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Why is there no WhiteWater WIP existing?


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#141 rschudej

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Posted 10 November 2011 - 05:47 AM

JP, I would LOVE to playtest it as well, if possible!!!!!

#142 rcadefrk

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Posted 10 November 2011 - 05:53 AM

I think i will wait JP, but will check it out as soon as release, thanks for making it dblthumb.gif

#143 gStAv

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Posted 10 November 2011 - 05:57 AM

That bigfoot really did the frosting to the allready i iced cake JP!
Awesome work! cool.gif

3rs054-6.png


#144 thewool

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Posted 10 November 2011 - 06:58 AM

I am growing more body hair in time for the release of this table, cheers JP!! good.gif





#145 Sheltemke

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Posted 10 November 2011 - 07:18 AM

QUOTE (djmichaelbasic @ Nov 10 2011, 07:37 AM) <{POST_SNAPBACK}>
QUOTE (jpsalas @ Nov 9 2011, 10:24 PM) <{POST_SNAPBACK}>
This is the current state of the table. More or less everything is finished. Just waiting for a video of the Big Foot to make the animation smile.gif



Amazing! My brother owned one of these years ago...so if you want someone to play test it while waiting for the bigfoot animation...I'd be honored.



Welcome bigfoot Worship.gif

#146 razoraustralia

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Posted 10 November 2011 - 08:39 AM

Bring on the Vacation Planner Jackpot.....

Well I'll give it a fair go.

This is amazing JP thank you for your amazing work.

#147 bolt

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Posted 10 November 2011 - 08:49 AM

Fantastic work JPSalas.
Posted Image

#148 jpsalas

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Posted 10 November 2011 - 11:21 AM

Ok, here it is the table like it is now.
The big foot animation is not working, (still waiting for the video), but the rest should be working.
Don't pay too much attention to the physics since they are not adjusted yet.

So, if you want, you may try the table, and if you see something missing or wrong, then just write it here smile.gif

http://www.mediafire..._vp91x_1.0m.zip

JP

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#149 Sheltemke

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Posted 10 November 2011 - 11:32 AM

QUOTE (jpsalas @ Nov 10 2011, 01:21 PM) <{POST_SNAPBACK}>
Ok, here it is the table like it is now.
The big foot animation is not working, (still waiting for the video), but the rest should be working.
Don't pay too much attention to the physics since they are not adjusted yet.

So, if you want, you may try the table, and if you see something missing or wrong, then just write it here smile.gif

http://www.mediafire..._vp91x_1.0m.zip

JP


JP please leave the link alive today since i can only download later at night today from home. Worship.gif

#150 rcadefrk

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Posted 10 November 2011 - 11:51 AM

I know i said i was going to wait, but i couldn't resist. Nice work buddy!

Edited by rcadefrk, 10 November 2011 - 11:52 AM.


#151 serpiko

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Posted 10 November 2011 - 12:34 PM

I'll test this afternoon to see if I find bugs.
I just add this:

SolCallback(7) = "vpmSolSound ""Knocker"","

I wanted to hear .....it gives more chili at this game.

your game is super,JP.thanks for the beta. dblthumb.gif dblthumb.gif dblthumb.gif dblthumb.gif



#152 bolt

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Posted 10 November 2011 - 01:23 PM

Thank you very much for this version, I will test the table.
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#153 william

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Posted 10 November 2011 - 01:57 PM

Great game JP!! I can't believe how smooth it runs with the ramps even on multiball. This table is going to be really awesome when you get the Bigfoot working. I did find a few minor things in the beta. The kickback seems a bit weak. Once the ball traveled down to it it got hung up on a weak hit and the ball was lost I change the script from 25 to 35 and it now kicks more strongly. Added the knocker to the script mentioned above. On one game the ball weakly went up the spine chiller ramp and got lost, I couldn't see where it went, but I couldn't get it out. I tilted and had to totally restart the game. The ball search couldn't find it either. Another thing when the ball goes into the whirlpool shouldn't it be giving a whirlpool award. Else an awesome game!!

Edited by william, 10 November 2011 - 08:01 PM.


#154 mariozeferino

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Posted 10 November 2011 - 02:32 PM

great table!! this one owes me a lot of money, payback time!!

little slow on my pc (core2duo, ati 4850) but very playable even with multiball
the ramps look great and work great, this is the one i'll show to people who never had never seen a virtual pinball

#155 rcadefrk

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Posted 10 November 2011 - 02:36 PM

FS version is going to own, do i still get a LE edition with papa smurf on the playfield?!? dblthumb.gif

Edited by rcadefrk, 10 November 2011 - 03:05 PM.


#156 DedRok_V

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Posted 10 November 2011 - 02:55 PM

I didn't care much for this table in real life, but after seeing this recreation, I am thinking of kicking myself about that.






Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#157 Keelis

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Posted 10 November 2011 - 03:02 PM

Table plays GREAT!!! Cannot wait for the FS version to be released drinks.gif

Edited by Keelis, 10 November 2011 - 03:02 PM.


#158 rehab

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Posted 10 November 2011 - 03:09 PM

awesome!

#159 Fouzy

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Posted 10 November 2011 - 04:03 PM

i have tested the table, nice but i have some seriously lags...
i don't have a video card 1Gb... i have a video card nvidia 512Mb overcloacked.


#160 dark

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Posted 10 November 2011 - 04:31 PM

I have it from a good source, that you only need be patient and you won't be disapointed smile.gif

QUOTE (crazyfilter @ Oct 15 2011, 12:53 AM) <{POST_SNAPBACK}>
Hallo guys,

I'm wondering since a loooong time: Why nobobody builds a WhiteWater for VP9 ?

What is the iisue about it? I mean we have lots of re re re builds of tables like SS and LOTR and so on..

Don't get me wrong: I fully appreciate all of the great work and I understand that every creator is fully free what table and when he wants to build.

You all do AMAZING work! But what is the problem with WhiteWater?

Greetz
icevampir