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The VPM alpha/beta thread


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#141 ICPjuggla

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Posted 29 April 2015 - 04:26 PM

that means your default setting has pindmd checked, you can uncheck it from setup.exe by changing the defaults settings for roms that never ran before with setup defaults button.
 
and if you remove a registry of a rom, it will also take the default settings again

Actually even just adding a new rom I have to do it too. It's like it audimaticly sets it after 1st run of the table. On second run its set then I have to go in and fix it.


Okay cool thx arngrim I'll give that a try.. :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#142 arngrim

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Posted 29 April 2015 - 05:06 PM

oops my sentence was horribly phrased but it seems you understood me anyway :D



#143 ICPjuggla

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Posted 29 April 2015 - 05:09 PM

I think I understand. If I have further questions I'll reach out.. :-)

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#144 toxie

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Posted 29 April 2015 - 08:14 PM

I updated the builds again. No big change except for the requested version number fix, and a tiny tiny optimization to the ARM cores.



#145 toxie

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Posted 20 May 2015 - 07:19 AM

new build in the first post:

fixed a stupid bug i introduced in mjrs new DCS optimization (fixes JD, STTNG, IJ sound issues) and added checksums for Mike Bossy (EDIT: turns out to be no valid ROMs).


Edited by toxie, 20 May 2015 - 08:06 AM.


#146 hmueck

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Posted 20 May 2015 - 07:30 AM

and added checksums for Mike Bossy.


Wait -- what?
You have checksums for Mike Bossy? You have working ROMs?!?
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#147 toxie

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Posted 20 May 2015 - 07:42 AM

i just added the checksums from the ROMs from here: http://www.gameplanp....com/roms.shtml

it seems to do something, but if it -really- works, is up for you guys to find out..  ;)

(i'm currently short on spare time a bit)



#148 toxie

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Posted 20 May 2015 - 08:06 AM

turns out gaston removed these exact ROMs already years ago, so they are not valid, sorry for the fuzz.. will be removed again..



#149 hmueck

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Posted 20 May 2015 - 09:51 AM

Schade... :)
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#150 Shoopity

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Posted 22 May 2015 - 02:39 AM

Toxie, I just came across this thread and I haven't gone through the whole thing, so I don't know if this has already been covered, or if this is the right place to ask, but are there are any plans (or has it already been addressed) to properly emulate stepped flashers on the WPC system?



#151 toxie

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Posted 22 May 2015 - 06:12 AM

No.. Not to my knowledge.. Gaston would be the right person to contact for this..



#152 hmueck

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Posted 22 May 2015 - 06:57 AM

No.. Not to my knowledge.. Gaston would be the right person to contact for this..

 

I asked Gaston about this before (actually about pulsed solenoids). He asked me to contact Tom Haukap. But that guy never replied.


.

Sooo,... who's picking up the responsebility to implement pulsed solenoids in VPM and VP10? ;)


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#153 toxie

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Posted 22 May 2015 - 01:46 PM

if i would have more of a clue about the existing code and/or more time on my hands i would love to do it, but.. .. ..



#154 hmueck

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Posted 22 May 2015 - 02:00 PM

if i would have more of a clue about the existing code and/or more time on my hands i would love to do it, but.. .. ..

 

Who do we have to.... get rid of... to give you more time? ;)


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#155 toxie

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Posted 22 May 2015 - 02:29 PM

real life..  ;)

 

also i have three construction sites open in the VP10 code, plus one thing i would love to finally start in VPM, plus the capcom timing issues (lamps/CPU speed)..



#156 arngrim

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Posted 22 May 2015 - 02:43 PM

vpm 64 bits?

#157 toxie

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Posted 22 May 2015 - 03:16 PM

oh, yeah, that, too, but for me personally this is currently out of reach, as it would take too much time..



#158 arngrim

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Posted 22 May 2015 - 03:26 PM

what is it that you want to start with then? :)

#159 gStAv

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Posted 22 May 2015 - 04:15 PM

whitestar AUX? :_D


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#160 toxie

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Posted 22 May 2015 - 04:19 PM

i hinted at it a while ago, but have no idea if it works out, and no, its no SAM stuff (actually nothing -really- emulation specific)..

(tease, tease ;))