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Heavy Metal Rowamet 1983 VPX [Visual Pinball X]

DOF SSF FSS Taito Rowamet Brazil Heavy Metal

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#121 wiesshund

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Posted 18 August 2022 - 05:44 AM

have you checked to make sure your flexDMD is registered?

You are getting the error you get because, for some reason flexDMD has not initialized
since it has not initialized there is no ultraDMD object present
The reason you get an UltraDMD error and not a FlexDMD error is, the only way to have the table work for people both with flexDMD and those who only have UltraDMD installed, is to write all the DMD events in ultraDMD API

And then Init flexDMD and tell it that flexdmd is ultradmd

 

and also, are you using B2S Server ver 1.3.1.1 and vpinmame 1.42 ?

1.5.x uses a ROM alias to prevent conflict with the existing DOFconfig based on the ROM itself, as the table uses a lot of DOF events that do not exist in the ROM
If you dont have the latest vpinmame and b2s server
It is possible that the alias may malfunction, especially if you have 1.7.1 vpx installed (guaranteed actually with 1.7.1)
That could i guess maybe botch things up for you?

 

 

 

IMPORTANT!!
Table requires VPX 1.7.0 or higher
If you open in 1.7.0 and get a message anout needed 10.72 just click file and SAVE
 
Table also REQUIRES B2S Server ver 1.3.1.1 and VpinMAME 1.42
The Latest B2S Server build can be downloaded here
click actions and download the 32bit version
 
The Latest VpinMAME can be downloaded here
Download the 32bit, download SC if you are using Stern color patched ROMs
 

 

 


Edited by wiesshund, 18 August 2022 - 09:57 AM.

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#122 Boonedog

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Posted 21 August 2022 - 07:18 AM

Great Table by the way. Cannot download music from DropBox. Keeps saying unavailable.



#123 xenonph

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Posted 21 August 2022 - 07:50 AM

I just downloaded media pack and link works fine...file size is 68.2 MB's.

capturezz6_t.png

 

You can find it on first page..

capturezzb_t.png


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#124 wiesshund

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Posted 21 August 2022 - 10:44 AM

Great Table by the way. Cannot download music from DropBox. Keeps saying unavailable.

 

checked and it is available, unless DB has some kind of regional restrictions?
Let me know if you still have issues


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#125 teisen

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Posted 26 August 2022 - 02:37 PM

I can't rotate the table here...
 
error line 758 appears: "Game Name Not Found!
 
any tips?
 
thanks

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#126 wiesshund

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Posted 26 August 2022 - 06:24 PM

 

I can't rotate the table here...
 
 

 

 

what do you mean?
Rotating a table isnt a function of the table itself, it is a function of VPX

 

 

error line 758 appears: "Game Name Not Found!

 
any tips?
 
thanks

 

Did you read the READ ME file?  and or the changelog?
Do you have the ROM and the Alias?


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#127 teisen

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Posted 26 August 2022 - 06:49 PM

What I need to do is open the VPMAlias file and put in it "HeavyMetal, heavymtl" correct?
 
still the error remains :(

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#128 wiesshund

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Posted 26 August 2022 - 07:01 PM

either you dont have the ROM
or you are putting in the alias wrong

 

Example
 

ratfink,startreb
missworld,kissc
penthouse,hglbtrtb
blkou_hf,blkou_l1
christmasp,playboy
HeavyMetal,heavymtl

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#129 freebird1963

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Posted 26 August 2022 - 07:25 PM

I still get funky stuff with this table. 
First and maybe its suppose to run like this but the ball moves like a lighting bolt on meth lol.  And at times seems to just disappear. I know its louder,faster and meaner however ball disappearing is a little to nasty :-)

Second even tho I tell it no VpinMame display it still shows up.

Played 4 balls walked away came back and game over. Does it auto launch the ball if not launched in certain time frame. ?

I think I read about this one but couldn't find the answer, getting flickering on the DMD

Still get the sound emulation not 100% error. Could it be the bitrate that the music is recorded at ? 

Now maybe I misunderstood some of the options so here is what I got:

Useroptionsset 1

Usebackglass 1

FSS 0  (I have cabinet 3 screens )

Hidepinmame 1  (I assume/guessing this is the big VPinMAME screen that comes up)

Mode 3  (this version is the first I could use that option. Had to use mostly stock with music on all previous versions)

aprondmdshow 0

showflexdmd 0  (gonna change this to 1 later)

showultravirtual 0

Ledshow 0

desktopbackbox 0

lowspeed 0  (I assume this is why its like a jack rabbit on meth lol)

ballfx 1  (the neon glow balls are cool man so cool )

hirez 0  (have a ONN tablet as the DMD. Will try 1 later on after working right)

romsound 1 (yea think annoying so will 0 next time)

 

I took some video but can't upload as my Granddaughter is transfering the data to a new phone that came today. 

Music is cool, table is cool but the funky-ness I get makes it hard to play. So hopefully I set some stuff wrong.

Thanks.


Semper Fi Devil Dog !


#130 wiesshund

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Posted 26 August 2022 - 08:11 PM

I still get funky stuff with this table. 
First and maybe its suppose to run like this but the ball moves like a lighting bolt on meth lol.  And at times seems to just disappear. I know its louder,faster and meaner however ball disappearing is a little to nasty :-)

Second even tho I tell it no VpinMame display it still shows up.

Played 4 balls walked away came back and game over. Does it auto launch the ball if not launched in certain time frame. ?

I think I read about this one but couldn't find the answer, getting flickering on the DMD

Still get the sound emulation not 100% error. Could it be the bitrate that the music is recorded at ? 

Now maybe I misunderstood some of the options so here is what I got:

Useroptionsset 1

Usebackglass 1

FSS 0  (I have cabinet 3 screens )

Hidepinmame 1  (I assume/guessing this is the big VPinMAME screen that comes up)

Mode 3  (this version is the first I could use that option. Had to use mostly stock with music on all previous versions)

aprondmdshow 0

showflexdmd 0  (gonna change this to 1 later)

showultravirtual 0

Ledshow 0

desktopbackbox 0

lowspeed 0  (I assume this is why its like a jack rabbit on meth lol)

ballfx 1  (the neon glow balls are cool man so cool )

hirez 0  (have a ONN tablet as the DMD. Will try 1 later on after working right)

romsound 1 (yea think annoying so will 0 next time)

 

I took some video but can't upload as my Granddaughter is transfering the data to a new phone that came today. 

Music is cool, table is cool but the funky-ness I get makes it hard to play. So hopefully I set some stuff wrong.

Thanks.

Ball is supposed to be moving like a freight train out of hell yes.
You can enable the lowspeed option and it will be quieter and nicer than ever (well not quieter but you can use magnasave keys for that)

Vpinmame, you dont have your default ROM options set to enable cabinet mode
this is why you get a sound emulation notice, it may also be why vpinmame isnt listening to .hidden
1) Run setup.exe in the vpinmame folder, go set the defaults, and if nothing else, check cabinet mode
2) Since you have run this ROM already, it may already have an individual setup which over rides defaults
click test, scroll down and find heavy metal ROM, click game options button, make sure cabinet mode is checked, you can also uncheck to show dmd
and make sure that use external DLL is not checked for this ROM or the DMD will flicker and stuff as flex DMD fights VPM for control of what is on the DMD

 

Ball should not disappear, could be it is moving faster than the PC can draw it at times
Try the low speed option see if that helps, it will change the bumpers and slingshots etc accordingly so the physics will be closer to a factory table.

 

You mention not being able to run mode 3 before, i assume you got a divide by 0 error?
If you did, then it is possible that the cab does not keep up at times and drops updating the ball movement and then the ball appears to
kind of just materialize someplace else
 

showflexdmd = 0 means you wont have a DMD to see (but the renderer will still be running)
so in your case i am not sure what it is that you are seeing that is flickering? as you would have no DMD
perhaps it is the ROM settings i said to go look at above?

ApronDMD is just that
A person could play on a single screen in full screen, and they would get the DMD appear on the apron cards
and then they would just leave showflexDMD = 0

HiRez, use with care
It works fine, but you are basically doubling the work freezy's is doing.
Depending on PC speed, it could lag the table, try it and see as you can always set it back
I mean if you want to go Gaga, and your DMD screen is NOT a real PinDMD, and the screen is a normal PC resolution screen
set it to 3

But most likely it will lag things too much to leave set at 3, though no harm in doing it once for giggles
But it will look like this (and you can see it lagging the piss out of my laptop)

 

The game over thing, i do not know
I dont believe i have ever had that happen, i also dont think that i ever left the table sitting for a long time either
it is possible that the ROM is programmed in such a way
It is programmed to resume game in progress on power loss, so maybe it is programmed to discard abandoned games also?

 

The ROM determines game over, the table simply follows what it says.


Edited by wiesshund, 26 August 2022 - 08:14 PM.

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#131 DarlimJ

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Posted 26 August 2022 - 09:10 PM

Thank you for continuing to update this magnificent table!

 

1.5.1  Seems to run well for me over here.  Woot!

I just wish the scoring on the backglass, player number up, and ball number matched the information on the animated DMD.   This is a new rig; 12th gen i7, 3080, 32gb ram.  

Also, if I could learn what code to add so the game resets each time launched, I would.  
Other older tables do this in the script I guess?

Yes, those two things would be great to implement someday.
That would get this table in heavy rotation for me as my friends and I love this movie and magazine.

Cheers, thank you, and kudos!



#132 freebird1963

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Posted 26 August 2022 - 09:16 PM

Update to this. Which seems weird in itself.

So after I ran it and got the funky-ness I played TerryReds update to DSA. After that I went back to play this one. And some of the funky stuff disappeared. So played it a 3rd time and on the 4th time no more disappearing ball.

The flickering DMD is on the first 6 numbers from the right, the very far left number doesn't flicker. So is it flickering or is that suppose to do that ? Does it both on the back glass and DMD.

Also the back glass only shows 6 numbers for score and the DMD shows 7. The  DMD also doesn't show what ball is being played just score and credits available. 

Ball still moves quick as a jack rabbit on meth but its more under control. Not sure how else to explain that. First few times ball just seemed to jump all over the place. Was unpredictable, now not so much. 

So maybe my machine ? The NVRAM ? I see a heavymtl v1.txt  in the nvram directory but nothing in the file. The NVRAM had correct date/time and is 1KB in size. 

Table plays better and better each time I run it. 

Like them glowing neon pinballs. They are cool. Music is good to. Having fun with it now.!

Thanks. 


Semper Fi Devil Dog !


#133 wiesshund

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Posted 26 August 2022 - 09:33 PM

 

I just wish the scoring on the backglass, player number up, and ball number matched the information on the animated DMD.   This is a new rig; 12th gen i7, 3080, 32gb ram.  

 

 

Unfortunately, i cannot fix that for you via the table
I know you are giving the machine specs, but it boils down to the fact that for some reason you are lagging on this table, apparently a lot
Even my laptop which is very very slow as far as VPX is concerned, only has a few MS latency between the DMD and the VPM score display

On my desktop it is imperceptible, and there WILL be delay because the DMD is being run by VBS and VPM by hardware emulation, and the DMD cant say something
until the ROM has stated it as fact.

I included a displayless backglass, you could use that.
Other than that, you will need to look at the PC itself
 

 

 

Also, if I could learn what code to add so the game resets each time launched, I would.  
Other older tables do this in the script I guess?

Yes, those two things would be great to implement someday.
That would get this table in heavy rotation for me as my friends and I love this movie and magazine.

 

The ROM is not made to reset if a game was in progress, the ROM is Designed to resume
It is how it is intended to function.

If you want to force it to do otherwise, you can hack the nvram
i wont do it, it randomly results in losing high scores etc, at least it has on this ROM

 

I just finish the game, or pop the remaining balls down the drain, which is what you would do on the real machine

 

If you want to do it, you can play with this code here, and make it fit this table, but i Wont put it in.
 

The real table resumes the game in progress if you turn it off mid game and turn it back on, and so does this one.

Sub table1_Init
NVramPatchLoad
- rest of init sub here






 =============================================================================================================
'                 NVram patch for Taito do Brasil tables by Pmax65
'
' NVramPatchExit ' Must be placed before the Controler.Stop statement into the Table1_Exit Sub
' NVramPatchLoad ' Must be placed before the VPinMAME controller initialization
' NVramPatchKeyCheck' Must be placed in the lamptimer timer
' =============================================================================================================


Const GameOverLampID = 149 ' set this constant to the ID number of the game-over lamp


Dim NVramPatchCoinCnt


Function GetNVramPath()
    Dim WshShell
    Set WshShell = CreateObject("WScript.Shell")
    GetNVramPath = WshShell.RegRead("HKCU\Software\Freeware\Visual PinMame\globals\nvram_directory")
End function


Function FileExists(FileName)
    DIM FSO
    FileExists = False
    Set FSO = CreateObject("Scripting.FileSystemObject")
    FileExists = FSO.FileExists(FileName)
    Set FSO = Nothing
End Function


Sub Kill(FileName)
    Dim ObjFile, FSO
    On Error Resume Next
    Set FSO = CreateObject("Scripting.FileSystemObject")
    Set ObjFile = FSO.GetFile(FileName)
    ObjFile.Delete
    On Error Goto 0
    Set FSO = Nothing
End Sub


Sub Copy(SourceFileName, DestFileName)
    Dim FSO
    On Error Resume Next
    Set FSO = CreateObject("Scripting.FileSystemObject")
    FSO.CopyFile SourceFileName, DestFileName, True
    On Error Goto 0
    Set FSO = Nothing
End Sub


Sub NVramPatchLoad
    NVramPatchCoinCnt = 0
    If FileExists(GetNVramPath + "\" + cGameName + ".nvb")Then
        Copy GetNVramPath + "\" + cGameName + ".nvb", GetNVramPath + "\" + cGameName + ".nv"
    Else
        Copy GetNVramPath + "\" + cGameName + ".nv", GetNVramPath + "\" + cGameName + ".nvb"
    End If
End Sub


Sub table1_exit:NVramPatchExit:Controller.stop:End Sub


ub LampTimer_Timer()
    Dim chgLamp, num, chg, ii
    chgLamp = Controller.ChangedLamps
    If Not IsEmpty(chgLamp)Then
        For ii = 0 To UBound(chgLamp)
            LampState(chgLamp(ii, 0)) = chgLamp(ii, 1)       'keep the real state in an array
            FadingState(chgLamp(ii, 0)) = chgLamp(ii, 1) + 3 'fading step
        Next
    End If
    UpdateLeds
    UpdateLamps
    NVramPatchKeyCheck
End Sub


Sub NVramPatchExit
    If LampState(GameOverLampID)Then
        Kill GetNVramPath + "\" + cGameName + ".nvb"
        Do
            LampTimer_Timer          ' This loop is needed to avoid the NVram reset (losing the hi-score and credits)
        Loop Until LampState(20) = 1 ' when the game is over but the match procedure isn't still ended
    End If
End Sub


' =============================================================================================================
' To completely erase the NVram file keep the Start Game button pushed while inserting
' two coins into the first coin slit (this resets the high scores too)
' =============================================================================================================


Sub NVramPatchKeyCheck
    If Controller.Switch(swStartButton)then
        If Controller.Switch(swCoin1)then
            If NVramPatchCoinCnt = 2 Then
                Controller.Stop
                Kill GetNVramPath + "\" + cGameName + ".nv"
                Kill GetNVramPath + "\" + cGameName + ".nvb"
                QuitPlayer 2
            Else
                NVramPatchCoinCnt = 1
            End If
        Else
            If NVramPatchCoinCnt = 1 Then
                NVramPatchCoinCnt = 2
            End If
        End If
    Else
        NVramPatchCoinCnt = 0
   End If
End Sub

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#134 freebird1963

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Posted 26 August 2022 - 09:37 PM

Thanks Weisshund,

Cabinet mode is enabled by default in the VPINMAME setup and why I never checked but on this one you're right it was unchecked. Why is that ? Table scripts/roms can overwrite the default vpinmame setup ? Didn't know that. Learned something new.

 

Use external dmd is checked. Guess maybe that's what I am getting then is the external dmd stuff ? If so should I uncheck it and just change showdmdflex to 1. ? Or keep it and change to 1 ? 

 

Link to DMD/Backglass numbers.

https://imgur.com/a/Dij8dKv

 

Link to flashing 

https://imgur.com/iXPeD1v

 

This is one table you gotta pay attention to with that meth addicted ball flying around lol. Fun table. Great job !!!!


Semper Fi Devil Dog !


#135 wiesshund

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Posted 26 August 2022 - 09:57 PM

Update to this. Which seems weird in itself.

So after I ran it and got the funky-ness I played TerryReds update to DSA. After that I went back to play this one. And some of the funky stuff disappeared. So played it a 3rd time and on the 4th time no more disappearing ball.

The flickering DMD is on the first 6 numbers from the right, the very far left number doesn't flicker. So is it flickering or is that suppose to do that ? Does it both on the back glass and DMD.

Also the back glass only shows 6 numbers for score and the DMD shows 7. The  DMD also doesn't show what ball is being played just score and credits available. 

Ball still moves quick as a jack rabbit on meth but its more under control. Not sure how else to explain that. First few times ball just seemed to jump all over the place. Was unpredictable, now not so much. 

So maybe my machine ? The NVRAM ? I see a heavymtl v1.txt  in the nvram directory but nothing in the file. The NVRAM had correct date/time and is 1KB in size. 

Table plays better and better each time I run it. 

Like them glowing neon pinballs. They are cool. Music is good to. Having fun with it now.!

Thanks. 

 

I dont know what you are calling a DMD?
You are definitely not referring to the table's DMD
I think you need to go look at the ROM settings as i outlined in the above post
Because i am fairly positive that you have
Use external DLL enabled for the ROM

Which you Cannot
Well you can, but the display will make no sense at all due to the lay the segemented display is built
which will be fed to freezy's literally
Which is going to be, in linear order
 

BALLPlayer1Player2
Player3Player4COIN

In that exact order, and just like you see there, No spaces.

Unless you want to enable alphanumerics for that specific ROM in DMDDevice.ini
You Do Not want Use external DLL enabled for this ROM

 

And to answer your question, the far left digit that You are looking at, is the ball counter
It never blinks
the next 6 digits are player1 score
And they blink, depending on which player's turn it is
The table had no player UP lamps
The very last digit you can see, is the COIN counter and not part of player 4's score

 

Make the appropriate changes to that ROM's settings
 

NVRam does not mean diddly here, all it does is store high scores and ROM state

heavymtl v1.txt is supposed to be 0 bytes by the way

As far as the unpredictability, i might suggest a PC reboot, as the table itself does not change or anything
between table launches, so maybe you just need a reboot?


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#136 wiesshund

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Posted 26 August 2022 - 10:35 PM

Thanks Weisshund,

Cabinet mode is enabled by default in the VPINMAME setup and why I never checked but on this one you're right it was unchecked. Why is that ? Table scripts/roms can overwrite the default vpinmame setup ? Didn't know that. Learned something new.

 

Use external dmd is checked. Guess maybe that's what I am getting then is the external dmd stuff ? If so should I uncheck it and just change showdmdflex to 1. ? Or keep it and change to 1 ? 

 

Link to DMD/Backglass numbers.

https://imgur.com/a/Dij8dKv

 

Link to flashing 

https://imgur.com/iXPeD1v

 

This is one table you gotta pay attention to with that meth addicted ball flying around lol. Fun table. Great job !!!!

 

If you set vpinmame defaults Before running any roms
then any ROM opened 'should' adopt the defaults  (mind you the defaults only go so far for 1 size fits all)
But if a rom is accessed before changing any defaults, or if a rom is adjusted later
the ROM get's its own config, which over rides the defaults

 

Yes a table script can over ride even the rom's specific settings
though this table has no commands to change use external DLL or cabinet mode, but yes, you could force that even, any pinmame setting almost

just turn off sound and hide or unhide the vpinmame native display is all this table script can change though
(some people want it on for various reasons, maybe they play single screen in cab rotation and want to set it semi transparent and float it
on the apron to see score, they may be running without dmd etc)
 

You dont want Use external DLL enabled for this ROM, unless as noted in an above post, you use alphanumerics enabled (just for this ROM)
due to reasons noted in above post.

The second reason you do not want use External DLL enabled in this case is
If you use flexDMD, Unless you really only want to see the DMD on the apron and leave showflexdmd as 0 and set apronDMD to 1
flexDMD and Freezy's VMP display will fight for who gets to display, because freezy's can only create 1 external rendering window

Internal, inside the table, i can create multiple render streams, and have different flashers display a different stream
But externally only 1 rendering window can be created, and all streams will go to that window and what ever stream updates will take over the window
until another one updates, and the window will flash back and forth between them all and will make no sense at all by that point.


 

 

Link to DMD/Backglass numbers.

RI5jKHO.jpeg

 

Link to flashing 

http://i.imgur.com/iXPeD1v.mp4

 

 

Yes you have both VPM display (in your DMD screen)
and External DLL AKA Freezy's (top left of backglass)

both enabled

 

1st digit that is not blinking is the Ball Count

Oddball broken #2 digit floating around for no reason in a random spot, is the credit counter

You wont normally need either of them
As you can see, in that fashion the segmented display does not translate to a DMD screen well at all

If for any reason you find that you will be running the table withOUT DMD videos
BUT
You want something on the DMD screen, ask me how to enable alphanumerics for just this ROM alone

I will show you how to make something like this appear, that you could slide onto your 3rd screen
OjL1gkE.png
 

er technically i just told you as that pic shows dmddevice.dll in the background
showing closeenc roms entry, which is the numeric display you're looking at


Edited by wiesshund, 26 August 2022 - 10:37 PM.

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Spend it on Hookers and Blow


#137 hcj13

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Posted 26 August 2022 - 10:58 PM

Great table, can you help with the DOF of the new version?

 

When I start the table, the shaker shakes violently at full strength and ball disappears into the shooting lane/ball storage place. 

is there a way to turn off or turn down the shaker? i adjusted in DOF config so that all my tables has a good level of shake, but this table seems different from all the other tables.

 

thanks



#138 wiesshund

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Posted 27 August 2022 - 12:54 AM

Great table, can you help with the DOF of the new version?

 

When I start the table, the shaker shakes violently at full strength and ball disappears into the shooting lane/ball storage place. 

is there a way to turn off or turn down the shaker? i adjusted in DOF config so that all my tables has a good level of shake, but this table seems different from all the other tables.

 

thanks

 

There is no shaker event at the start of the table at all
The 1st shaker event does not even happen until you shoot the ball and it is far away from the trough exit
and the strength isnt dictated by the script, that would be in your config
the table only pulses the shaker

Plus, the script cant put the ball back in the trough, your table has to be nudging violently or something
 

You would need to ask someone that knows about DOFConfigtool


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#139 ringa12

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Posted 27 August 2022 - 03:34 AM

I play desktop mode without backglass, version 1.4.1 good word:

​Error Line 876: PlaySound" Ballrelease, 0, BGVOLUME
Error Line 2918: PlaySound "Gamereset", 0, BGVOLUME

Error Line 537: BgVolume = (BgVolume + 0.02)

Error Line 1016: Case 1 : PlaySound "launch1", 0, BgVolume

 

I managed to run the table once, I pressed the magnasave keys left and right and after that such an error gets out


Edited by ringa12, 27 August 2022 - 04:00 AM.


#140 hcj13

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Posted 27 August 2022 - 04:33 AM

 

Great table, can you help with the DOF of the new version?

 

When I start the table, the shaker shakes violently at full strength and ball disappears into the shooting lane/ball storage place. 

is there a way to turn off or turn down the shaker? i adjusted in DOF config so that all my tables has a good level of shake, but this table seems different from all the other tables.

 

thanks

 

There is no shaker event at the start of the table at all
The 1st shaker event does not even happen until you shoot the ball and it is far away from the trough exit
and the strength isnt dictated by the script, that would be in your config
the table only pulses the shaker

Plus, the script cant put the ball back in the trough, your table has to be nudging violently or something
 

You would need to ask someone that knows about DOFConfigtool

 

ok thanks. i will keep trouble shooting it







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