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#1561 phlove

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Posted 06 February 2020 - 03:02 PM

Hey guys i want to do my own tables but i always git the problem

 

VDRKTUBE not available.

 

i followed the tutorial step by step , what i am doing wrong ?

 

regards



#1562 gear323

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Posted 06 February 2020 - 03:05 PM

 

 

How can I get it? Is it possible to apply that to other tables with reasonable effort?


 

 Steely is working on an alien space ship animation for the room, and then it will release shortly.

 

Thanks for everything and please consider making these external Animations optional. I am sticking with VPX because of the realisim.. If I want outside non-authentic animations, I would be using FX2 Pinball(which is not realistic)

 

 

Just as an FYI, In FX2 and in FX3 you can disable the animations in options. You can also disable the ball trails and the popup scores in the play field if you want.  The FX3 Williams tables have different physics you can select and if you select the tournament physics or Arcade then they are actually pretty good.  
 

I really don't know how hard it would be to implement, but In a perfect world in the future one day, I think it would probably be great if the VR room was handled as a separate file.  
 
Basically to convert a table to VR we would just move the standard VPX table into a cabinet, align everything, add all of the cabinet art and plungers and maybe even under cabinet lighting and standard toppers to the tables. 

Basically only things that are attached to the the cabinet, the cabinet itself and the table and that is all would be in the VPX file.  Then we could have a Library of VR ROOMs  that we could choose from and they would work with any table.  Like how Rawd is configuring the right magna save to turn off the room, maybe a different unused button could be used to cycle through the different VR ROOMS while in game.    So for an example, maybe if your system could not handle this ATM VR ROOM you could play the table in a more basic room or just turn off the room etc.  

The only downside is this would limit how customized the VR rooms could be unless there was a way to allow the per table "Author Default" Room (which has all of the customizations the author made) or select a room from your library of rooms you have installed.   
 
For now I really like that Rawd has added this option to disable the room and not even for me.  My system is pretty good still and I can probably run the table just fine with the Room.  However, so many people PM me or email me about how VR rooms I uploaded perform too slow for them and they end up deleting a bunch of things from the room or they just can't play it until they upgrade their hardware one day.  

For some of them they say they can't play the particular table even without the VR room so the only thing helping them is performance updates to VPX VR or a faster computer  :)

Looking forward to your release Rawd.. Looks great!

Edited by gear323, 06 February 2020 - 09:42 PM.


#1563 blindpeser

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Posted 06 February 2020 - 03:12 PM

Hey guys i want to do my own tables but i always git the problem
 
VDRKTUBE not available.
 
i followed the tutorial step by step , what i am doing wrong ?
 
regards


Check the script. Either you miss the code in the script or it is there but the code doesnt know it. Just compare the script you are working on with a script of a room gear323 released.

#1564 phlove

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Posted 06 February 2020 - 04:23 PM

i doesent matte how o change the code its still not like in the tutorial maybe there is something wrong there. I followed every step couple of time and did this for hours...

and if i got it the backglass is always an ACDC one i dont know why

and also the DMD is not running doesent matter which variables i am changing



#1565 phlove

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Posted 06 February 2020 - 06:16 PM

i found the problem why my backglass is ACDC in the imagew manager is the backglass an ACDC picture. How do i convet the original image, or do i have do search for a new ong oickture to add this one for the table ?



#1566 Ben Logan

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Posted 06 February 2020 - 06:25 PM

i found the problem why my backglass is ACDC in the imagew manager is the backglass an ACDC picture. How do i convet the original image, or do i have do search for a new ong oickture to add this one for the table ?


Hey Phlove,

Use the image manager to import a new backglass image. There's an import button in the upper right hand corner. Then, make sure that you select the new image you've imported into the image manager in the options window after clicking on your backglass image. There's a little dropdown menu there. Hope this helps!



#1567 gear323

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Posted 06 February 2020 - 07:19 PM

 

Hey guys i want to do my own tables but i always git the problem
 
VDRKTUBE not available.
 
i followed the tutorial step by step , what i am doing wrong ?
 
regards


Check the script. Either you miss the code in the script or it is there but the code doesnt know it. Just compare the script you are working on with a script of a room gear323 released.

 

 

VDRKTUBE is one of the images for the Donkey Kong cab which is in the 3rdaxis VR room. Most likely, either you didn't upload that image to the table you are working on OR the name of the image does not match the name of the image on the script. 


Edited by gear323, 06 February 2020 - 09:02 PM.


#1568 Rawd

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Posted 06 February 2020 - 10:29 PM

For some of them they say they can't play the particular table even without the VR room so the only thing helping them is performance updates to VPX VR or a faster computer  :)

Hey Gear..   If you want to implement the toggle into your rooms, it's fairly easy.   The only issue, is tables that actually use the magnasave button, would need to be coded to something else...

 

 

Put all of your VR elements/objects into a collection (named VRBuildings in the case below)..  then...

 

 

Dim Object  ' for Grouping VRToggle collections  (put this near the top of the script).

 

Then under (in) the Keycode Down sub......

 

If Keycode = LeftMagnasave Then
for each Object in VRBuildings: object.visible = 1 : next

AltVRFloor.visible = 0  '(The name of the alternate VR floor for the basic room)

end If

 

If Keycode = RightMagnasave Then
for each Object in VRBuildings: object.visible = 0 : next

AltVRFloor.visible = 1

end If

 

You can also toggle any animation code or timers you have running there.  I have made it swap in a basic floor into a black room, but in reality you could toggle through a bunch of rooms this way.   The only issue would be filesize and load times if you add too much.

 

Have fun!


Edited by Rawd, 07 February 2020 - 09:56 AM.


 


#1569 Slydog43

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Posted 06 February 2020 - 11:23 PM

When 3rdaxis and I started working on these, he came up with the idea of an animated flipper button.  He asked if it was possible, and it was done 5 minutes later.  I love how far everything has come and can't wait for future ideas that people come up with.  Great stuff!!



#1570 Rawd

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Posted 06 February 2020 - 11:33 PM

When 3rdaxis and I started working on these, he came up with the idea of an animated flipper button.  He asked if it was possible, and it was done 5 minutes later.  I love how far everything has come and can't wait for future ideas that people come up with.  Great stuff!!

One idea sparks the next!   I used your animated flipper code, and it made me start thinking of what else could be done.



 


#1571 fwiler

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Posted 07 February 2020 - 02:24 AM

For those with Oculus Quest using Link, I suggest trying the Oculus Tray Tool.  Or even if using Oculus Rift.

 

https://www.reddit.c...ulus_tray_tool/

 

If you scroll down a bit you will see download for latest version from 02/03

 

What's nice about this is there is a specific section for Oculus Quest that will optimize settings based on your video card.

You don't have to make adjustments in Steam VR or the game itself.

 

Apparently setting  Steam VR, the Game, and Oculus settings can become counter productive.  Or create more overhead than necessary for no gain.

 

So for example, you don't want to increase resolution or super sampling in multiple places.


Edited by fwiler, 07 February 2020 - 02:25 AM.


#1572 phlove

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Posted 07 February 2020 - 01:16 PM

 

i found the problem why my backglass is ACDC in the imagew manager is the backglass an ACDC picture. How do i convet the original image, or do i have do search for a new ong oickture to add this one for the table ?

Hey Phlove,

Use the image manager to import a new backglass image. There's an import button in the upper right hand corner. Then, make sure that you select the new image you've imported into the image manager in the options window after clicking on your backglass image. There's a little dropdown menu there. Hope this helps!

 

thank i realised that yesterday , the thing is that in the tutorial i have to export all the images from the VR room 1.2 into my table and there is the backglass image of ACDC why is that ? cause when i delete it i just get a white screen on the backglass
 

 

 



#1573 waynewhitney

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Posted 07 February 2020 - 06:47 PM

Some more fun stuff..   Animated coin drop and start button (lol).   I also made it so the magnasave buttons toggle the entire VR room on and off.

 

That's brilliant!

When and where will you be releasing this table?

I've been waiting for a VR treatment of AFM since I put my VR rig together!



#1574 Rawd

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Posted 07 February 2020 - 07:00 PM

That's brilliant!

When and where will you be releasing this table?

I've been waiting for a VR treatment of AFM since I put my VR rig together!

 

 

I'll release it here and at Vpinball.  Hopefully soon.  I'm just tidying some stuff up, and Steely is working on a cool Alien spaceship animation for the room.
 



 


#1575 Ben Logan

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Posted 07 February 2020 - 07:14 PM

Can’t wait. Thanks, Rawd!

#1576 Rawd

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Posted 07 February 2020 - 08:16 PM

Steely made us some nice backbox hinges.

 

4mIqv03.jpg



 


#1577 Ben Logan

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Posted 07 February 2020 - 08:21 PM

Oh yeah! Love that AFM cabinet with all the detail you guys are capturing.

One of the coolest things about VPVR is experiencing the sheer scale of machines complete with cabinet and backbox. I loaded up Arconovum’s FSS Banzai Run last night. You’ve got to see it. Some loose ends graphically that need cleaning up for VR use, but it’s a positive beast with that towering backbox.

#1578 rothbauerw

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Posted 07 February 2020 - 09:21 PM

Wow you guys ... I'm having a hard time keeping up with this thread.  Might be nice to start different topics to make it easier to sort things out.  Maybe a Setup topice, WIP topic, Performance topic, etc?

 

One question reading through everything.  The Freeze.dll.  How do you know if it's running and how do you prevent it from running if it is?



#1579 blindpeser

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Posted 07 February 2020 - 11:06 PM

Oh yeah! Love that AFM cabinet with all the detail you guys are capturing.

One of the coolest things about VPVR is experiencing the sheer scale of machines complete with cabinet and backbox. I loaded up Arconovums FSS Banzai Run last night. Youve got to see it. Some loose ends graphically that need cleaning up for VR use, but its a positive beast with that towering backbox.

It is awesome, the backbox just needs some angle fixes and it could it be used in VR. I started to do it but stopped pretty quick. You have to put every piece into the new position. Too much for my impatient brain.

Plus the table needs a ocerhaul on the physics and lighting end. I think it lacks some newer technologies also, like ball rolling sounds, not sure.

Edited by blindpeser, 07 February 2020 - 11:08 PM.


#1580 gear323

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Posted 08 February 2020 - 05:27 AM

Wow you guys ... I'm having a hard time keeping up with this thread.  Might be nice to start different topics to make it easier to sort things out.  Maybe a Setup topice, WIP topic, Performance topic, etc?

 

One question reading through everything.  The Freeze.dll.  How do you know if it's running and how do you prevent it from running if it is?

 

Hopefully I'm understanding this question correctly and not telling what you already know.   

Anyway. Freezy.dll that is being mentioned is version 1.71 found here.   https://github.com/f...nsions/releases  The latest version does not work. Before VPX VR, this was used for people with cabinets running real dot matrix DMDs or Monitor based DMDs on separate monitors. 

 

If you have it installed and working and want to use it or not use it on a per table basis, you check or uncheck the highlighted option by pressing F1 to bring up the pinmame options as per the below screenshot. 

 

https://imgur.com/a/t3PZMbG

 

Below is the Quote from Rawnei (dev who added the capture Freezy DMD feature to VPXVR) and the use cases for it.

"I implemented the Capture DMD function mainly for color DMDs and to be able to play original tables that uses UltraDMD or P-ROC (CCC Reloaded), there are varying degrees of performance hits depending on the computer so it's not a good idea to design tables around it if it can be solved with built in functionality. For color DMDs the optimal solution would of course if there was native support for it in VPX+VPVR but I wouldn't know how to implement it and it would probably be a lot of work if someone tackled that."

 

Hope that helps!


Edited by gear323, 08 February 2020 - 05:48 AM.