UW: Do you know texture baking? E.g. in Blender you create a material with your normal texture ( e.g. the texture of the bride head) then you add some point lights to the scene and let Blender creates a pre-lit textures for the object. I did that for the STTNG cannons otherwise the normal VP lighting won't give you such results.
You find more information here: http://wiki.blender....ual/Render/Bake
thanks for adding the mirror obj option you have made life so much easier.
My only issue with the texture baking is that i'm going to have a lot of models so many will have to be static prerendered models. I'm experimenting with methods for lighting them. if I have to i'll do a texture back that is not very bright and then light it up with an alpha ramp
here are the new bride and head and scientist models in the table. you'll also noticed drac is now mirrored and correct on the table
new models.png 1.64MB
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