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Medieval Madness_Redux_2.3.rar [Visual Pinball X]

Williams Medieval Madness VPX

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#121 Umpa

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Posted 09 February 2016 - 06:01 PM

I just played this and WOW! You really nailed it. Thank you!

#122 ClarkKent

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Posted 09 February 2016 - 06:16 PM

Clark, you are right: MM not :(

Play it and you will see that the physics of the VP version is not even close to the real one. Unfortunately. I like Groni's AFM - THAT's good physics!



#123 vampirolatino2

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Posted 09 February 2016 - 06:26 PM

 

Clark, you are right: MM not :(

Play it and you will see that the physics of the VP version is not even close to the real one. Unfortunately. I like Groni's AFM - THAT's good physics!

 

Can you change them to what you think is good and share it?

Table is free to mod and share! Please do.



#124 ClarkKent

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Posted 09 February 2016 - 06:38 PM

 

 

Clark, you are right: MM not :(

Play it and you will see that the physics of the VP version is not even close to the real one. Unfortunately. I like Groni's AFM - THAT's good physics!

 

Can you change them to what you think is good and share it?

Table is free to mod and share! Please do.

 

Some small inaccuracies prevent simply value changes but using the values mukuste provided in his wiki will provide much more realistic ball behavior. I won't upload anything on this forum, maybe on the others...

 

By the way - STAT: pindigi has one in Ruprechtshofen. Just visit him - he will certainly let you play some games... :)


Edited by ClarkKent, 09 February 2016 - 06:40 PM.


#125 greeze

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Posted 09 February 2016 - 07:03 PM

Some small inaccuracies prevent simply value changes but using the values mukuste provided in his wiki will provide much more realistic ball behavior. I won't upload anything on this forum, maybe on the others...

 

By the way - STAT: pindigi has one in Ruprechtshofen. Just visit him - he will certainly let you play some games... :)

 

 

Link please? :)


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#126 ninuzzu

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Posted 09 February 2016 - 07:14 PM

https://github.com/c...ki/VP10-Physics

 

http://www.vpforums....ics#entry328253


Videotutorials: plastic ramps in blender------>part1     part2


#127 vampirolatino2

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Posted 09 February 2016 - 07:17 PM

 

 

 

Clark, you are right: MM not :(

Play it and you will see that the physics of the VP version is not even close to the real one. Unfortunately. I like Groni's AFM - THAT's good physics!

 

Can you change them to what you think is good and share it?

Table is free to mod and share! Please do.

 

Some small inaccuracies prevent simply value changes but using the values mukuste provided in his wiki will provide much more realistic ball behavior. I won't upload anything on this forum, maybe on the others...

 

By the way - STAT: pindigi has one in Ruprechtshofen. Just visit him - he will certainly let you play some games... :)

 

 

Me either lol

but just do like I do when I share anything, put a link to dropbox, google drive or any other repository. But the another website is ok too, just let me know ok :)



#128 STAT

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Posted 09 February 2016 - 07:23 PM

I really like the Phys now.

 

Pindigi, now ? i was there last Year ... and visit PD again in May this Year :)


Edited by STAT, 09 February 2016 - 07:24 PM.


#129 greeze

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Posted 09 February 2016 - 07:30 PM

Thank you :)


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#130 mssmison

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Posted 10 February 2016 - 01:45 AM

Just got a chance to play this and just wanted to say great work. I thought the last version was great, but this is an excellent upgrade.



#131 Ben Logan

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Posted 10 February 2016 - 07:39 AM

Gave it a whirl earlier tonight. Love it! Visually it's a knockout. The physics play really well. Groni takes the VPX physics cake so far with his AFM, but this interpretation works really well, too, in my opinion. The only thing I miss is the way the ball bounces off flippers when rolling from high up on the playfield. I'll experiment with adjusting flipper elastics settings for a little more bounce (if there is such a thing - I forget).

Thanks so much, guys! What a team up. I love both you guys' work. Ninuzzu: Your Spidey table is one of the greats!

:D

Edited by Ben Logan, 10 February 2016 - 07:42 AM.


#132 kruge99

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Posted 11 February 2016 - 01:32 PM

Amazing!  Any chance you can do for Desktop mode what JP did on his version to put copies of the Joust and Fight rollover lights on the back wall in the playfield area?  Right now it's very difficult to increase the bonus multiplier in Desktop mode.  Thanks again!! :otvclap:

 

 

Best Regards,

Kruge99


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#133 BobAlbright

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Posted 11 February 2016 - 02:08 PM

   Downloading latest version now and very much looking forward to giving it a go. I see in your notes that you've slowed it down a bit---that's a good thing. Thank you for your continued efforts to make this table the best it can be. It has become my favorite table in VP. I play the hell out of it!


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#134 vampirolatino2

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Posted 11 February 2016 - 02:26 PM

what version 2.1? lol If I didn't read last post I don't knew about it.



#135 Fulltilt

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Posted 11 February 2016 - 03:39 PM

Wow! Just amazing!!! I love this table ..thanks so much Dozer, Zany and Ninuzzu

 Thanks for all the hard work put into this and yet another gem :D


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#136 STAT

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Posted 11 February 2016 - 03:51 PM

vampi, always scroll down at the start page and see, whats updated ;)



#137 ClarkKent

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Posted 11 February 2016 - 04:30 PM

Physics is better now. Nevertheless I would stick to mukustes proposals. I personally like slope 6.5 with difficulty 0.5, gravity 1, friction 0.06. But that's my personal preference.

The flippers are set to the wrong angle. At the moment you can stop almost every ball by just holding the flipper up. Would be an interesting mod for a real table! ;) 122/70 would feel much more realistic. And it's too long compared to real ones. In relation to the table size, 125 would fit better.

#138 bassgeige

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Posted 11 February 2016 - 09:30 PM

I know myself from one try with Star Wars (Data East 1992) how difficult it can be to try to include a real feeling for ramp high levels and every pinball silverball corresponding rebound pinball material behaviour. It is a major task but in case it is done successfully, the result is unbeatable! I agree that the last version Medieval Madness_Dozer - Zany - Ninuzzu_2.1 plays compared to its predecessor enormous better. Take your time and in case you may find more potential, every little step is already a very big success! :)


Edited by bassgeige, 11 February 2016 - 09:31 PM.


#139 senk

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Posted 11 February 2016 - 09:50 PM

Best table I've ever played on VP!
Absolutely fantastic feeling with 2.1 update. Feels like the real deal!



#140 bassgeige

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Posted 11 February 2016 - 10:17 PM

I had a stuck ball and it was also stuck with shaking. I was one second busy with the 1.1 dB2S therefore I did not see what occurred.

 

Attached File  stuck ball.PNG   858.26KB   12 downloads

 

After pinball shaking.

 

Attached File  stuck ball_2t.PNG   702.67KB   12 downloads

 

 

 







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