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Scared Stiff VP91x v1.4.4FS


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#121 Arcade4

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Posted 06 September 2011 - 07:22 PM

As far as the ball rebouning off of the rubber on coffin kickout, I have not played the real machine enough.
But I would have to think that that is not the norm.
I am pretty sure on TOTAN that ball ejects out of the Bazaar to the wrong flipper alltogether.
But all things considered these tables are pretty darn accurate for free. smile.gif

#122 thewool

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Posted 06 September 2011 - 07:31 PM

QUOTE
I am using a launch button and I don't get this problem on any other table.
I guess I'll have to live with it until I find the problem as it does not seem to be an issue from the table.
Thanks for your input guys.


Try plugging in a keyboard to use this as plunger and see if you still have the problem. If not it's something to do with you cab setup.


#123 Nick Warcholak

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Posted 06 September 2011 - 07:51 PM

QUOTE (Arcade4 @ Sep 6 2011, 03:22 PM) <{POST_SNAPBACK}>
I am pretty sure on TOTAN that ball ejects out of the Bazaar to the wrong flipper alltogether.
But all things considered these tables are pretty darn accurate for free. smile.gif


It does and I agree. smile.gif Also, something like that really doesn't change the gameplay too much.

Edited by Nick War, 06 September 2011 - 08:05 PM.


#124 bladexdsl

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Posted 06 September 2011 - 10:11 PM

QUOTE (jpsalas @ Sep 6 2011, 04:39 PM) <{POST_SNAPBACK}>
@bladexdsl: I'm using windows 7 64 bits, no stutter at all. Have you moved the alpha ramp accuracy slider to the left? You may move it all to the left, I don't think you'll see any changes in the alpha ramps, and you'll get the speed back.

are you using a 3 screen setup cab though?

#125 kiwi

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Posted 07 September 2011 - 08:05 AM

QUOTE (CPSNine @ Sep 6 2011, 05:05 PM) <{POST_SNAPBACK}>
Tried the table (1.4.2) and I have two questions.
I am getting a strange behavior on the plunger when it is released it is kind of rebounding very fast and it doesn't seem to launch the ball properly. Anybody else experiencing that, I don't remember having this on previous versions.
Also when the ball is ejected from the coffin it doesn't go straight through to the flipper, it rebounds on the rubber on the left, is it normal?

Thanks for your help.



I have the same problem.
To solve it I used the trigger "RHelp4".
I think the operation of the plunger is normal, because the ball at launch is not perfectly steady.
Thanks JP good job.

Max

#126 bladexdsl

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Posted 07 September 2011 - 08:22 AM

no problems with my plunger using a microswitch setup

#127 CPSNine

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Posted 07 September 2011 - 01:14 PM

QUOTE (kiwi @ Sep 7 2011, 04:05 AM) <{POST_SNAPBACK}>
I have the same problem.
To solve it I used the trigger "RHelp4".
I think the operation of the plunger is normal, because the ball at launch is not perfectly steady.
Thanks JP good job.

Max


Hi Max,

What do you mean by "To solve it I used the trigger "RHelp4"."
Can you expand on that please.

Much appreciated.

Nick
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#128 jpsalas

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Posted 07 September 2011 - 03:50 PM

Yes, kiwi, I should like to know how did you use the RHelp4, which by the way is the trigger at the end of the left ramp, and its purpose is to make the sound of the ball falling onto the playfield, dunk dunk smile.gif

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#129 numiah

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Posted 07 September 2011 - 06:51 PM

QUOTE (CPSNine @ Sep 6 2011, 06:05 PM) <{POST_SNAPBACK}>
Tried the table (1.4.2) and I have two questions.
I am getting a strange behavior on the plunger when it is released it is kind of rebounding very fast and it doesn't seem to launch the ball properly. Anybody else experiencing that, I don't remember having this on previous versions.
Also when the ball is ejected from the coffin it doesn't go straight through to the flipper, it rebounds on the rubber on the left, is it normal?

Thanks for your help.


I have the same (fast) repeating issues on the plunger.
I tested it with the launch button, micro switched plunger and just my keyboard.

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#130 kiwi

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Posted 07 September 2011 - 07:58 PM

QUOTE (jpsalas @ Sep 7 2011, 04:50 PM) <{POST_SNAPBACK}>
Yes, kiwi, I should like to know how did you use the RHelp4, which by the way is the trigger at the end of the left ramp, and its purpose is to make the sound of the ball falling onto the playfield, dunk dunk smile.gif


Sorry, I have not explained well.
The trigger "RHelp4" resolves the problem of the odd ball out of the coffin.




#131 kiwi

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Posted 08 September 2011 - 05:03 PM



During the monster multiball (4 balls in play), I received this message.
I think The numbers of possible ball in play is incorrect (Ball Collision code). "tnopb = 3"


#132 Arcade4

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Posted 08 September 2011 - 05:52 PM

QUOTE (kiwi @ Sep 8 2011, 12:03 PM) <{POST_SNAPBACK}>


During the monster multiball (4 balls in play), I received this message.
I think The numbers of possible ball in play is incorrect (Ball Collision code). "tnopb = 3"


That does look to be a problem.
4 and 3 are definately not a match. lol.

#133 kiwi

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Posted 08 September 2011 - 06:55 PM

Ooops , line 681 of the script is not right.

Sub sw56_Slingshot:RightSling.IsDropped etc.

Correct
Sub sw56_Slingshot:UpperSling.IsDropped etc.

Max

#134 Arcade4

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Posted 08 September 2011 - 08:40 PM

QUOTE (kiwi @ Sep 8 2011, 01:55 PM) <{POST_SNAPBACK}>
Ooops , line 681 of the script is not right.

Sub sw56_Slingshot:RightSling.IsDropped etc.

Correct
Sub sw56_Slingshot:UpperSling.IsDropped etc.

Max


Thanks for the correct line.
That is easy to change till JP gets around to approving and making the new upload.

#135 kiwi

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Posted 09 September 2011 - 04:22 PM

There are a couple of gete to fix.
The ball hangs on gate7 supports.
The GATE1 could be the cause of incorrect launch ball , I uncheck the supports.

Max

#136 jpsalas

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Posted 09 September 2011 - 05:23 PM

Good to have nice "beta testers". I'll upload an update in a few minutes smile.gif

Edit:

1.4.3 Updated 9 september
- fixed uppersling script error
- fixed multiball ball collision error.
- fixed ball getting stuck in 2 gates

smile.gif

Edited by jpsalas, 09 September 2011 - 05:35 PM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#137 Arcade4

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Posted 09 September 2011 - 05:50 PM

QUOTE (jpsalas @ Sep 9 2011, 12:23 PM) <{POST_SNAPBACK}>
Good to have nice "beta testers". I'll upload an update in a few minutes smile.gif

Edit:

1.4.3 Updated 9 september
- fixed uppersling script error
- fixed multiball ball collision error.
- fixed ball getting stuck in 2 gates

smile.gif


Awesome news.
I hope we got it licked this time. smile.gif

#138 d3xtro

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Posted 09 September 2011 - 08:53 PM

Thanks for the update JP !!!

Much appreciated.

Cheers,

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#139 numiah

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Posted 09 September 2011 - 09:47 PM

Man, I really appreciate your continuous support !

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#140 J3SteR

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Posted 10 September 2011 - 02:17 AM

You continue to show why your one of the best at this. Thanks JP!