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[WIP] The Pinball Circus - Seeking assistance with Video Mode assets

the pinball circus

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#121 somnia

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Posted 28 October 2026 - 03:29 AM


Make it flawless.



#122 ronald71

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Posted 29 October 2026 - 08:55 AM

WoW Amazing,supreme work of ART...... just speechless....

and a Deathwheel ... bombbastic. wow wow.. hope to play it someday


Edited by ronald71, 04 November 2026 - 02:51 PM.


#123 somnia

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Posted 30 October 2026 - 01:01 PM

WoW Amazing,supreme work of ART...... just speechless....

and a Deathwheel ... bombbastic. wow wow.. hop to play it someday

Wow, thank you for such kind words! Hearing this makes all the hard work worth it. You'll get to ride that Deathwheel yourself soon, so stay tuned!

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#124 somnia

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Posted 03 November 2026 - 10:05 AM

image.png
image.png
image.png
drawing the DMD graphics little by little.



#125 somnia

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Posted 03 November 2026 - 01:09 PM

image.png



#126 ronald71

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Posted 04 November 2026 - 02:53 PM

Wow .....looks even cleaner than the real dmd..



#127 somnia

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Posted 05 November 2026 - 07:31 AM


WIP The Pinball Circus Full DMD Attract & Turn Off The Light.

The DMD animation of the four laughing characters was created using the limited material available. It's a temporary solution for now. If anyone has access to clearer source footage or images, please post them here. Thanks everyone!

 

Wow .....looks even cleaner than the real dmd..

Yes, that's actually expected. The original 1990s Bally/Williams WPC DMD generated four brightness levels using PWM (Pulse Width Modulation) and a 2-plane (2-bit) display system. The different intensity levels were created through persistence of vision by rapidly alternating two bitplanes with different duty cycles.

Because of that, when trying to reconstruct animations from video footage, the brightness levels are often blended together and motion can leave ghosting artifacts. This is exactly the problem I'm facing with the scene where the four characters are laughing. There is very little clean source material available, and many frames are mixed together or affected by persistence/ghosting effects.

So the VPX version can actually look cleaner than the real DMD because we're rebuilding the animation frame by frame instead of viewing it through the original hardware's visual blending process.

If anyone happens to have clearer footage or reference images of that laughing scene, I'd love to see them.



#128 htamas

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Posted 05 November 2026 - 05:21 PM

Sounds like a trip to the PHoF in Vegas and capturing plenty of footage of the DMD of the single accessible machine (if it works at the time) would be best.
I would love to help but not sure when will I be there next... certainly not in the very near future.

Perhaps someone else lives closer and can do it?



#129 ronald71

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Posted 07 November 2026 - 01:58 PM

Just Stuning, Amazing work of Art

and explaining , how and the why you  and your team did this.

 

i wanne just...in pinball great idieas don't die.

They just wait for people willingly  to finish them.

Love the update progress  ... thank you and your team.



#130 Jefmar

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Posted 08 November 2026 - 10:09 PM

Wish you the best, somnia! I'm super new to virtual pinball and it's so cool to see this thread.