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Last Action Hero (Data East 1994) [VP 9.x Cabinet FS]

Data East Javier1515 Hero Action Last

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#121 RYSr

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Posted 21 July 2014 - 03:23 AM

Had a bug happen, I had a 6 ball multiball, 2 balls locked from crane and then had captive ball multiball mode adding balls in and was on a roll....the programming will some times prevent 6 ball multiballs from getting out of hand by draining the balls and temporarily disabling flippers then launching a new ball.  All of that was fine, however I had an "extra ball" stored and when it launched my new ball it put 2 balls into the trough and used up my extra ball.

 

Another thing I notice that seems different from the beta versions I tried is the scoop kick out from the movie scoop seems to be wonky some times, it's supposed to consistently kick out to the right flipper, but some times I've seen it kick out right down the middle or to the left flipper and the 'eye light' is not lit at the time signifying the magnets are not active.

 

If I remember correctly from when I used to own this pin, there is a timed 6ball multiball feature where the flippers do go off until they all drain then you get a new ball. Just like TZ's lost in the zone. I believe it was the Last-Action-Hero 6ball multiball feature.



#122 The Loafer

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Posted 21 July 2014 - 10:40 AM

Rysr: yep, Dark expected this, it's a cool feature for sure but I don't think it's supposed to pop two balls out though afterwards :). This almost sounds like a rom bug though, not a table recreation issue.

#123 dark

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Posted 21 July 2014 - 12:23 PM

What bothered me about it, is it used up my 'extra ball', and I didn't actually recall the dmd saying "draining balls" since this wasn't the "LAST ACTION HERO" multiball, but rather a 2 crane ball lock + captive ball multiball.



#124 primojac

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Posted 21 July 2014 - 10:57 PM

As dark said, this table was released only for VPphysmod5.

But they all have my blessing to modify this table and all my Tables as you liking..  :P

Excellent work Javier!!, the same as Austin Power, by the way you could throw Austin Power's version vp_physmod5?



#125 Slydog43

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Posted 22 July 2014 - 01:17 AM

This table plays so great! +1 for other physics5 tables as I have a hard time playing regular 9.x tables now that I'm used to ball spin, correct flipper action, etc.



#126 gStAv

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Posted 04 August 2014 - 01:28 PM

Hey!

 

When playing this game the DMD forgets it's original position upon start.

It's like it's scripted to be cleared.

 

I move it to the right spot, but still back to screen1 in the upper top left corner the next day..

 

Running it through PinballX if that matters  :bye2:

 

 

 

edit: found another thread with this problem here

 

http://www.vpforums....e=2#entry275072

 

semms to be a physmod6 different version switch-isch prioblem here


Edited by gStAv, 04 August 2014 - 03:11 PM.

3rs054-6.png


#127 dark

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Posted 04 August 2014 - 03:59 PM

I don't have any issue like that running it in physmod5, through HyperPIN.

 

The table was built with the intention of using it with physmod5.



#128 zany

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Posted 04 August 2014 - 04:08 PM

I just suggested to Gustav on FB, to hardcode the position and size in the script. Ok...it should work as it is, but if not....it may be a temporary solution.



#129 kruge99

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Posted 27 December 2014 - 10:47 PM

A bit late to the party but due to me seeing that a custom ROM is available I had to give this a try and I must say, having never played the real table in Real-Life™ this is indeed a fun table to play!  That being said, I had to convert it to desktop so if anyone cares or needs this, here are the settings I used:

(F.Y.I. I use 'weird' settings to make the table feel like it's closer on my 42 inch TV so you may need to adjust to taste.)

 

Inclination: 66

FOV: 36

Layback: 0

Rotation: 360

xscale: 1

yscale: 1.35

zscale: 1

xoffset: 0

yoffset: 140

zoffset: 0

 

Hope you enjoy this table as much as I did!

 

 

Best Regards,

Todd.


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#130 javier1515

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Posted 28 December 2014 - 12:33 AM

Hi Todd!
Feel free to upload a Desktop version.  :)

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#131 dark

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Posted 28 December 2014 - 04:28 PM

@kruge99

 

I imagine the custom flashers I made probably don't translate very well once the POV is changed since so many of the flashers include lots of small details like wires/screws/posts/plastics reflections and highlights.  I was planning on re-visiting this table and just removing all the custom flashers and making a 'un-modded' release so people could adjust their own POV settings or just for a performance boost....I just hadn't got around to it.  I did the same sort of flasher effects on Jurassic Park but that time around an option was added courtesy of UncleWilly to disable extra lighting and since we had planned to have that option from the start it gave me the foresight to organize all the extra flashers in the script to accommodate this.  



#132 StevOz

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Posted 28 December 2014 - 04:40 PM

Yeah lots of those suckers, er flashers to move about no doubt about it! :)

 

lahss_t.jpg


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#133 kruge99

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Posted 28 December 2014 - 04:51 PM

@kruge99

 

I imagine the custom flashers I made probably don't translate very well once the POV is changed since so many of the flashers include lots of small details like wires/screws/posts/plastics reflections and highlights.  I was planning on re-visiting this table and just removing all the custom flashers and making a 'un-modded' release so people could adjust their own POV settings or just for a performance boost....I just hadn't got around to it.  I did the same sort of flasher effects on Jurassic Park but that time around an option was added courtesy of UncleWilly to disable extra lighting and since we had planned to have that option from the start it gave me the foresight to organize all the extra flashers in the script to accommodate this.  

 

Well to be honest, I didn't find them distracting being misaligned.  Even with my desktop adjustments, it's still a fun table.

 

@Javier - I don't think I'm up to the task of adjusting all of those flashers in order to release a desktop mod, but thanks for the confidence anyways!

 

 

Best Regards,

Kruge99


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#134 dark

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Posted 28 December 2014 - 05:19 PM

Yeah lots of those suckers, er flashers to move about no doubt about it! :)

 

lahss_t.jpg

Yea there's no way you'll line them back up since there's so much detail in them and a lot of the details are grouped within a single flasher image.  I'll try to find some time at some point to remedy this.  This screen shot is with the settings that Kruge posted?  Crane looks good.  :)



#135 StevOz

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Posted 28 December 2014 - 05:29 PM

No completely different settings I was just messing around with it although I think it is doable all the same.


Edited by StevOz, 28 December 2014 - 05:29 PM.

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#136 dark

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Posted 28 December 2014 - 05:40 PM

If you could please post your settings once you feel they are finalized and I'll do what I can to fix lighting issues.







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