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Legend of Zelda[Visual Pinball X Original]


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#121 wiesshund

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Posted 26 November 2022 - 04:40 AM

 

Updated to this version but getting these errors:

Compile error
-------------
Line: 1870
Variable is undefined: 'EMReel0'
 
Runtime error
-------------
Line: 3737
Variable is undefined: 'UltraDMDTimer'

 

 

Make sure that you do NOT have an old zelda vbs script in the tables folder, because JP rewrote a lot of the script
and if you were using one to do the DMD or something, it would not work anymore


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#122 jpsalas

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Posted 26 November 2022 - 05:00 AM

 

Updated to this version but getting these errors:

Compile error
-------------
Line: 1870
Variable is undefined: 'EMReel0'
 
Runtime error
-------------
Line: 3737
Variable is undefined: 'UltraDMDTimer'

 

 

I guess you have an older script in your tables folder. Just delete it.


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vp.jpg

 

 


#123 wryker

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Posted 26 November 2022 - 05:02 AM

 

 

Updated to this version but getting these errors:

Compile error
-------------
Line: 1870
Variable is undefined: 'EMReel0'
 
Runtime error
-------------
Line: 3737
Variable is undefined: 'UltraDMDTimer'

 

 

Make sure that you do NOT have an old zelda vbs script in the tables folder, because JP rewrote a lot of the script
and if you were using one to do the DMD or something, it would not work anymore

 

Thank you! I didn't know I didn't need the vbs script file any more. Now it's working so thank you! ....now..any chance to make the flexDMD higher res like some of the other tables! :)



#124 wiesshund

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Posted 26 November 2022 - 07:30 AM

 

 

 

Updated to this version but getting these errors:

Compile error
-------------
Line: 1870
Variable is undefined: 'EMReel0'
 
Runtime error
-------------
Line: 3737
Variable is undefined: 'UltraDMDTimer'

 

 

Make sure that you do NOT have an old zelda vbs script in the tables folder, because JP rewrote a lot of the script
and if you were using one to do the DMD or something, it would not work anymore

 

Thank you! I didn't know I didn't need the vbs script file any more. Now it's working so thank you! ....now..any chance to make the flexDMD higher res like some of the other tables! :)

 

table script near very top

set high rez dmd to true, it will become 256 x 128 pixels
you may have to adjust DMD style so it displays nicely with the increased pixel density


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#125 haggi

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Posted 26 November 2022 - 10:58 AM

Thank you very much for the beautifull update :otvclap:



#126 LoadedWeapon

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Posted 26 November 2022 - 03:50 PM

Adjusted image and rails for cab not sure how it will look in desktop.
I can let JP look at it he probably wants to convert to webp anyway cause I doubled the table size lol.
Attached File  20221126_104459.jpg   147.18KB   3 downloads

#127 wiesshund

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Posted 26 November 2022 - 07:58 PM

Adjusted image and rails for cab not sure how it will look in desktop.
I can let JP look at it he probably wants to convert to webp anyway cause I doubled the table size lol.
attachicon.gif 20221126_104459.jpg

 

that's ok
i made one that i saved in photoshop format
it was 75mb LOL


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#128 wryker

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Posted 26 November 2022 - 08:08 PM

 

 

 

 

Updated to this version but getting these errors:

Compile error
-------------
Line: 1870
Variable is undefined: 'EMReel0'
 
Runtime error
-------------
Line: 3737
Variable is undefined: 'UltraDMDTimer'

 

 

Make sure that you do NOT have an old zelda vbs script in the tables folder, because JP rewrote a lot of the script
and if you were using one to do the DMD or something, it would not work anymore

 

Thank you! I didn't know I didn't need the vbs script file any more. Now it's working so thank you! ....now..any chance to make the flexDMD higher res like some of the other tables! :)

 

table script near very top

set high rez dmd to true, it will become 256 x 128 pixels
you may have to adjust DMD style so it displays nicely with the increased pixel density

 

Can't believe I missed that....I looked but obviously not there! DOH! Thank you!



#129 jpsalas

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Posted 27 November 2022 - 08:08 PM

I have reuploaded the table with a new image based on wiesshund and loadedweapon, and I have saved it as a webp files, so the filesize is the same as before :)

 

I have not changed version numbers, so the table is still 4.0.0 :D This is just a small cosmetic change, that maybe only a few will notice :D

 

Thanks wiesshund for the images, and loadedweapon for showing me how they looked in the table :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#130 jpsalas

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Posted 05 December 2022 - 04:28 PM

UPDATE

 

4.0.1 Updated 5.12.2022
- fixed a few bugs, about the left lane droptargets not rising up sometimes. The same with the 3 droptargets.
 
Just a small bug fix, but a little important since some times the 2 droptargets of the laft lane didn't come up (because I wrote the wrong instructions :) ) and another time the 3 droptargets didn't come up either, so you couldn't finish the shield :) And these bugs made that you didn't get all the extra balls or treasure jackpots. So it should be better now and little closer to what's explained in the manual :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#131 Cliffy

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Posted 05 December 2022 - 06:01 PM

Just simply gorgeous JP and LW. Thanks so much for the updates!

zelda-flex-b2s.jpg



#132 LoadedWeapon

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Posted 06 December 2022 - 09:02 PM

Thanks JP for fixing it for me. I will try to leave you alone now lol :)



#133 jpsalas

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Posted 01 November 2023 - 01:05 PM

UPDATE

 

4.3 Updated 1.11.2023
- Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- Updated LUT images, 10 shades and 10 warmer shades.
- Updated to my latest set of mechanical sounds.
- Fixed a little the flashers.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#134 gamerplayer861

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Posted 09 March 2024 - 07:38 PM

Again, an incredible table as said in the review! I have a couple issues though. If the ball is drained due to tilt, the alternating guard targets get stuck during the next ball. Also if the gate was already open and the diverter was activated, tilting and draining does not deactivate the diverter during the next ball. There is also a little delay I have to wait after gameover before starting a new game (using the start button), otherwise the idle-light show continues playing during the next game.

 

Anyhow, thanks for the authors!



#135 jpsalas

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Posted 09 March 2024 - 07:59 PM

I guess I didn't test much the table during tilt :) I'll check the table and I'll see what I can do :)

 

And thanks for telling me about the bugs :) 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#136 wiesshund

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Posted 10 March 2024 - 08:37 AM

I guess I didn't test much the table during tilt


For what it is worth, i've never tilted Zelda


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#137 gamerplayer861

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Posted 10 March 2024 - 08:44 AM

I guess I didn't test much the table during tilt


For what it is worth, i've never tilted Zelda

I am still practicing death saves with the personal games. With more or less success currently :)

#138 jpsalas

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Posted 10 March 2024 - 08:57 AM

I guess death saves are easy on my tables as I use stronger nudge settings than other authors

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If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#139 gamerplayer861

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Posted 12 March 2024 - 03:52 PM

I think I found another issue. When I first opened the castle and then got the two-ball "score madness" multiball, the gate closed and didn't open even though I lost the other ball. The diverter kept chancing the tracks behind the lowered gate.



#140 jpsalas

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Posted 12 March 2024 - 05:14 PM

Thanks for the bug report, I'll check that :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg