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Tron (WIP)
Started By
PainkillerAlice
, Jun 18 2010 04:42 PM
244 replies to this topic
#122
Posted 05 May 2011 - 08:25 PM
QUOTE (faralos @ May 5 2011, 06:50 AM) <{POST_SNAPBACK}>
out of curiosity, why did you trash the first table design?
Gameplay issues, the table was a little too simple, too few playfield 'objects' to make a thorough and complete game. Will still be using 'neon' effects on the current WIP.
I could have been smart, but I never learned anything by being smart!
#126
Posted 16 May 2011 - 12:28 AM
QUOTE (drunkeykong @ May 15 2011, 07:25 PM) <{POST_SNAPBACK}>
Do you think anyone will do a release of the new Stern tron table in the future?
Sure, give it about 8 to 10 years.
#127
Posted 16 May 2011 - 05:30 PM
Or someone really creative to do a non-rom based version with DMD... like they did for Spiderman.
My Big Bang Bar cab build...
#128
Posted 16 May 2011 - 05:36 PM
Two things, one, that pic is too small for me to clearly see the play field.
And two, PD, I hope you are having more drop targets on the left side and on either side of the ones you see up by that blocked out area. that would be cool, make us spell out one long name or saying, then open the ramps or something to that effect! Anyhow it's your pin, it's all up to you...thanks for keeping in the neon look, I liked that in the first one...
And two, PD, I hope you are having more drop targets on the left side and on either side of the ones you see up by that blocked out area. that would be cool, make us spell out one long name or saying, then open the ramps or something to that effect! Anyhow it's your pin, it's all up to you...thanks for keeping in the neon look, I liked that in the first one...
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#129
Posted 19 May 2011 - 07:33 PM
Status update: got all the screenshots I think I will need and use for the table captured. Going to try to get the rest of the audio captured this week (I hope). Had some slight delays that I got resolved that kept me from finishing the audio capture, but things are looking real good right now as far as getting that finished.
Also have to do more table design finishing, which includes some textures being implemented. Messing around with metal images to use on table components and want to get the best that I can implemented.
Also have to do more table design finishing, which includes some textures being implemented. Messing around with metal images to use on table components and want to get the best that I can implemented.
I could have been smart, but I never learned anything by being smart!
#131
Posted 20 May 2011 - 11:15 PM
Current screenshot:

Added metal images for ramps and thanks to faralos added gate images for the two gates next to the outlanes. Added decals for the center drop targets and the circular target above the center drop targets. Also added scoop images temporarily to see how they would look on the table. With permission from an author whose table I got the images from, will make the scoop images permanent.

Added metal images for ramps and thanks to faralos added gate images for the two gates next to the outlanes. Added decals for the center drop targets and the circular target above the center drop targets. Also added scoop images temporarily to see how they would look on the table. With permission from an author whose table I got the images from, will make the scoop images permanent.
Edited by Practicedummy, 20 May 2011 - 11:16 PM.
I could have been smart, but I never learned anything by being smart!
#132
Posted 21 May 2011 - 07:05 AM
Another little update:

Used recognizer images for the right loop spinners. Added Sark's ship for both plastics. Changed skillshot lane due to right slingshot plastic blocking the ball path. Added backboard design.

Used recognizer images for the right loop spinners. Added Sark's ship for both plastics. Changed skillshot lane due to right slingshot plastic blocking the ball path. Added backboard design.
Edited by Practicedummy, 21 May 2011 - 07:05 AM.
I could have been smart, but I never learned anything by being smart!
#133
Posted 21 May 2011 - 09:08 AM
you got a top original table in your hands/head... lets hope it will play as good as it looks 
++
++
Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie
Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )
#134
Posted 21 May 2011 - 01:29 PM
very cool looking PD, but what's with all that stuff on the Apron? is that to be a second level somewhere? it looks like it should go into that upper right side...
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#135
Posted 21 May 2011 - 03:19 PM
QUOTE (faralos @ May 21 2011, 09:29 AM) <{POST_SNAPBACK}>
very cool looking PD, but what's with all that stuff on the Apron? is that to be a second level somewhere? it looks like it should go into that upper right side...
Aprons are the very unused territory on a pinball table. I just thought it would be sort of an original idea to use one as a playfield as well.
I have been inspired to use the apron as a playfield by an arcade pinball called Blackwater 100.
Edited by Practicedummy, 21 May 2011 - 03:21 PM.
I could have been smart, but I never learned anything by being smart!
#136
Posted 24 May 2011 - 04:46 PM
Need a few playtesters to let me know if the audio is too loud or just right:Tron WIP 5-24-11
Here is also a current screenshot.
Here is also a current screenshot.
I could have been smart, but I never learned anything by being smart!
#139
Posted 16 June 2011 - 11:40 AM
QUOTE (Practicedummy @ Jun 16 2011, 07:24 AM) <{POST_SNAPBACK}>
Got the "Giant Sark" moving target feature added in and coded in front of the MCP.


Very interesting table layout! Nice!
I am, therefore I run.




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