NEW UPDATE: Revision 2.4.0 for VP915
Those are the changes I had planned for this table:
- make the trolls register a side hit and you should need less power to hit them.
- slower castle main gate movement and in sync with the rom sound (fixed the solenoid call)
- smooth trolls up/down movement (they still move up/down very fast, it didn't feel right to make them go up/down slower, but now they shake when they reach the up position)
- smooth castle iron gate movement (done using a primitive)
And I ended up adding these changes too:
- New playfield, original from Francisco666, with many corrections by ClarkKent
- New plastics
- New color change for the castle and towers (ClarkKent)
- New Damsel castle (ClarkKent)
- New lights
- New fading GI on playfield and plastics
- Fading flashers at the bottom of the ramps
- New decoration on top of the flipper lanes, the archers
- New flashers
- New sounds as in my latest tables
- New trolls using 2 primitives for each troll, which allow for better up/down movement and shaking when hit.
- New logo on top of flippers, also using primitives
- New dragon (with color adjustments by ClarkKent)
- Fixed the ladder textures so it doesn't look broken.
- + a lot of script changes, b2b collisions, rubber sounds, ball rolling sound, JimmyFingers tap flipper addon, etc
- enhanced: purple flashers on the backwall: they didn't have red domes at the shop so I fitted purple ones 
I just want to say thanks again to ClarkKent for all his help with the graphics and play testing.
Enjoy!
JP