Jump to content



Photo
* * * * * 4 votes

Unit3D Pinball Beta is OUT!


285 replies to this topic

#121 RipleYYY

RipleYYY

    Belgian do it better !

  • Members
  • PipPipPipPip
  • 1,236 posts

  • Flag: Belgium

  • Favorite Pinball: Bally Lost World

Posted 08 July 2015 - 09:02 AM

super taf, ce topic va vite devenir une référence (même si mon vieux matos ne suit absolument pas)

bonne continuation

 

;)


Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie

Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )


#122 atarian

atarian

    Enthusiast

  • Members
  • PipPipPip
  • 345 posts

  • Flag: France

  • Favorite Pinball: EMs

Posted 08 July 2015 - 07:36 PM

Hi BiboX / Lou
 
I get a silver bar across the backglass in Abhra using Fake Full Screen All as follows:
 
 
Any ideas?  Would love to see the EM reels :)
 
Also can I ask please how to change the ball used within the table.  Is that done in the FP editor, or within one of the resource files?

Woops. This was a known bug but I thought I fixed it, my bad. You can "move" it playing with "height and depth" camera in Table Options...
 
I don't understand what you mean by "change the ball". Do you mean the texture on it? It's not possible, but you just can add an "amiga ball" effect (in options, ball texture)...
Thanks for info. For the ball in some tables it looks really realistic like Scared Stiff but in others not so (to my taste that is :)). I thought it might be possible to change the texture/image like in VP. If not what parameters can be adjusted to achieve the darker looking ball like the one in SS?

Thanks

Edited by atarian, 08 July 2015 - 08:13 PM.


#123 BilboX

BilboX

    Enthusiast

  • Unit3D Pinball Team
  • 433 posts
  • Location:French Polynesia

  • Flag: France

  • Favorite Pinball: Metallica, Addams Familly, Scared Stiff, White Water

Posted 09 July 2015 - 07:53 AM

Thanks for info. For the ball in some tables it looks really realistic like Scared Stiff but in others not so (to my taste that is :)). I thought it might be possible to change the texture/image like in VP. If not what parameters can be adjusted to achieve the darker looking ball like the one in SS?


Thanks

 

Not yet. There is only one texture for debug purpose.

First, you need to have ball reflections. Then, you can try to hide the gameroom => this will look darker... you also can change the main/ ambiant lighting....


UP2


#124 atarian

atarian

    Enthusiast

  • Members
  • PipPipPip
  • 345 posts

  • Flag: France

  • Favorite Pinball: EMs

Posted 09 July 2015 - 09:12 PM

Thanks for info. For the ball in some tables it looks really realistic like Scared Stiff but in others not so (to my taste that is :)). I thought it might be possible to change the texture/image like in VP. If not what parameters can be adjusted to achieve the darker looking ball like the one in SS?

Thanks

Not yet. There is only one texture for debug purpose.
First, you need to have ball reflections. Then, you can try to hide the gameroom => this will look darker... you also can change the main/ ambiant lighting....
Thanks BilBox. I played with the ambient levels in conjunction with the other lighting and managed to get a good looking ball. Like you said I think was down to the reflections of the light which is brighter by default on some tables.

I use FakefullscreenAll setting running two screens I get good mostly smooth ball movement with a few settings off such as AA and reflections. With one screen I get smoother play. I have an early Core i7 (8 cores with HT) and GTX 480.

2 observations on the ball:
(1)
The ball will stutter occasionally which does spoil the Virtual Pinball illusion. I also get this with VP (all versions), except when I force the Pinmame process to it's own CPU core. With VP this is done by running the B2S Server as an EXE and forcing that EXE to it's own core (B2S runs Pinmame). I can also solve the VP stutter with UVP tables by running the UVPServer.exe in it's own core. VP is configured to not touch the Pinmame core.

Ball stutter in Unit3D also seems to be linked to certain Pinmame actions particularly some sounds playing, which is exactly the same for VP. As forcing Pinmame to it's own core solves this stutter for VP, would it be possible for you to allow us to tell Unity3D to force it's Pinmame process to a dedicated core (or two) and the Unit3D Pinball to the other cores only. It might just help with stutter.

(2)
The table lighting renders beautifully with no noticible delay/stutter, however I feel the the ball reflection doesn't appear to keep up with the ball movement. It is hard to explain, but it is like you see the reflection updates on the ball are happening at a few frames per second, whereas the rest of the table is in real time 60fps. I am not sure if the ball can be given priority.


One question please that might help with performance. As we have a real PinDMD, is there a way to disable the back glass DMD rendering. I looked through the table options, and read Bigboss's suggestion but still can't work out how to do it.

Finally like reported earlier after one game of Abhra, you cannot start another game without quitting the table first.

Final finally :), the physics are super-impressive. The ball behaviour is particularly good in some tables so it is good to know that with correct tuning some good gameplay can be achieved.

Edited by atarian, 09 July 2015 - 09:32 PM.


#125 BilboX

BilboX

    Enthusiast

  • Unit3D Pinball Team
  • 433 posts
  • Location:French Polynesia

  • Flag: France

  • Favorite Pinball: Metallica, Addams Familly, Scared Stiff, White Water

Posted 09 July 2015 - 09:32 PM

Thanks atarian, nice observations.

 

1) Duh, I think it will not be possible yet, but it is really well observed. Never made the relation. Actually, somme improvments could be done regarding VPM comunitcation, for exemple reducing by3 the DMD texture transfert... But the most expensive option is when you have big pixel lights: we will provide an option to disable such lighting quality on flshers for emxemple, like I did for Adams...

 

2)T he effect you mention is probably due to the fact that we render one face of the reflection cube at a time. So, each face is updateded one time of 6. But you can render all at each frame by enabling "Hugh Refresh rate" checkbox under the ball reflection parameters. But costly so I use Vlow reflections on balls... Your call.

 

3) Not yet. We will provide DMD disabling in the future

 

4) For abracadabra: indeed :) => Buglist

 

Thanks!


UP2


#126 imagamejunky

imagamejunky

    Addicted

  • Members
  • PipPipPip
  • 104 posts
  • Location:CA Bay Area

  • Flag: United States of America

  • Favorite Pinball: TZ, IJ, MM, TOTAN, CV, TAF, AFM, STTNG, T2

Posted 15 July 2015 - 12:30 AM

Hi guys.
First of all a BIG thank you to Louizou & BilboX for releasing this beta. I've been out of the loop for a little while with virtual pinball while working on other arcade/sim projects. I was really excited this morning when I found the unit3d beta and installed it. Fairly straight forward install and set up. Good job guys.

Questions.. I haven't yet been able to map my cab exit button or analog nudging in unit3d. On my cab the exit button is "M". When M is pressed a crazy but cool looking effect happens to the table. Not sure what this effect is but I need to change it. I don't see that M is already mapped in the input xml so I can't change it. Any ideas? I'm using a virtuapin plunger controller with analog nudging built in. The Z axis is assignable for the plunger but I haven't been able to assign the X and Y for nudging. Please help me with this. I need to nudge!!

Here's a point that probably should be addressed at some time in order to make set up easier for others.
If like me you are running a cab with force feedback, and currently have a DOF account with your default output settings. You will need to download your own config ini in the LEGACY format. The DOF2 directoutputconfig.ini will NOT work with unit3d as it is set up now. In legacy mode the DOF online config tool will give you a ledcontrol.ini file that you must rename to directoutputconfig.ini and replace the one that is included in the unit3d folder. Bilbox please add DOF2 support in a future release. Thanks.

Also, I'm hoping that soon you will allow the option to show the backglass in full screen on our 2nd displays without the virtual dmd and speaker panel.

Once again, thank you guys. This is really cool. It's an awesome mixture of VP and FP with adjustable Bam camera options. LOVE IT!

Junky

Edited by imagamejunky, 15 July 2015 - 12:40 AM.


#127 BilboX

BilboX

    Enthusiast

  • Unit3D Pinball Team
  • 433 posts
  • Location:French Polynesia

  • Flag: France

  • Favorite Pinball: Metallica, Addams Familly, Scared Stiff, White Water

Posted 15 July 2015 - 08:00 AM

Questions.. I haven't yet been able to map my cab exit button or analog nudging in unit3d. On my cab the exit button is "M". When M is pressed a crazy but cool looking effect happens to the table. Not sure what this effect is but I need to change it. I don't see that M is already mapped in the input xml so I can't change it. Any ideas? I'm using a virtuapin plunger controller with analog nudging built in. The Z axis is assignable for the plunger but I haven't been able to assign the X and Y for nudging. Please help me with this. I need to nudge!!

Here's a point that probably should be addressed at some time in order to make set up easier for others.
If like me you are running a cab with force feedback, and currently have a DOF account with your default output settings. You will need to download your own config ini in the LEGACY format. The DOF2 directoutputconfig.ini will NOT work with unit3d as it is set up now. In legacy mode the DOF online config tool will give you a ledcontrol.ini file that you must rename to directoutputconfig.ini and replace the one that is included in the unit3d folder. Bilbox please add DOF2 support in a future release. Thanks.

Also, I'm hoping that soon you will allow the option to show the backglass in full screen on our 2nd displays without the virtual dmd and speaker panel.

Hi, thank you!

Oups, the "M" key is hardcoded. Actually it is a debug mode for the subway manager => you "see" what's hapening "underground" :). Will be configurable in next release, sorry!

If you see your x/y axes in windiws gamepas configurable tool, it should work. So maybe just recording x and y with your z plunger, then go change manually the axes in input.xml....

 

The DOF2.0 has already been requested and it is in the TODO list. So are the configurable "virtual windows" for the speaker panel... Hope we will have time to do it for the next release...

 

 

 

NOTE :P :I will need to take days off to work on UP, but it is expensive ;). We still accept donations ^^. Sorry, had to say it, even if I hate this... :shutup:  :tongue3: 


UP2


#128 dokworm

dokworm

    Enthusiast

  • Members
  • PipPipPip
  • 67 posts

  • Flag: Australia

  • Favorite Pinball: Star Wars

Posted 16 July 2015 - 01:59 AM

I had trouble finding the donate button, maybe move it to the top of your website page instead of at the bottom?

 

I found it eventually, and sent some funds to help out :)

Now I just have to work out how to build some Star Wars tables...


Edited by dokworm, 16 July 2015 - 02:00 AM.


#129 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 16 July 2015 - 11:31 PM

I made a simple starter guide for editing tables. Hopefully you can at least give it a try without too much of a headache?

 

https://www.minds.co...uide-for-unit3d

 

It's not VPM enabled but I think it may help being stripped right down in table & script to understand better and then reference the other tables.


Edited by chepas, 23 July 2015 - 05:18 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#130 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 18 July 2015 - 08:55 AM

I would still be happy to see dB2S support. There is a separate designer for the backglass available and the grill can be hidden.



#131 BilboX

BilboX

    Enthusiast

  • Unit3D Pinball Team
  • 433 posts
  • Location:French Polynesia

  • Flag: France

  • Favorite Pinball: Metallica, Addams Familly, Scared Stiff, White Water

Posted 20 July 2015 - 11:43 AM

@bodegg: I just split the thread for clrity purpose. Here is the discussion: http://www.vpforums....showtopic=32080


UP2


#132 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 20 July 2015 - 10:28 PM

https://www.dropbox....Camera.png?dl=0

 

How come the surfaces and walls got left off the playfield? Could go into silly detail here with this , lol.

 

I've just noticed doing this that you can only take one snapshot at a time?


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#133 deadsoulz

deadsoulz

    Enthusiast

  • Platinum Supporter
  • 175 posts

  • Flag: United States of America

  • Favorite Pinball: Creature from the Black Lagoon

Posted 21 July 2015 - 02:16 AM

Thanks guys this looks great!   Is it just me or is it punishing on the GPU?  I have a 980 Ti and it can't maintain a constant 60FPS.



#134 hotgraphics

hotgraphics

    Enthusiast

  • Members
  • PipPipPip
  • 60 posts
  • Location:Hobart

  • Flag: Australia

  • Favorite Pinball: Elvira

Posted 01 August 2015 - 03:44 AM

Make sure you have VPinMame installed correctly, replacing the VPinMame.dll before running the VPinMame Setup.exe & the Microsoft Visual C++ 2010 Runtime also installed (32bit). Make sure you have the correct VPinMame http://sourceforge.n...ojects/pinmame/

Make sure your DirectX is up to date http://www.microsoft...ails.aspx?id=35

I have personally set up and got working Unit3D on Windows 10, the only thing that caught me up was the Visual C++ Runtime had to be the 32bit version, even on a 64bit system, though I did install both 32 & 64.


Edited by hotgraphics, 01 August 2015 - 03:57 AM.

CPU: Intel Core i7 2670QM @ 2.20GHz (Up to 3.1GHz) Sandy Bridge 32nm Technology
RAM: 8.00GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)
GRAPHICS: 2047MB NVIDIA GeForce GT 540M, Os: Windows 7 Home Premium 64-bit SP1


#135 hotgraphics

hotgraphics

    Enthusiast

  • Members
  • PipPipPip
  • 60 posts
  • Location:Hobart

  • Flag: Australia

  • Favorite Pinball: Elvira

Posted 01 August 2015 - 10:17 AM

sorry
effectively
vpm dll unit3d was not installed.
working properly, but lag 10 fps ((((
 
thx

 

Is your default card your high performance card?. Also try toning down the effects.


CPU: Intel Core i7 2670QM @ 2.20GHz (Up to 3.1GHz) Sandy Bridge 32nm Technology
RAM: 8.00GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)
GRAPHICS: 2047MB NVIDIA GeForce GT 540M, Os: Windows 7 Home Premium 64-bit SP1


#136 hotgraphics

hotgraphics

    Enthusiast

  • Members
  • PipPipPip
  • 60 posts
  • Location:Hobart

  • Flag: Australia

  • Favorite Pinball: Elvira

Posted 02 August 2015 - 05:05 AM

Good to hear you got it going well, fripounet.


CPU: Intel Core i7 2670QM @ 2.20GHz (Up to 3.1GHz) Sandy Bridge 32nm Technology
RAM: 8.00GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)
GRAPHICS: 2047MB NVIDIA GeForce GT 540M, Os: Windows 7 Home Premium 64-bit SP1


#137 BigBoss

BigBoss

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 750 posts

  • Flag: ---------

  • Favorite Pinball: Attack From Mars, Metallica, Theatre Of Magic, Shadow, Star Trek

Posted 03 August 2015 - 12:04 AM

Man a 9500gs go is about as bad as intel graphics now. Maybe worse. Unit3d doesn't require a top end pc. But it does require at least an entry level gaming graphics card.

#138 rehab

rehab

    Enthusiast

  • Members
  • PipPipPip
  • 381 posts
  • Location:Amsterdam

  • Flag: Netherlands

  • Favorite Pinball: funhouse,AFM,MM

Posted 19 August 2015 - 05:20 AM

Fantastic work guys, I was absent from these developments from when you first posted your progress. It's amazing to see how much this was improved and i really like how Terminator and AFM are playing. Besides that, they look amazing! I hope developments will continue and we will soon see an active memberbase helping out with creating tables. Keep up the good work and thanks again!


Edited by rehab, 19 August 2015 - 05:20 AM.


#139 CPSNine

CPSNine

    Enthusiast

  • Platinum Supporter
  • 136 posts

  • Flag: ---------

  • Favorite Pinball: Tales of the Arabian Nights

Posted 19 August 2015 - 07:38 PM

Félicitations les français !
I only come rarely to vpforums these days (3 young kids keep you busy and don't leave much time for pinball). But it is very nice to see the community still buzzing around new stuff, and even nicer to see you kept to the project Louizou and Billbox.
Wish I could find time to try the beta out.
I'll probably get to play v1.0 when the kids are old enough to enjoy pinball with me ;).
Keep up the good work guys!
My Cab: Pin-up
Universal Pinball Machine

#140 Ben Logan

Ben Logan

    Pinball Wizard

  • Members
  • PipPipPipPipPip
  • 2,275 posts
  • Location:California

  • Flag: ---------

  • Favorite Pinball: System 11

Posted 20 August 2015 - 07:20 PM

Hey Guys, 
 
I'm impressed by your work. I want to install Unit3d to check it out. I'm afraid to install it though, because I don't want to break my Visual Pinball Installation, which is working so wonderfully.  Here is the line from your instructions that concerns me: "You just need to replace your older vpinmame.dll in your Visual Pinmame installation folder ( if you use to play Visual Pinball software ), and register it using the Visual Pinmame setup utility. Our version of the dll stills compatible with Visual Pinball, so you don't need to switch between the two files, just replace it and both softwares will run fine."
 
Can you give me some reassurance that this won't alter my VP performance? 
 
Thanks, 
Ben


EDIT: I took the plunge, installed UP. It's up and running. The replacement vpinmame.dll works great with VP. No problem there.


Edited by Ben Logan, 21 August 2015 - 07:37 PM.




Reply to this topic