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Gargamel Park[Visual Pinball X Original]


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#141 Joppnl

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Posted 28 November 2022 - 02:33 PM

Thanks  for the (quick) updateJP, great job.

Played it this afternoon, lots of fun, very funny if you manage to get all Smurfs up at the  Freefall :-) )

Just found 1 minor issue (and 2 very very very minor issues, not worth mentioning...so therefor I will... )

- If you start an other game after the first one the music is not stopped so it will give you 2 songs within each other making it a lot of Smurf :-) 


Now the other 2 ones not worth mentioning....
If you play a ball up the red Rides ramp and it can't make it all the way and falls down it goes 9/10 STTM.  Now...this does not happen often as the flipper is strong enough to send the ball all the way but if not...loose of ball.

Other minor minor thing is:
there is a for me strange almost vertical stripe, kind of white,  in the 2nd purple light in front of the targets on the Haunted House pf. 
Can't figure it out what it is...light? reflection?  It is there but does not affect gameplay and during gameplay you normally don't pay attention so, not worth mentioning it :-) 


Is there a Wizard mode? 

Today I had all 6 lights blinking (must say...very challenging) and here the game just went on.   Now...getting all 6 is already a challenge but wonder if there is a wizard mode.   I couldn't get all 6 to light up steady...to much asked for my skills ..:-) 

And still figuring out what the best tactic on HHouse is...brute force (shoot as many times as you can) or more strategic...waiting for the gost to free the line you need to shoot to make that shot...(which fails anyway..)

So thanks for the update: Did not have any ball stuck on that left ramp also entering initials is good (mm...will check the LUT save an other time but guess that's also perfect now).

Thanks for the table and the update JP!
 


Edited by Joppnl, 28 November 2022 - 02:35 PM.


#142 Cliffy

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Posted 28 November 2022 - 06:46 PM

Nice update JP and thanks for fixing the stuck ball problem. Looks great with haggi's b2s and flexdmd in hires!

 

gargamel_park-01.jpg



#143 DKong

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Posted 29 November 2022 - 12:33 AM

Such a fun game! Anyone have a POV for cabinet play they can share? Mine doesn't seem to fit too well.



#144 wiesshund

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Posted 29 November 2022 - 01:09 AM

Such a fun game! Anyone have a POV for cabinet play they can share? Mine doesn't seem to fit too well.

start with X and Y scale set to 1
adjust Z offset until table fits inside screen
adjust layback as you see fit.
About the best you can do

 

Table wont really fit a cab well, as it is not designed around cab dimensions, table is Very wide
i am pretty sure JP designed it within the constraints of a desktop view


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#145 jpsalas

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Posted 29 November 2022 - 05:24 AM

Thanks  for the (quick) updateJP, great job.

Played it this afternoon, lots of fun, very funny if you manage to get all Smurfs up at the  Freefall :-) )

Just found 1 minor issue (and 2 very very very minor issues, not worth mentioning...so therefor I will... )

- If you start an other game after the first one the music is not stopped so it will give you 2 songs within each other making it a lot of Smurf :-) 


Now the other 2 ones not worth mentioning....
If you play a ball up the red Rides ramp and it can't make it all the way and falls down it goes 9/10 STTM.  Now...this does not happen often as the flipper is strong enough to send the ball all the way but if not...loose of ball.

Other minor minor thing is:
there is a for me strange almost vertical stripe, kind of white,  in the 2nd purple light in front of the targets on the Haunted House pf. 
Can't figure it out what it is...light? reflection?  It is there but does not affect gameplay and during gameplay you normally don't pay attention so, not worth mentioning it :-) 


Is there a Wizard mode? 

Today I had all 6 lights blinking (must say...very challenging) and here the game just went on.   Now...getting all 6 is already a challenge but wonder if there is a wizard mode.   I couldn't get all 6 to light up steady...to much asked for my skills ..:-) 

And still figuring out what the best tactic on HHouse is...brute force (shoot as many times as you can) or more strategic...waiting for the gost to free the line you need to shoot to make that shot...(which fails anyway..)

So thanks for the update: Did not have any ball stuck on that left ramp also entering initials is good (mm...will check the LUT save an other time but guess that's also perfect now).

Thanks for the table and the update JP!
 

 

Thanks for reporting the music bug. I'll fix that :)

 

There is no wizard mode. And I guess nobody will ever be able to become a master of all the events :) The rules are very simple: just have fun riding those attractions :)

 

The HHouse: well, I have tried catching the ball and aiming, but you will almost always hit a ghost :) So brute force, yes, that's my approach :)

 

 

Such a fun game! Anyone have a POV for cabinet play they can share? Mine doesn't seem to fit too well.

 

As wiesshund said: I built the table for desktop play, so if you find a better POV for a cabinet then just post it here :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#146 jpsalas

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Posted 29 November 2022 - 09:55 PM

UPDATE

 

4.0.2 Updated 29.11.2022
- Fixed a bug when restarting a new game, two songs were playing at the same time.
 
Just a small bug fix :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#147 Redwings13

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Posted 06 March 2024 - 05:46 PM

You gotta love these new settings.😀

Attached Files



#148 jpsalas

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Posted 07 March 2024 - 09:41 AM

This table was never meant to be played in a cabinet :) But if it works then it works :D


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#149 Pinballboi

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Posted 14 September 2024 - 11:20 PM

Hi, first comment on the forum. Thank you so much for all the tables, this one is SO FUN! Really intuitive and relaxing, love the eurodance smurf music!



#150 digitalarts

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Posted 09 September 2025 - 09:32 AM

Hi JP,

at first - so many thanks for your wonderful work ! I love ALL your tables !

At Gargamel, now i had one error - a ball was trapped, see picture

 

gargamel_ball-trap_.png



#151 jpsalas

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Posted 09 September 2025 - 11:48 AM

Hi JP,

at first - so many thanks for your wonderful work ! I love ALL your tables !

At Gargamel, now i had one error - a ball was trapped, see picture

 

gargamel_ball-trap_.png

 

Yes, that may happen sometimes, if you manage to hit all the drop targets and the ball doesn't go down fast enough before the drop targets come up again. I tried several options, but you can always shoot the ball while they are coming up and you can manage to get the ball stuck. One solution that worked fine was to kill the flipper and do not rise the drop targets until the ball drained :) But that didn't felt right :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#152 Rigobert

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Posted 18 October 2025 - 09:52 AM

Schtroumpfement original et rigolo !
Ta créativité fait honneur à  Pierre Culliford, alias Peyo.
 
Smurfingly original and funny!
Your creativity is a credit to Pierre Culliford, aka Peyo.

 
I changed Backdrop with "Smurf Village Party" images founded. 
What it look :
 
Gargamel_Park_Desktop.png

The link to download backdrop :
https://www.aht.li/3...rgamel_Park.png
 
Les fans des schtroumpfs te remercient :
Fan-des_Schtroumpfs.jpg



#153 fourbanks

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Posted 21 March 2026 - 03:44 PM

fantastic work JP always, the latest build 6.01 is much easier to play :) 


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#154 jpsalas

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Posted 04 April 2026 - 04:05 AM

UPDATE

 

6.0.2 Updated 04.04.2026
- Added two center ramps instead of only one, removing the diverter and the lower targets. (to stop the ball from draining from a weak shot to the ramp)
- The spin wheel light turns on all the inlanes, shoot the Ice Cream to collect, and also by hitting the top yellow targets.
- Changed the pop bumpers to a transparent cap.
- New backdrop for the desktop and FS version (I don't remember who made the FS backdrop, sorry)
- Updated the flashers using a linked light instead of timers (VPX8)
- For cabinet user: remember to turn on the FlexDMD in the F12 menu.
- Added two Cyclone sounds to the spinning wheel. Thanks fourbanks for your help with these sounds and for testing the table.
 
The update is mostly to fix the annoying drain problem with a weak shot to the central ramp. And also to remove that diverter. Now you can choose better where you want to shoot, to the left or to the right :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#155 fourbanks

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Posted 04 April 2026 - 10:31 AM

Another fantastic update, JP, nicely done.  :) 


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