce @ Apr 6 2010, 02:47 PM) <{POST_SNAPBACK}>
Any ideas if the provocative rom for his tabke was ever dumped?


P-2F
http://www.vpforums....u...l&f_id=1217

or you could have clicked the ipdb link and looked at the "profanity roms', or P2F
http://ipdb.org/machine.cgi?id=2524

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#158 lettuce

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Posted 07 April 2010 - 09:56 AM

QUOTE (destruk @ Apr 7 2010, 08:49 AM) <{POST_SNAPBACK}>
QUOTE (lettuce @ Apr 6 2010, 02:47 PM) <{POST_SNAPBACK}>
Any ideas if the provocative rom for his tabke was ever dumped?


P-2F
http://www.vpforums....u...l&f_id=1217

or you could have clicked the ipdb link and looked at the "profanity roms', or P2F
http://ipdb.org/machine.cgi?id=2524



Cheers, any ideas how to get this rom workingas it still asks for rom, t2_l8 when loading the table?

#159 njamont

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Posted 07 April 2010 - 10:10 AM

QUOTE (lettuce @ Apr 7 2010, 09:46 AM) <{POST_SNAPBACK}>
QUOTE (njamont @ Apr 7 2010, 08:01 AM) <{POST_SNAPBACK}>
pfff well i got the table displayed ok on my setup no more strange ball issues but....

i cannot seem to get the gun image to work, can anyone help out?



Can you import the 'toys' from the other FS version of T2, PacDudes & el_timbo86

http://www.hyperspin...ight=terminator



Nope tryed that put the gun that pacdude uses is complety different from noah's and UR's version
So coders if anyone can help with the gun ? (if allowed ofcourse) the table is angle indepent if you disable the emreels otherwise that would be a problem also to convert

#160 Johanpsu

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Posted 07 April 2010 - 10:25 AM



Very very nicley done table your T2, no talk about. Avesome.
But T2 might be why Pinball just plained out from 1992,
such an boring table IMHO really. So overrated.
But it would be awesome if you guys could do a mod for Gronis
T3, T3 is way more fun pinball. Ask Groni for permission and
invite him to your next party and chake a little smile.gif