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America's Most Haunted


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#141 RYSr

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Posted 06 July 2015 - 05:55 PM

Thanks guys,

I use Mala for my front end and mapped up and down arrows to the right flipper buttons to move up and down the table list.

I'll look at the script and see if I can find it. What's the up arrow key code?

Thanks,

Rich

 

note:

I found my old list of script keycodes, it's #200 for up arrow. I rem'd out line 49 just above the "Test Kicker Stuff" all's well now..


Edited by RYSr, 06 July 2015 - 10:32 PM.


#142 hauntfreaks

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Posted 08 July 2015 - 05:25 PM

first off... the AMH 10 beta is awesome, great job guys, I did notice i'm getting a UDMD crash when the ball hits something near the top center bumper

 

also I took fren's b2s added the AMH grill and some lights, its still static (I blow at animating b2s) so if someone wants to animate it feel free

 

https://www.dropbox.... 07015.rar?dl=0

 

19490783256_c547df10b6_z.jpg


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#143 randr

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Posted 08 July 2015 - 10:30 PM

nice


randr___pinball.png                         


#144 ninuzzu

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Posted 09 July 2015 - 09:32 AM

I would like to thank Shoopity and Freneticamnesic for this gem. Ben Heck should be proud of you.


Videotutorials: plastic ramps in blender------>part1     part2


#145 arngrim

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Posted 09 July 2015 - 09:35 AM

don't forget me for the force feedback :)



#146 ninuzzu

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Posted 09 July 2015 - 11:52 AM

Thank you too arngrim! Sorry!

It's a shame I don't have a cab with force feedback so I can't test it, but I watched the video you posted and it looks super!


Videotutorials: plastic ramps in blender------>part1     part2


#147 Slydog43

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Posted 09 July 2015 - 12:27 PM

strange I get no force feedback from AMH, what could I be missing as I have ver 1684 of ledwiz config file.  It says use modded table, is the table released here the modded one for use with DOF?  Incredible table, thanks guys.



#148 arngrim

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Posted 09 July 2015 - 05:56 PM

do you have  LMEMDOFTables.txt file in you user folder in vp with value 2 in it?



#149 tttttwii

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Posted 09 July 2015 - 07:55 PM

How to switch it n sound? No MP3 or wav. Is there anything to change in the script? DOF is running fine!

#150 freneticamnesic

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Posted 09 July 2015 - 10:31 PM

Did you download the music?



#151 Slydog43

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Posted 10 July 2015 - 12:02 AM

do you have  LMEMDOFTables.txt file in you user folder in vp with value 2 in it?

  yes I do.  

 

I get DOF with PinMame games fine (I think) but nothing with DOF scripted games like Beat Time DOF.  I checked the value of DOFs in sub LoadLMEMConfig and it is True which should be fine.

I also can't get DOF with Strikes N Spares, not sure if they are related.

 

Never had trouble with DOF after I got it working initially, any other ideas?   thanks 

 

 

Fren: yes running 1685 version


Edited by Slydog43, 10 July 2015 - 01:17 AM.


#152 freneticamnesic

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Posted 10 July 2015 - 12:18 AM

Have you updated DOF configs recently???



#153 edizzle

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Posted 10 July 2015 - 01:34 AM

Awesome work guys!  I got it working after adding those files from the demo folder (Thanks Paulo).  Plays great.  I haven't been able to go up the stair case ramp...it's pretty tough, I guess.  The only other thing I noticed is I get quite a few "File not found" images on the DMD.  Are there images missing, or did I mess something up?



#154 freneticamnesic

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Posted 10 July 2015 - 01:49 AM

Awesome work guys!  I got it working after adding those files from the demo folder (Thanks Paulo).  Plays great.  I haven't been able to go up the stair case ramp...it's pretty tough, I guess.  The only other thing I noticed is I get quite a few "File not found" images on the DMD.  Are there images missing, or did I mess something up?

 

Not all of that is scripted yet I think

and the ramp - tough, or impossible? I'm not sure yet. I think if you get it just right it will make it, but we're talking pixel perfect execution... I'm trying to think of something that will make the ramp work!



#155 Slydog43

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Posted 10 July 2015 - 02:11 AM

Got DOF working again for all my tables, I can't believe what it was, I had 2 different directoutputconfig.ini files on my computer.  I was only looking at the one under the tables\plugins\DirectOutput\config but there was also an older one under my tables directory.  Everything is great in VP land again.



#156 ClarkKent

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Posted 10 July 2015 - 04:43 PM

how to turn on db2S in AMH?

#157 RYSr

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Posted 10 July 2015 - 04:53 PM

  The only other thing I noticed is I get quite a few "File not found" images on the DMD.  Are there images missing, or did I mess something up?

 

I copied the Gif's from the vp9 version into the vp10 downloaded gif folder and the file not found prob went away.

Rich


Edited by RYSr, 10 July 2015 - 06:16 PM.


#158 arngrim

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Posted 10 July 2015 - 07:09 PM

to have b2s, create the LMEMDOFTables.txt file in you user folder in vp, put value 1 for b2s or 2 for b2s and disable mech sounds, i'll check the version fren posted, couldn't have time yet



#159 hauntfreaks

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Posted 10 July 2015 - 07:44 PM

 

  The only other thing I noticed is I get quite a few "File not found" images on the DMD.  Are there images missing, or did I mess something up?

 

I copied the Gif's from the vp9 version into the vp10 downloaded gif folder and the file not found prob went away.

Rich

 

 

I noticed when I took the vp9 gifs and added them to the VPX gif pack, it added 70 new gif file to the folder... 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#160 arngrim

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Posted 10 July 2015 - 08:10 PM

yep, what i did is took the gif package of fren and added the missing files from the original package from shoopity and i got no no file found anymore, and i hope i have the all the latest gif like this

 

just tested the posted version, really nice update since my latest, i didn't know shoopity already improved some parts, some videos have changed and some are added, and fren's enhancements are a must have ;)

 

to enable bumper to contactors, uncomment the lines in bold in the script

 

'**************
'* Bumpers
'**************
Sub Bu1_Hit() 'Switch 46
DOF 105, 2
Playsound SoundFX("fx_bumper3")
PopCheck()
End Sub
 
Sub Bu2_Hit() 'Switch 35
DOF 107, 2
Playsound SoundFX("fx_bumper3")
PopCheck()
End Sub
 
Sub Bu3_Hit() 'Switch 45
DOF 106, 2
Playsound SoundFX("fx_bumper3")
PopCheck()
End Sub
 
and for the sounds, i tried with lmemdoftables txt to 0, 1 or 2, and i have no sound disappearing problem..