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Bop update wip


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#121 boogies2

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Posted 11 July 2014 - 03:41 AM

UW, I would rather wait 20 seconds to play a game with the head in right position, than start right away in wrong position.

Please use the timer if it ensures an accurate "head"

 

Thanks - and of course, it looks AWESOME :dblthumb:



#122 unclewilly

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Posted 11 July 2014 - 10:51 AM

Typically once the head is homed, it's good. The only issue that arises is if you quit the game when the head is not in the home position. Then it gets out of sync. And requires deleting the nvram starting the game, pressing f3 to reset, letting the head calibrate, then restarting the game.
Which is a complete pain in the a$$ in a cabinet.

So I figured a few seconds of wait time, basically however long it takes for pinmame to run the head calibration, in which you can't start a game anyway, will make it always run right no mater how the face is oriented when you quit.

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#123 LoadedWeapon

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Posted 11 July 2014 - 02:07 PM

Yea cause my kid is bad about playing a table for 10sec then just quiting and starting another lol :)

#124 unclewilly

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Posted 15 July 2014 - 06:47 PM

the build is done and coded.

what remains:

 

lights and gi

details 

physics

fixing the head so it is always homed and doesn't stop mid rotation on the human face.

 

shouldn't be too long

 

then on to pinball magic which will take some time

 

thewool or jimmy fingers,  interested in doing some physics?

 

Attached File  wip9.png   2.1MB   12 downloads


oh and the lock works perfectly now as compared to the prior version


"it will all be ok in the end, if it's not ok, it's not the end"
 
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#125 fuzzel

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Posted 15 July 2014 - 07:04 PM

Oh damnit...the rubber in the middle of the playfield is gone :blink:



#126 Slydog43

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Posted 15 July 2014 - 07:20 PM

what are the Red and Greenish circles in the middle of the playfield for?



#127 arngrim

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Posted 15 July 2014 - 07:25 PM

and the gear to mouth movement with dof, i can check this week-end

#128 unclewilly

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Posted 15 July 2014 - 07:40 PM

I was using them to help with the head coding. They show when the 2 solenoids for the head are fired.
I think I figured out a way around the issue with the head stopping on the human face a few minutes ago so I'll try it out after work
Yes. Most likely you will have to hand code it like you did with dracula.
Using the solenoids isn't working too well

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#129 AndersArtig

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Posted 15 July 2014 - 08:09 PM

Wow! The Table looks soooooo good  :love39:  Bop is one of my favorit pinball ever. I played the original very often in the 90´s and now an my iPad with PinballArcade. Can´t wait to install it on my cab at home  :dblthumb:



#130 Shadowsclassic

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Posted 15 July 2014 - 08:31 PM

Oh damnit...the rubber in the middle of the playfield is gone :blink:

Navel ring, she lost her navel ring!



#131 unclewilly

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Posted 15 July 2014 - 08:39 PM

I guess I can put it back.
And have it shake when you nudge the table, like the ufo in afm

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#132 dark

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Posted 15 July 2014 - 09:15 PM

I guess I can put it back.
And have it shake when you nudge the table, like the ufo in afm

 

Next step tassels! :P



#133 unclewilly

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Posted 15 July 2014 - 11:26 PM

You think you can model me some tassels for on top of the 2 red flashers :)

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#134 StevOz

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Posted 15 July 2014 - 11:28 PM

Never mind the navel, what is that between her lips?

 

Attached File  lips.jpg   55.82KB   12 downloads


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#135 unclewilly

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Posted 15 July 2014 - 11:35 PM

Oh yeah just noticed in the pic. Don't let me release this without setting the left ramp plastic with the flasher on it, back to visible
That is actually a light bulb underneath the steve.

There is a hole in the mouth and eyes on all of the faces and lights underneath that flash during gameplay

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#136 StevOz

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Posted 15 July 2014 - 11:45 PM

Oh a bulb and I was thinking she was just showing off her talents. :)


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#137 unclewilly

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Posted 15 July 2014 - 11:46 PM

Lmao

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#138 zany

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Posted 16 July 2014 - 12:38 AM

StevOz....hahahaha......now this bride getting abit sloppy in my eyes! ;)



#139 Shadowsclassic

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Posted 16 July 2014 - 01:56 AM

StevOz....hahahaha......now this bride getting abit sloppy in my eyes! ;)

That's what I was thinking, Tassels and a jiggling navel ring, I think Pin-Bot is marrying a stripper!!

It does explain why balls keep flying at her face though!



#140 The Loafer

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Posted 16 July 2014 - 02:35 AM

you guys seriously did not just notice that ramp design with the bride... just now right?