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Help with Scared Stiff


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#141 Ben Logan

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Posted 10 August 2016 - 01:18 AM

That screenshot is rivaling Pro Pinball for realism. Stunning!

#142 Drybonz

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Posted 10 August 2016 - 01:21 AM

Thanks for working on this one, Fozzy... most appreciated.



#143 Jodannar

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Posted 10 August 2016 - 02:20 AM

Great work all. Looking forward to testing this more as it nears completion.


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#144 hauntfreaks

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Posted 10 August 2016 - 03:41 AM

re-lit the sling area

primitive bulbs added with materials/textures

standard stripped PF

new ramp materials

shadow layer

 

post-73849-0-25278600-1470800398.png

 

post-73849-0-70404000-1470806108.png

Attached Files


Edited by hauntfreaks, 10 August 2016 - 05:15 AM.

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#145 Ben Logan

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Posted 10 August 2016 - 06:44 AM

Those bulbs look so cool I'm tempted to switch to desktop view just to get a better look at them!

#146 hauntfreaks

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Posted 10 August 2016 - 08:14 AM

yeah they are the best in desktop... but you can just about see them in FS

I'm a huge VPX booster, but it as of yet can't really pull off the bulbs using the stock VPX bulb mesh 

its why i choose to use the two piece primitive bulb (I think its kiwi's?), it has a separate glass and base, so each can have specialized materials/textures assigned to them (so the top is glass the base is metal)

also the secondary part is the light itself, it takes two lights, to pull off this effect

one to create the light and shadow... this is the lower light you see on the playfield, this sits at   .1 units off the PF .... creating the glow of the light "onto" the PF

the second light is the light coming from the filament of the bulb, this is the trickier of the two, it needs to be 30units high (at this height it wont cut the bulb in half), and needs to be in front of the bulb, not directly centered on the bulb, this is because the primitive and the light don't play well together so what needs to happen is to create an optical illusion that the light is coming from the filament, hence why its in front of the bulb not on it...  

 

i'm sure this sounds like a ridiculous amount of detail to just make a bulb look real, and it is... as i'm sure everyone is tired of hearing I CAN'T CODE

so i decided to obsess on wanting to make what I touch in this hobby look real.... so way to many hours have been spent figuring this out

and i havent seen a better or more realistic way to do it in VPX

most everything in life we see before we do anything else with it... from the people we partner up with to the food we eat, and the cars we drive....

I'm in this for me to have tables that look good and play good if possible first, and if people want to take that ride with me i'm more then happy to supply them with what i can do...


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#147 Drybonz

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Posted 10 August 2016 - 01:30 PM

Looks good, HauntFreaks... lighting looks very realistic.



#148 Nemo

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Posted 10 August 2016 - 02:58 PM

Wow ! that's a lot of code for one light, but such realism is sooooo much appreciated, i love it when people reach

for the absolute best and go beyond, sure is the case with you Haunt !


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#149 Ben Logan

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Posted 10 August 2016 - 07:01 PM

It's touches like realistic bulbs that fool my eye into thinking all that beautiful lighting is coming from a physical / mechanical source. I love that you put so much effort into your bulb process, HF. You hit a homerun.

#150 vampirolatino2

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Posted 10 August 2016 - 08:11 PM

haunt, share the goodness! :) Salutations!!



#151 Ben Logan

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Posted 19 August 2016 - 06:03 AM

Thanks again nFozzy for this amazing table. Two hours of playing tonight totally erased the workplace stress I was dealing with. There's no better therapy than a table built by a master VP author. Thank you so much! Hauntfreaks, thanks for the amazing lighting. This one is a total stunner.

:D

#152 senseless

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Posted 19 August 2016 - 03:31 PM

Thanks nFozzy and other contributors for this updated version. The beta really needed some TLC and you delivered big time.



#153 Umpa

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Posted 19 August 2016 - 04:32 PM

Love haunts tables. Is this one available yet?

Love haunts tables. Is this one available yet?

Sorry wrong thread. I also love your tables NFozzy

#154 Umpa

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Posted 19 August 2016 - 08:57 PM

So is this table has been released?

#155 jesperpark

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Posted 19 August 2016 - 09:52 PM

So is this table has been released?

I think the latest Beta was in post #139



#156 Umpa

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Posted 19 August 2016 - 09:53 PM

So is this table has been released?

I think the latest Beta was in post #139
Thanks!

#157 nFozzy

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Posted 19 August 2016 - 10:25 PM

I don't want to think about release until the flasher scripts are more reliable

 

:(

 

 

My next update will be all script. So Hauntfreaks, if you want to release whatever you have, that's fine



#158 hauntfreaks

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Posted 19 August 2016 - 11:53 PM

is there any word on boogiemen mode?

 

I'll post my mods but a release should wait until the last couple things are worked out...

 

https://www.dropbox....HF mod.vpx?dl=0


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#159 nFozzy

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Posted 20 August 2016 - 01:12 AM

It works, it's just off by default in the ROM settings.



#160 hauntfreaks

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Posted 20 August 2016 - 01:27 AM

It works, it's just off by default in the ROM settings.

 

I did not know this.... thanks


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