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Bodydump's WIP Thread
Started By
bodydump
, Feb 21 2014 07:54 PM
No Good Gofers Bugs Bunny Nascar Title Fight bodydump
260 replies to this topic
#143
Posted 18 September 2014 - 12:58 PM
Glad that worked out tom. I had the same issue doing the sails on potc for groni
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#144
Posted 18 September 2014 - 02:38 PM
Looking really nice! ![]()
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#145
Posted 18 September 2014 - 06:37 PM
So what's left to be done on NGG? It looks good to go based off the video.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#147
Posted 24 September 2014 - 03:37 AM
NGG looks awesome. How hard is it to get the hole in one shot? On the old version it was nearly impossile to miss.
It's definitely harder than the old version. The old version used kickers and teleportation and you're right it was nearly impossible to miss the hole in one. This version the ball is hitting a ramp and going airborne like the real game. The ball goes flying all over the place. Once you get the timing down you can hit it, though. My slam ramp code still needs a little work especially with partial hits as you'll see in the video but it's getting there.
Here's another video with the improved Gofer models by Dark and cleaned up animations:
#149
Posted 24 September 2014 - 03:49 AM
The gofer's sizes look perfect now.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#153
Posted 27 September 2014 - 04:13 PM
I noticed that the disc spins with a bit of a wobble, so I asked bodydump if he was interested in having the disc made into a primitive. I had to readjust the image provided for the texture map and tweak the UV mapping in order to get it to spin more true, I got it spinning much better...not 100% perfect but pretty good. I don't know if BD will make use of these or not but I also made some alternate maps using 3dsmax object motion blur to maybe make the animation a bit more realistic. Since the wheel has function it might be too big of a hassle to swap textures for this cosmetic effect.

Most users probably would of never really cared if it wobbled a bit but it was bugging my ocd. ![]()
Edited by dark, 27 September 2014 - 04:19 PM.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#158
Posted 29 September 2014 - 05:12 PM
O.K. since Dark called me out on the wobbly disc, here's a video of the new version with his primitive disc and all 6 levels of motion blur.
lol well I meant no offense on it, it's not like you made the image, it was surprisingly a lot of work just to get it as good as I got and it still wasn't perfect....it does look smooth and realistic now. Honestly didn't expect you to use all 6 levels of the blur textures, I just wanted to be thorough and provide everything you'd need...my hats off to you! ![]()
The motion blur looks great.
Edited by dark, 29 September 2014 - 05:14 PM.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Also tagged with one or more of these keywords: No Good Gofers, Bugs Bunny, Nascar, Title Fight, bodydump
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