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VP10 table testing - available right here!


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#1521 Ben Logan

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Posted 30 July 2015 - 03:16 AM

Dynamic lighting on the ball looks really nice.

#1522 hmueck

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Posted 30 July 2015 - 09:14 AM

Tiny little update to Vulcan
http://www.mediafire..._beta6_db2s.rar

-enabled playfield reflections ;)
-fixed material on that thing in the top left
-adjusted the rails
-fixed aspect ratio to 1:1
-stuff
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#1523 fuzzel

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Posted 30 July 2015 - 12:39 PM

wow...it uses "stuff" stunned :D



#1524 hmueck

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Posted 30 July 2015 - 12:42 PM

wow...it uses "stuff" stunned :D

:P  Not everybody can have stuff! ;)


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#1525 Les73gTx

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Posted 30 July 2015 - 01:12 PM

I find that all the scripts use all kinds of stuff .... lol

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#1526 hauntfreaks

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Posted 30 July 2015 - 05:40 PM

I got excited, I thought "stuff" was going to mean the 4 player B2S was going to be coded..... hehehe  ;)


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1527 rein1969

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Posted 30 July 2015 - 08:48 PM

 

Finally posting and update to The Addams Family.  Still needs ramp work and lighting work. Too much stuff to list has been updated.  crappy background added to keep track of thing lights in DT mode (FS I guess use a b2s with thing lights)

 

I think same link  TAF

 

VPX%20DT%20TAF%20SS.png

 

 

-Mike

 

best transparent ramps I've seen.... its time to weed out the 4 other TAF tables I have in my cab.... ;)

 

Yes the transparent ramp is almost perfect.. it now really looks like the real hard 'plastic" ramp on the real table. I think it's because of the waving light parts (look for the vertical : "snake-structure" at the beginning of the ramp). Very well done, you have eyes for details!



#1528 noiseprisoner

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Posted 01 August 2015 - 07:21 PM

I was on vacation for awhile and catching up on all the updates...

 

When I play Hercules now, the ball doesn't seem to drain, it just sits at the very bottom. The game starts and the first ball plays fine, it just won't drain. Anyone else seeing this?

 

Tales From The Crypt- Spectacular lighting, WOW!

 

Updates to Vulcan and Dirty Harry look great, nice job everyone!



#1529 randr

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Posted 01 August 2015 - 07:48 PM

For Hercules try link and download newer test table

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#1530 Les73gTx

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Posted 01 August 2015 - 09:07 PM

Or just increase the radius of the kicker to a bigger value for the drain on Hercules

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#1531 noiseprisoner

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Posted 02 August 2015 - 06:37 AM

For Hercules try link and download newer test table

Got it. Plays wonderful, thanks! Is it just me or have you improved the graphics on that table recently too? Looks killer!



#1532 Trinity

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Posted 02 August 2015 - 02:48 PM

I agree. He did a good job on Hercules. On Mopar too.



#1533 randr

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Posted 02 August 2015 - 02:56 PM

Thanks guys. Hey what about Humpty Dumpty!? ;)

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#1534 Trinity

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Posted 02 August 2015 - 03:00 PM

I need to download it again. I had tried it early on when you were trying to hammer out the fine points.

 

Downloading now.


Edited by Trinity, 02 August 2015 - 03:02 PM.


#1535 Les73gTx

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Posted 02 August 2015 - 03:42 PM

Humpty Dumpty is great fun and frustrating at the same time . It plays great but the scoring has my wife determined to top my HS.

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#1536 randr

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Posted 02 August 2015 - 04:42 PM

You have gtxjoes sticky note add on?

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#1537 Les73gTx

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Posted 02 August 2015 - 04:57 PM

Yeah it was already there when I downloaded the table

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#1538 Shockman

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Posted 02 August 2015 - 06:19 PM

Mr. & Mrs. PAC-MAN beta10cm

 

https://www.dropbox....ta10cm.vpx?dl=0

 

It's the color mod.

 

It has redundant and unused images and materials at this point. All original resources are in there but I will release a authentic version in the end.

The maze lights work a little differently. Fainter blue ghost light, and brighter and lively pacman lights. The capture/caught lights work differently depending on if there is already a pacman light lit there.

 

The plunger is a stock element so use you favorite settings there as well as the flippers, night/day, and visual nudge. 

 

beta10_t.jpg


Edited by Shockman, 02 August 2015 - 06:28 PM.


#1539 randr

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Posted 02 August 2015 - 06:44 PM

Looks good shockman

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#1540 Trinity

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Posted 02 August 2015 - 10:10 PM

Ok, I downloaded and played the most recent Humpty Dumpty.  Very nice! It plays smooth. Sounds good. The game play is really relying on the nudge to get the ball to stay up for any length of time, that's for sure. Was reading the history on the table. The first to use flippers. Way cool table to have on my cab. Thank you!